arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2407.06397cs.CV

RRM:使用辐射引导材质提取的可重光照资产

RRM: Relightable assets using Radiance guided Material extraction

École polytechnique(巴黎综合理工学院);Adobe Research(奥多比研究院)

Diego Gomez, Julien Philip, Adrien Kaiser, Élie Michel

AI总结:

针对现有NeRF重光照方法难以处理光泽场景的问题,提出RRM方法,通过物理感知辐射场表示与拉普拉斯金字塔环境光结构,实现高反射场景下的材质、几何和光照提取,在参数提取、重光照及新视角合成任务上性能优于SOTA。

摘要:

近年来,合成任意光照下的NeRF(神经辐射场)已成为一个核心问题。现有研究通过提取可在任意光照下渲染的基于物理的参数来解决该问题,但它们能处理的场景范围有限,通常对光泽场景的处理效果不佳。我们提出RRM方法,即便存在高反射物体,也能提取场景的材质、几何结构与环境光照。该方法包含一种为基于物理的参数提供信息的物理感知辐射场表示,以及一种基于拉普拉斯金字塔的高表现力环境光结构。实验表明,我们的方法在参数提取任务上优于现有最优方法,在表面场景上实现了高保真度的重光照与新视角合成。

英文摘要:

Synthesizing NeRFs under arbitrary lighting has become a seminal problem in the last few years. Recent efforts tackle the problem via the extraction of physically-based parameters that can then be rendered under arbitrary lighting, but they are limited in the range of scenes they can handle, usually mishandling glossy scenes. We propose RRM, a method that can extract the materials, geometry, and environment lighting of a scene even in the presence of highly reflective objects. Our method consists of a physically-aware radiance field representation that informs physically-based parameters, and an expressive environment light structure based on a Laplacian Pyramid. We demonstrate that our contributions outperform the state-of-the-art on parameter retrieval tasks, leading to high-fidelity relighting and novel view synthesis on surfacic scenes.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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