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arXiv 2406.11236cs.HC
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拓展基于计算机视觉的群舞练习交互系统的设计空间

Expanding the Design Space of Computer Vision-based Interactive Systems for Group Dance Practice

Soohwan Lee, Seoyeong Hwang, Ian Oakley, Kyungho Lee

AI总结:

本文通过对业余啦啦操队伍的访谈、观察、创意工作坊及技术探针验证,提出支持群舞学习的交互概念与设计方向,将舞蹈练习系统从单人手势识别拓展到多人反馈与沟通场景。

摘要:

群舞是一种由一群表演者紧密同步完成复杂动作的舞蹈子类,具有悠久且具文化意义的历史,并在啦啦操等现代形式中拥有广泛的当代参与者。然而,尽管群舞广受欢迎,学习群舞成套动作仍然具有挑战性。基于交互系统在支持个人舞蹈学习方面的先前成功,本文认为群舞场景是借助交互辅助工具进行增强的沃土。为了更好地理解这些设计机会,本文呈现了一系列以用户为中心、针对业余啦啦操队伍并与其共同开展的研究,涵盖从形成性研究(访谈、观察),到生成性研究(创意构思工作坊),再到概念验证(技术探针和速度约会法)。研究成果包括对群舞学习真实实践的细致理解、一组支持这些实践的交互概念,以及通过验证所提出概念而得出的设计方向。通过这项实证工作,我们将交互式舞蹈练习系统的设计空间,从已确立的单用户练习情境(主要关注手势识别)拓展到聚焦反馈与沟通的多用户、基于群体的场景。

英文摘要:

Group dance, a sub-genre characterized by intricate motions made by a cohort of performers in tight synchronization, has a longstanding and culturally significant history and, in modern forms such as cheerleading, a broad base of current adherents. However, despite its popularity, learning group dance routines remains challenging. Based on the prior success of interactive systems to support individual dance learning, this paper argues that group dance settings are fertile ground for augmentation by interactive aids. To better understand these design opportunities, this paper presents a sequence of user-centered studies of and with amateur cheerleading troupes, spanning from the formative (interviews, observations) through the generative (an ideation workshop) to concept validation (technology probes and speed dating). The outcomes are a nuanced understanding of the lived practice of group dance learning, a set of interactive concepts to support those practices, and design directions derived from validating the proposed concepts. Through this empirical work, we expand the design space of interactive dance practice systems from the established context of single-user practice (primarily focused on gesture recognition) to a multi-user, group-based scenario focused on feedback and communication.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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