arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2312.02431cs.CLcs.AI
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视觉基础语言学习:语言游戏、数据集、任务与模型综述

Visually Grounded Language Learning: a review of language games, datasets, tasks, and models

Heriot-Watt University(赫瑞-瓦特大学)

Alessandro Suglia, Ioannis Konstas, Oliver Lemon

AI总结:

本文基于维特根斯坦“语言游戏”思想系统综述视觉+语言任务与模型,将其分为判别性、生成性和交互性三类,并指出未来应聚焦交互性游戏和物理具身以实现符号的视觉基础。

摘要:

近年来,多种机器学习模型被相继提出,它们在大规模纯文本数据上以语言建模为目标进行训练。通过这种预训练,这些模型能够在许多自然语言理解与生成任务上取得令人瞩目的成果。然而,意义的许多方面无法仅靠“听广播”来习得。在文献中,许多视觉+语言(V+L)任务被定义出来,其目标是创建能够将符号在视觉模态中建立基础的模型。本文对V+L领域提出的若干任务和模型进行了系统的文献综述。我们借助维特根斯坦的“语言游戏”思想,将这些任务划分为三个不同家族:1)判别性游戏,2)生成性游戏,3)交互性游戏。我们对文献的分析提供了证据,表明未来工作应聚焦于交互性游戏,其中自然语言交流对于消解关于物体指称和行动计划的歧义至关重要,并且物理具身对于理解情境和事件的语义是不可或缺的。总体而言,这些代表了在神经模型中发展基础意义的关键要求。

英文摘要:

In recent years, several machine learning models have been proposed. They are trained with a language modelling objective on large-scale text-only data. With such pretraining, they can achieve impressive results on many Natural Language Understanding and Generation tasks. However, many facets of meaning cannot be learned by ``listening to the radio" only. In the literature, many Vision+Language (V+L) tasks have been defined with the aim of creating models that can ground symbols in the visual modality. In this work, we provide a systematic literature review of several tasks and models proposed in the V+L field. We rely on Wittgenstein's idea of `language games' to categorise such tasks into 3 different families: 1) discriminative games, 2) generative games, and 3) interactive games. Our analysis of the literature provides evidence that future work should be focusing on interactive games where communication in Natural Language is important to resolve ambiguities about object referents and action plans and that physical embodiment is essential to understand the semantics of situations and events. Overall, these represent key requirements for developing grounded meanings in neural models.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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