Next-item recommender systems are often trained using only positive feedback with randomly-sampled negative feedback. We show the benefits of using real negative feedback both as inputs into the user sequence and also as negative targets for training a next-song recommender system for internet radio. In particular, using explicit negative samples during training helps reduce training time by ~60% while also improving test accuracy by ~6%; adding user skips as additional inputs also can considerably increase user coverage alongside slightly improving accuracy. We test the impact of using a large number of random negative samples to capture a 'harder' one and find that the test accuracy increases with more randomly-sampled negatives, but only to a point. Too many random negatives leads to false negatives that limits the lift, which is still lower than if using true negative feedback. We also find that the test accuracy is fairly robust with respect to the proportion of different feedback types, and compare the learned embeddings for different feedback types.
Self-reinforcing feedback loops are both cause and effect of over and/or under-presentation of some content in interactive recommender systems. This leads to erroneous user preference estimates, namely, overestimation of over-presented content while violating the right to be presented of each alternative, contrary of which we define as a fair system. We consider two models that explicitly incorporate, or ignore the systematic and limited exposure to alternatives. By simulations, we demonstrate that ignoring the systematic presentations overestimates promoted options and underestimates censored…
Media services providers, such as music streaming platforms, frequently leverage swipeable carousels to recommend personalized content to their users. However, selecting the most relevant items (albums, artists, playlists...) to display in these carousels is a challenging task, as items are numerous and as users have different preferences. In this paper, we model carousel personalization as a contextual multi-armed bandit problem with multiple plays, cascade-based updates and delayed batch feedback. We empirically show the effectiveness of our framework at capturing characteristics of real-wor…
We explore the task of local music recommendation: provide listeners with personalized playlists of relevant tracks by artists who play most of their live events within a small geographic area. Most local artists tend to be obscure, long-tail artists and generally have little or no available user preference data associated with them. This creates a cold-start problem for collaborative filtering-based recommendation algorithms that depend on large amounts of such information to make accurate recommendations. In this paper, we compare the performance of three standard recommender system algorith…
Self-reinforcing feedback loops in personalization systems are typically caused by users choosing from a limited set of alternatives presented systematically based on previous choices. We propose a Bayesian choice model built on Luce axioms that explicitly accounts for users' limited exposure to alternatives. Our model is fair---it does not impose negative bias towards unpresented alternatives, and practical---preference estimates are accurately inferred upon observing a small number of interactions. It also allows efficient sampling, leading to a straightforward online presentation mechanism …
T-POP: Test-Time Personalization with Online Preference Feedback
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));East China Normal University(华东师范大学);Shenzhen Loop Area Institute(深圳河套学院);Tianjin University(天津大学);The Chinese University of Hong Kong(香港中文大学);Beihang University(北京航空航天大学);City University of Hong Kong(香港城市大学);The Hong Kong University of Science and Technology (Guangzhou)(香港理工大学(广州))
Against Filter Bubbles: Diversified Music Recommendation via Weighted Hypergraph Embedding Learning
Business School, Sichuan University(四川大学商学院);School of Computer Science and Software Engineering, Southwest Petroleum University(西南石油大学计算机科学与工程学院);The Hong Kong Polytechnic University(香港理工大学);University of Illinois at Chicago(芝加哥大学伊利诺伊分校)
Personalization is a crucial aspect of many online experiences. In particular, content ranking is often a key component in delivering sophisticated personalization results. Commonly, supervised learning-to-rank methods are applied, which suffer from bias introduced during data collection by production systems in charge of producing the ranking. To compensate for this problem, we leverage contextual multi-armed bandits. We propose novel extensions of two well-known algorithms viz. LinUCB and Linear Thompson Sampling to the ranking use-case. To account for the biases in a production environment,…
Closing the Loop: PID Feedback Control for Interpretable Activation Steering in Symbolic Music Generation
Athens University of Economics and Business(雅典经济与商业大学);Orfium Research(Orfium 研究);Hellenic Mediterranean University(希腊地中海大学);Archimedes / Athena Research Center(阿基米德/雅典娜研究中心)
Recent works on Multi-Armed Bandits (MAB) and Combinatorial Multi-Armed Bandits (COM-MAB) show good results on a global accuracy metric. This can be achieved, in the case of recommender systems, with personalization. However, with a combinatorial online learning approach, personalization implies a large amount of user feedbacks. Such feedbacks can be hard to acquire when users need to be directly and frequently solicited. For a number of fields of activities undergoing the digitization of their business, online learning is unavoidable. Thus, a number of approaches allowing implicit user feedba…
Improving AI-generated music with user-guided training
Institut für Statistik, Ludwig-Maximilians-Universität München(统计研究所,路德维希-马克西米利安大学慕尼黑);Institut für Informatik, Ludwig-Maximilians-Universität München(计算机科学研究所,路德维希-马克西米利安大学慕尼黑)
University of Texas at Dallas(德克萨斯大学达拉斯分校);Callier Center for Communication Disorders, University of Texas at Dallas(德克萨斯大学达拉斯分校卡利尔交流障碍中心)
Existing prescriptive compression strategies used in hearing aid fitting are designed based on gain averages from a group of users which are not necessarily optimal for a specific user. Nearly half of hearing aid users prefer settings that differ from the commonly prescribed settings. This paper presents a human-in-loop deep reinforcement learning approach that personalizes hearing aid compression to achieve improved hearing perception. The developed approach is designed to learn a specific user's hearing preferences in order to optimize compression based on the user's feedbacks. Both simulati…
Queen’s University(女王大学);Royal Military College of Canada(加拿大皇家军事学院)
The technologies used in smart homes have recently improved to learn the user preferences from feedback in order to enhance the user convenience and quality of experience. Most smart homes learn a uniform model to represent the thermal preferences of users, which generally fails when the pool of occupants includes people with different sensitivities to temperature, for instance due to age and physiological factors. Thus, a smart home with a single optimal policy may fail to provide comfort when a new user with a different preference is integrated into the home. In this paper, we propose a Baye…