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arXiv 2010.02207cs.HCcs.SDeess.AS
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互动舞蹈俱乐部:避免多参与者环境中的混乱

The Interactive Dance Club: Avoiding Chaos In A Multi Participant Environment

Synesthesia

Ryan Ulyate, David Bianciardi

摘要:

在1998年,我们设计了一个使能技术和场地概念,允许几个参与者影响一个共享的音乐和视觉体验。我们的主要目标是从几个参与者的输入中提供音乐上连贯和视觉上令人满意的结果。结果,互动舞蹈俱乐部,在佛罗里达州奥兰多举行的ACM SIGGRAPH 98大会上运行了四个晚上。在本文中,我们将简要介绍互动舞蹈俱乐部,我们的“互动的10条戒律”,以及我们从SIGGRAPH 98的首演中学到了什么。

英文摘要:

In 1998 we designed enabling technology and a venue concept that allowed several participants to influence a shared musical and visual experience. Our primary goal was to deliver musically coherent and visually satisfying results from several participants' input. The result, the Interactive Dance Club, ran for four nights at the ACM SIGGRAPH 98 convention in Orlando, Florida. In this paper we will briefly describe the Interactive Dance Club, our "10 Commandments of Interactivity," and what we learned from its premiere at SIGGRAPH 98.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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