In modern video encoders, rate control is a critical component and has been heavily engineered. It decides how many bits to spend to encode each frame, in order to optimize the rate-distortion trade-off over all video frames. This is a challenging constrained planning problem because of the complex dependency among decisions for different video frames and the bitrate constraint defined at the end of the episode.
We formulate the rate control problem as a Partially Observable Markov Decision Process (POMDP), and apply imitation learning to learn a neural rate control policy. We demonstrate that by learning from optimal video encoding trajectories obtained through evolution strategies, our learned policy achieves better encoding efficiency and has minimal constraint violation. In addition to imitating the optimal actions, we find that additional auxiliary losses, data augmentation/refinement and inference-time policy improvements are critical for learning a good rate control policy. We evaluate the learned policy against the rate control policy in libvpx, a widely adopted open source VP9 codec library, in the two-pass variable bitrate (VBR) mode. We show that over a diverse set of real-world videos, our learned policy achieves 8.5% median bitrate reduction without sacrificing video quality.
While significant progress has been made on understanding hand-object interactions in computer vision, it is still very challenging for robots to perform complex dexterous manipulation. In this paper, we propose a new platform and pipeline DexMV (Dexterous Manipulation from Videos) for imitation learning. We design a platform with: (i) a simulation system for complex dexterous manipulation tasks with a multi-finger robot hand and (ii) a computer vision system to record large-scale demonstrations of a human hand conducting the same tasks. In our novel pipeline, we extract 3D hand and object pos…
Imitation learning is an effective approach for autonomous systems to acquire control policies when an explicit reward function is unavailable, using supervision provided as demonstrations from an expert, typically a human operator. However, standard imitation learning methods assume that the agent receives examples of observation-action tuples that could be provided, for instance, to a supervised learning algorithm. This stands in contrast to how humans and animals imitate: we observe another person performing some behavior and then figure out which actions will realize that behavior, compens…
Shenyang Institute of Automation, Chinese Academy of Sciences(中国科学院沈阳自动化研究所);Institutes for Robotics and Intelligent Manufacturing, Chinese Academy of Sciences(中国科学院机器人与智能制造创新研究院);Westlake University(西湖大学);University of Chinese Academy of Sciences(中国科学院大学)
The essence of quadrupeds' movements is the movement of the center of gravity, which has a pattern in the action of quadrupeds. However, the gait motion planning of the quadruped robot is time-consuming. Animals in nature can provide a large amount of gait information for robots to learn and imitate. Common methods learn animal posture with a motion capture system or numerous motion data points. In this paper, we propose a video imitation adaptation network (VIAN) that can imitate the action of animals and adapt it to the robot from a few seconds of video. The deep learning model extracts key …
University of Southern California(南加州大学);Meta AI;KAIST(韩国科学技术院);Georgia Tech(佐治亚理工学院)
We propose an approach for semantic imitation, which uses demonstrations from a source domain, e.g. human videos, to accelerate reinforcement learning (RL) in a different target domain, e.g. a robotic manipulator in a simulated kitchen. Instead of imitating low-level actions like joint velocities, our approach imitates the sequence of demonstrated semantic skills like "opening the microwave" or "turning on the stove". This allows us to transfer demonstrations across environments (e.g. real-world to simulated kitchen) and agent embodiments (e.g. bimanual human demonstration to robotic arm). We …
UC Berkeley(加州大学伯克利分校);UC San Diego(加州大学圣迭戈分校);New York University(纽约大学)
Modern model-free reinforcement learning methods have recently demonstrated impressive results on a number of problems. However, complex domains like dexterous manipulation remain a challenge due to the high sample complexity. To address this, current approaches employ expert demonstrations in the form of state-action pairs, which are difficult to obtain for real-world settings such as learning from videos. In this paper, we move toward a more realistic setting and explore state-only imitation learning. To tackle this setting, we train an inverse dynamics model and use it to predict actions fo…
We approach the problem of learning by watching humans in the wild. While traditional approaches in Imitation and Reinforcement Learning are promising for learning in the real world, they are either sample inefficient or are constrained to lab settings. Meanwhile, there has been a lot of success in processing passive, unstructured human data. We propose tackling this problem via an efficient one-shot robot learning algorithm, centered around learning from a third-person perspective. We call our method WHIRL: In-the-Wild Human Imitating Robot Learning. WHIRL extracts a prior over the intent of …
Recent work has explored the problem of autonomous navigation by imitating a teacher and learning an end-to-end policy, which directly predicts controls from raw images. However, these approaches tend to be sensitive to mistakes by the teacher and do not scale well to other environments or vehicles. To this end, we propose Observational Imitation Learning (OIL), a novel imitation learning variant that supports online training and automatic selection of optimal behavior by observing multiple imperfect teachers. We apply our proposed methodology to the challenging problems of autonomous driving …
Australian Artificial Intelligence Institute, University of Technology Sydney(悉尼科技大学澳大利亚人工智能研究院)
Imitation learning in a high-dimensional environment is challenging. Most inverse reinforcement learning (IRL) methods fail to outperform the demonstrator in such a high-dimensional environment, e.g., Atari domain. To address this challenge, we propose a novel reward learning module to generate intrinsic reward signals via a generative model. Our generative method can perform better forward state transition and backward action encoding, which improves the module's dynamics modeling ability in the environment. Thus, our module provides the imitation agent both the intrinsic intention of the dem…
We consider the problem of visual imitation learning without human supervision (e.g. kinesthetic teaching or teleoperation), nor access to an interactive reinforcement learning (RL) training environment. We present a geometric perspective to derive solutions to this problem. Specifically, we propose VGS-IL (Visual Geometric Skill Imitation Learning), an end-to-end geometry-parameterized task concept inference method, to infer globally consistent geometric feature association rules from human demonstration video frames. We show that, instead of learning actions from image pixels, learning a geo…
OpenAI(OpenAI(开放人工智能研究中心));University of British Columbia(不列颠哥伦比亚大学)
Pretraining on noisy, internet-scale datasets has been heavily studied as a technique for training models with broad, general capabilities for text, images, and other modalities. However, for many sequential decision domains such as robotics, video games, and computer use, publicly available data does not contain the labels required to train behavioral priors in the same way. We extend the internet-scale pretraining paradigm to sequential decision domains through semi-supervised imitation learning wherein agents learn to act by watching online unlabeled videos. Specifically, we show that with …
University of Geneva(日内瓦大学);Geneva School of Business Administration, HES-SO(瑞士西部高等专业学院日内瓦工商管理学院)
GAIL is a recent successful imitation learning architecture that exploits the adversarial training procedure introduced in GANs. Albeit successful at generating behaviours similar to those demonstrated to the agent, GAIL suffers from a high sample complexity in the number of interactions it has to carry out in the environment in order to achieve satisfactory performance. We dramatically shrink the amount of interactions with the environment necessary to learn well-behaved imitation policies, by up to several orders of magnitude. Our framework, operating in the model-free regime, exhibits a sig…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);IIIS, Tsinghua(清华大学智能产业研究院);NVIDIA Research(英伟达研究院)
Imitation learning offers a promising path for robots to learn general-purpose behaviors, but traditionally has exhibited limited scalability due to high data supervision requirements and brittle generalization. Inspired by recent advances in multi-task imitation learning, we investigate the use of prior data from previous tasks to facilitate learning novel tasks in a robust, data-efficient manner. To make effective use of the prior data, the robot must internalize knowledge from past experiences and contextualize this knowledge in novel tasks. To that end, we develop a skill-based imitation l…
The growing use of virtual autonomous agents in applications like games and entertainment demands better control policies for natural-looking movements and actions. Unlike the conventional approach of hard-coding motion routines, we propose a deep learning method for obtaining control policies by directly mimicking raw video demonstrations. Previous methods in this domain rely on extracting low-dimensional features from expert videos followed by a separate hand-crafted reward estimation step. We propose an imitation learning framework that reduces the dependence on hand-engineered reward funct…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Army Research Laboratory(陆军研究实验室);Sony AI(索尼人工智能研究院)
The imitation learning research community has recently made significant progress towards the goal of enabling artificial agents to imitate behaviors from video demonstrations alone. However, current state-of-the-art approaches developed for this problem exhibit high sample complexity due, in part, to the high-dimensional nature of video observations. Towards addressing this issue, we introduce here a new algorithm called Visual Generative Adversarial Imitation from Observation using a State Observer VGAIfO-SO. At its core, VGAIfO-SO seeks to address sample inefficiency using a novel, self-supe…
Beyond Domain Randomization: Event-Inspired Perception for Visually Robust Adversarial Imitation from Videos
Mercedes-Benz AG(梅赛德斯-奔驰集团);Technical University of Munich(慕尼黑技术大学);Purdue University(普渡大学);Space Robotics Research Group, SnT, University of Luxembourg(卢森堡大学空间机器人研究组);Torc Robotics(Torc机器人公司);Princeton University(普林斯顿大学)
University of Toronto(多伦多大学);Vector Institute(矢量研究所);Tianjin University(天津大学);Nvidia(英伟达)
Learning from visual data opens the potential to accrue a large range of manipulation behaviors by leveraging human demonstrations without specifying each of them mathematically, but rather through natural task specification. In this paper, we present Learning by Watching (LbW), an algorithmic framework for policy learning through imitation from a single video specifying the task. The key insights of our method are two-fold. First, since the human arms may not have the same morphology as robot arms, our framework learns unsupervised human to robot translation to overcome the morphology mismatc…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Army Research Laboratory(陆军研究实验室)
Classically, imitation learning algorithms have been developed for idealized situations, e.g., the demonstrations are often required to be collected in the exact same environment and usually include the demonstrator's actions. Recently, however, the research community has begun to address some of these shortcomings by offering algorithmic solutions that enable imitation learning from observation (IfO), e.g., learning to perform a task from visual demonstrations that may be in a different environment and do not include actions. Motivated by the fact that agents often also have access to their o…
MIT(麻省理工学院);Facebook AI Research(脸书人工智能研究院);CMU(卡内基梅隆大学)
We study a generalized setup for learning from demonstration to build an agent that can manipulate novel objects in unseen scenarios by looking at only a single video of human demonstration from a third-person perspective. To accomplish this goal, our agent should not only learn to understand the intent of the demonstrated third-person video in its context but also perform the intended task in its environment configuration. Our central insight is to enforce this structure explicitly during learning by decoupling what to achieve (intended task) from how to perform it (controller). We propose a …
Humans and animals are capable of learning a new behavior by observing others perform the skill just once. We consider the problem of allowing a robot to do the same -- learning from a raw video pixels of a human, even when there is substantial domain shift in the perspective, environment, and embodiment between the robot and the observed human. Prior approaches to this problem have hand-specified how human and robot actions correspond and often relied on explicit human pose detection systems. In this work, we present an approach for one-shot learning from a video of a human by using human and…
We consider the problem of learning multi-stage vision-based tasks on a real robot from a single video of a human performing the task, while leveraging demonstration data of subtasks with other objects. This problem presents a number of major challenges. Video demonstrations without teleoperation are easy for humans to provide, but do not provide any direct supervision. Learning policies from raw pixels enables full generality but calls for large function approximators with many parameters to be learned. Finally, compound tasks can require impractical amounts of demonstration data, when treate…
Humans are able to seamlessly visually imitate others, by inferring their intentions and using past experience to achieve the same end goal. In other words, we can parse complex semantic knowledge from raw video and efficiently translate that into concrete motor control. Is it possible to give a robot this same capability? Prior research in robot imitation learning has created agents which can acquire diverse skills from expert human operators. However, expanding these techniques to work with a single positive example during test time is still an open challenge. Apart from control, the difficu…
Korea Advanced Institute of Science and Technology (KAIST)(韩国科学技术院);NAVER AI Lab(NAVER人工智能实验室);AITRICS
Inspired by the impressive performance of recent face image editing methods, several studies have been naturally proposed to extend these methods to the face video editing task. One of the main challenges here is temporal consistency among edited frames, which is still unresolved. To this end, we propose a novel face video editing framework based on diffusion autoencoders that can successfully extract the decomposed features - for the first time as a face video editing model - of identity and motion from a given video. This modeling allows us to edit the video by simply manipulating the tempor…
Intel Labs(英特尔实验室);Computer Vision Center & Univ. Autonoma de Barcelona(计算机视觉中心与巴塞罗那自治大学);King Abdullah University of Science & Technology(阿卜杜拉国王科技大学)
Deep networks trained on demonstrations of human driving have learned to follow roads and avoid obstacles. However, driving policies trained via imitation learning cannot be controlled at test time. A vehicle trained end-to-end to imitate an expert cannot be guided to take a specific turn at an upcoming intersection. This limits the utility of such systems. We propose to condition imitation learning on high-level command input. At test time, the learned driving policy functions as a chauffeur that handles sensorimotor coordination but continues to respond to navigational commands. We evaluate …
We propose to perform imitation learning for dexterous manipulation with multi-finger robot hand from human demonstrations, and transfer the policy to the real robot hand. We introduce a novel single-camera teleoperation system to collect the 3D demonstrations efficiently with only an iPad and a computer. One key contribution of our system is that we construct a customized robot hand for each user in the physical simulator, which is a manipulator resembling the same kinematics structure and shape of the operator's hand. This provides an intuitive interface and avoid unstable human-robot hand r…
Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院);University of Toronto(多伦多大学);Massachusetts Institute of Technology(麻省理工学院);Inria(法国国家信息与自动化研究所)
True understanding of videos comes from a joint analysis of all its modalities: the video frames, the audio track, and any accompanying text such as closed captions. We present a way to learn a compact multimodal feature representation that encodes all these modalities. Our model parameters are learned through a proxy task of inferring the temporal ordering of a set of unordered videos in a timeline. To this end, we create a new multimodal dataset for temporal ordering that consists of approximately 30K scenes (2-6 clips per scene) based on the "Large Scale Movie Description Challenge". We ana…
Translating Flow to Policy via Hindsight Online Imitation
Institute for Interdisciplinary Information Sciences, Tsinghua University(清华大学交叉信息研究院);University of California San Diego(加州大学圣地亚哥分校);Washington University in St. Louis(圣路易斯华盛顿大学);Shanghai Jiao Tong University(上海交通大学);Shanghai Qi Zhi Institute(上海启智研究所)