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arXiv 2312.02480cs.CV

基于可微点的逆向渲染

Differentiable Point-based Inverse Rendering

POSTECH(浦项科技大学)

Hoon-Gyu Chung, Seokjun Choi, Seung-Hwan Baek

AI总结:

提出基于可微点的逆向渲染方法DPIR,采用混合点-体积几何表示与正则化基-BRDF表示,结合阴影检测,在重建精度、计算效率和内存占用上超越前人,并支持直观的几何与反射率编辑。

摘要:

我们提出了基于可微点的逆向渲染(DPIR),这是一种通过综合分析处理在不同光照下捕获的图像以估计形状和空间变化BRDF的方法。为此,我们采用基于点的渲染,消除了体积渲染中每条光线多次采样的需要,从而显著提升了逆向渲染的速度。为实现这一想法,我们设计了一种用于几何的混合点-体积表示和用于反射率的正则化基-BRDF表示。混合几何表示通过基于点的泼溅实现快速渲染,同时保留了基于SDF表示固有的几何细节和稳定性。正则化基-BRDF缓解了由有限的光-视角角度样本引起的逆向渲染的不适定性。我们还提出了一种使用基于点的阴影贴图渲染的高效阴影检测方法。我们的广泛评估表明,DPIR在重建精度、计算效率和内存占用方面优于先前的工作。此外,我们显式的基于点的表示和渲染支持直观的几何与反射率编辑。

英文摘要:

We present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end, we adopt point-based rendering, eliminating the need for multiple samplings per ray, typical of volumetric rendering, thus significantly enhancing the speed of inverse rendering. To realize this idea, we devise a hybrid point-volumetric representation for geometry and a regularized basis-BRDF representation for reflectance. The hybrid geometric representation enables fast rendering through point-based splatting while retaining the geometric details and stability inherent to SDF-based representations. The regularized basis-BRDF mitigates the ill-posedness of inverse rendering stemming from limited light-view angular samples. We also propose an efficient shadow detection method using point-based shadow map rendering. Our extensive evaluations demonstrate that DPIR outperforms prior works in terms of reconstruction accuracy, computational efficiency, and memory footprint. Furthermore, our explicit point-based representation and rendering enables intuitive geometry and reflectance editing.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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