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arXiv 2312.02465econ.TH
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(鲁棒) 信息获取设计

(Robust) Information Acquisition Design

Massachusetts Institute of Technology(麻省理工学院)

Eric Gao, Daniel Luo

AI总结:

本文研究信息获取博弈的设计,分析可实施分配的激励属性,并证明鲁棒性等价于机制的实验中性。通过一般物品分配和学校选择应用,展示鲁棒分配的广泛适用性。

摘要:

我们研究信息获取博弈的设计——环境中设计者将行动委托给发送者选择实验和实现的信号。我们为该设定开发了一个揭示性原则,并表征了可实施分配的激励属性。我们随后研究鲁棒分配——无论先验条件如何都能实施的分配,并证明鲁棒性等价于机制的实验中性。最后,我们考虑两个应用。首先,在一般物品分配问题中,我们表明所有有效分配都是鲁棒的,即使代理偏好具有状态依赖的外部选项和分配外部性。其次,我们将模型应用于学校选择,并发现当学校偏好依赖于学生未知能力时,延迟接受机制获得新的信息解释。

英文摘要:

We study the design of information acquisition games-environments where a designer contracts their action on Sender's choice of experiment and the realized signals about some state. We develop a revelation-like principle for this setting and characterize the incentive properties of implementable allocations. We next turn to robust allocations-those that can be implemented regardless of the prior-and show that robustness is equivalent to experiment-neutrality of the mechanism. We conclude by considering two applications. First, for general good allocation problems, we show all efficient allocations are robust, even when agent preferences feature state-dependent outside options and allocation externalities. Second, we apply our model to school choice and uncover a novel informational justification for deferred acceptance when school preferences depend on students' unknown ability.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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