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arXiv 2312.04559cs.CVcs.GR

PrimDiffusion:用于3D人体生成的体素基元扩散

PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generation

Nanyang Technological University(南洋理工大学);Sensetime Research(商汤科技研究院)

Zhaoxi Chen, Fangzhou Hong, Haiyi Mei, Guangcong Wang, Lei Yang, Ziwei Liu

AI总结:

本文提出首个基于扩散的3D人体生成框架 PrimDiffusion,通过在体素基元上直接去噪,兼顾表达力与渲染效率,并在生成质量、实时渲染及纹理迁移、3D修复等免训练条件生成上验证优势。

摘要:

我们提出了 PrimDiffusion,这是首个基于扩散模型的3D人体生成框架。由于3D表示的计算成本高昂,以及3D人体具有铰接式拓扑结构,为3D人体生成设计扩散模型颇具难度。为应对这些挑战,我们的核心思路是直接在一组体素基元上运行去噪扩散过程,该表示将人体建模为许多带有辐射度和运动学信息的小体积。这种体素基元表示兼具体素表示的表达能力与基于基元渲染的效率。我们的 PrimDiffusion 框架具有三个吸引人的特性:1)为扩散模型提供紧凑且富有表达力的参数空间;2)可融合人体先验的灵活3D表示;3)无需解码器的渲染,可高效进行新视角和新姿态合成。大量实验验证,PrimDiffusion 在3D人体生成方面优于现有最先进方法。值得注意的是,与基于 GAN 的方法相比,我们的 PrimDiffusion 在去噪过程完成后,支持以 512×512 分辨率实时渲染高质量3D人体。我们还展示了该框架在无需训练的条件生成任务上的灵活性,例如纹理迁移和3D修复。

英文摘要:

We present PrimDiffusion, the first diffusion-based framework for 3D human generation. Devising diffusion models for 3D human generation is difficult due to the intensive computational cost of 3D representations and the articulated topology of 3D humans. To tackle these challenges, our key insight is operating the denoising diffusion process directly on a set of volumetric primitives, which models the human body as a number of small volumes with radiance and kinematic information. This volumetric primitives representation marries the capacity of volumetric representations with the efficiency of primitive-based rendering. Our PrimDiffusion framework has three appealing properties: 1) compact and expressive parameter space for the diffusion model, 2) flexible 3D representation that incorporates human prior, and 3) decoder-free rendering for efficient novel-view and novel-pose synthesis. Extensive experiments validate that PrimDiffusion outperforms state-of-the-art methods in 3D human generation. Notably, compared to GAN-based methods, our PrimDiffusion supports real-time rendering of high-quality 3D humans at a resolution of $512\times512$ once the denoising process is done. We also demonstrate the flexibility of our framework on training-free conditional generation such as texture transfer and 3D inpainting.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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