Human-robot interaction (HRI) has become a crucial enabler in houses and industries for facilitating operational flexibility. When it comes to mobile collaborative robots, this flexibility can be further increased due to the autonomous mobility and navigation capacity of the robotic agents, expanding their workspace and consequently, the personalizable assistance they can provide to the human operators. This however requires that the robot is capable of detecting and identifying the human counterpart in all stages of the collaborative task, and in particular while following a human in crowded workplaces. To respond to this need, we developed a unified perception and navigation framework, which enables the robot to identify and follow a target person using a combination of visual Re-Identification (Re-ID), hand gestures detection, and collision-free navigation. The Re-ID module can autonomously learn the features of a target person and use the acquired knowledge to visually re-identify the target. The navigation stack is used to follow the target avoiding obstacles and other individuals in the environment. Experiments are conducted with few subjects in a laboratory setting where some unknown dynamic obstacles are introduced.
University of Tennessee, Knoxville(田纳西大学诺克斯维尔分校);University of Kentucky(肯塔基大学);Ferdowsi University of Mashad(菲尔多西大学马什哈德分校)
Brain computer interface (BCI) provides promising applications in neuroprosthesis and neurorehabilitation by controlling computers and robotic devices based on the patient's intentions. Here, we have developed a novel BCI platform that controls a personalized social robot using noninvasively acquired brain signals. Scalp electroencephalogram (EEG) signals are collected from a user in real-time during tasks of imaginary movements. The imagined body kinematics are decoded using a regression model to calculate the user-intended velocity. Then, the decoded kinematic information is mapped to contro…
We propose a set of communicative gestures and develop a gesture recognition system with the aim of facilitating more intuitive Human-Robot Interaction (HRI) through gestures. First, we propose a set of commands commonly used for human-robot interaction. Next, an online user study with 190 participants was performed to investigate if there was an agreed set of gestures that people intuitively use to communicate the given commands to robots when no guidance or training were given. As we found large variations among the gestures exist between participants, we then proposed a set of gestures for …
LIRMM;Université de Montpellier(蒙彼利埃大学);CNRS(法国国家科学研究中心);Technische Universiteit Delft(代尔夫特理工大学)
Intuitive user interfaces are indispensable to interact with the human centric smart environments. In this paper, we propose a unified framework that recognizes both static and dynamic gestures, using simple RGB vision (without depth sensing). This feature makes it suitable for inexpensive human-robot interaction in social or industrial settings. We employ a pose-driven spatial attention strategy, which guides our proposed Static and Dynamic gestures Network - StaDNet. From the image of the human upper body, we estimate his/her depth, along with the region-of-interest around his/her hands. The…
University of Hamburg(汉堡大学);University of Amsterdam(阿姆斯特丹大学)
Whenever we are addressing a specific object or refer to a certain spatial location, we are using referential or deictic gestures usually accompanied by some verbal description. Especially pointing gestures are necessary to dissolve ambiguities in a scene and they are of crucial importance when verbal communication may fail due to environmental conditions or when two persons simply do not speak the same language. With the currently increasing advances of humanoid robots and their future integration in domestic domains, the development of gesture interfaces complementing human-robot interaction…
Universitat Jaume I(海梅一世大学);Institute of New Imaging Technologies(新型成像技术研究所)
Non-verbal communication plays a particularly important role in a wide range of scenarios in Human-Robot Interaction (HRI). Accordingly, this work addresses the problem of human gesture recognition. In particular, we focus on head and eye gestures, and adopt an egocentric (first-person) perspective using eyewear cameras. We argue that this egocentric view may offer a number of conceptual and technical benefits over scene- or robot-centric perspectives. A motion-based recognition approach is proposed, which operates at two temporal granularities. Locally, frame-to-frame homographies are estimat…
University of Southern California(南加州大学);University of California, Irvine(加州大学欧文分校)
Children and adults with cerebral palsy (CP) can have involuntary upper limb movements as a consequence of the symptoms that characterize their motor disability, leading to difficulties in communicating with caretakers and peers. We describe how a socially assistive robot may help individuals with CP to practice non-verbal communicative gestures using an active orthosis in a one-on-one number-guessing game. We performed a user study and data collection with participants with CP; we found that participants preferred an embodied robot over a screen-based agent, and we used the participant data t…
HiSync: Spatio-Temporally Aligning Hand Motion from Wearable IMU and On-Robot Camera for Command Source Identification in Long-Range HRI
Department of Computer Science;Technology, BNRist Tsinghua University Beijing China;Technology, BNRist, College of AI Tsinghua University Beijing China;Technology Tsinghua University Beijing China;Beijing University of Posts;Academy of Arts \& Design Tsinghua University Beijing China;Qinghai University Xining China;Tsinghua University;Technology, BNRist, College of AI;Technology Tsinghua University;Academy of Arts \& Design Tsinghua University;Qinghai University
Bidirectional Intent Communication: A Role for Large Foundation Models
TU Chemnitz(开姆尼茨工业大学);Robert Bosch GmbH(罗伯特·博世有限公司);Technical University of Munich(慕尼黑工业大学);Centre for Applied Autonomous Sensor Systems (AASS), Örebro University(厄勒布鲁大学应用自主传感系统中心)
Gesture recognition opens up new ways for humans to intuitively interact with machines. Especially for service robots, gestures can be a valuable addition to the means of communication to, for example, draw the robot's attention to someone or something. Extracting a gesture from video data and classifying it is a challenging task and a variety of approaches have been proposed throughout the years. This paper presents a method for gesture recognition in RGB videos using OpenPose to extract the pose of a person and Dynamic Time Warping (DTW) in conjunction with One-Nearest-Neighbor (1NN) for tim…
Auto-HSI: Personalized human control of a robot swarm on demand by using LLMs for online automatic code generation
IRIDIA, Université Libre de Bruxelles(布鲁塞尔自由大学IRIDIA研究所);Department of Aerospace Science and Technology, Politecnico di Milano(米兰理工大学航空航天科学与技术系);Télécom Physique Strasbourg, Université de Strasbourg(斯特拉斯堡大学斯特拉斯堡电信物理学院);Polytech Lyon, Lyon 1 Université Claude Bernard(里昂第一大学里昂理工学院);University of Pisa(比萨大学);Scuola Superiore Sant’Anna(圣安娜高等研究学院)
University of California San Diego(加州大学圣地亚哥分校);Monash University(莫纳什大学)
We discuss the process of building semantic maps, how to interactively label entities in them, and how to use them to enable context-aware navigation behaviors in human environments. We utilize planar surfaces, such as walls and tables, and static objects, such as door signs, as features for our semantic mapping approach. Users can interactively annotate these features by having the robot follow him/her, entering the label through a mobile app, and performing a pointing gesture toward the landmark of interest. Our gesture based approach can reliably estimate which object is being pointed at an…
Safety is a fundamental requirement in any human-robot collaboration scenario. To ensure the safety of users for such scenarios, we propose a novel Virtual Barrier system facilitated by an augmented reality interface. Our system provides two kinds of Virtual Barriers to ensure safety: 1) a Virtual Person Barrier which encapsulates and follows the user to protect them from colliding with the robot, and 2) Virtual Obstacle Barriers which users can spawn to protect objects or regions that the robot should not enter. To enable effective human-robot collaboration, our system includes an intuitive r…
Handshakes are fundamental and common greeting and parting gestures among humans. They are important in shaping first impressions as people tend to associate character traits with a person's handshake. To widen the social acceptability of robots and make a lasting first impression, a good handshaking ability is an important skill for social robots. Therefore, to test the human-likeness of a robot handshake, we propose an initial Turing-like test, primarily for the hardware interface to future AI agents. We evaluate the test on an android robot's hand to determine if it can pass for a human han…
Stanford University(斯坦福大学);Reality Labs Research, Meta Platforms Inc.(元平台公司现实实验室研究部)
When humans socially interact with another agent (e.g., human, pet, or robot) through touch, they do so by applying varying amounts of force with different directions, locations, contact areas, and durations. While previous work on touch gesture recognition has focused on the spatio-temporal distribution of normal forces, we hypothesize that the addition of shear forces will permit more reliable classification. We present a soft, flexible skin with an array of tri-axial tactile sensors for the arm of a person or robot. We use it to collect data on 13 touch gesture classes through user studies …
Recent development in developing humanoid robot poses new challenges to human-machine interaction communication. A major challenge is to develop robots that can behave like and interact with human in the most natural way possible. This paper proposes a system to develop a robot that can receive command, and talk to people in natural language. In addition, the robot can also be "trained" to become an expert in sepcific areas to provide expert advice to human-beings. Most important of all, the robot can display emotions through facial expression, speech and gesture so that the interaction proces…
Monash University(莫纳什大学);University of Victoria(维多利亚大学);Deakin University(迪肯大学)
This paper considers the problem of designating navigation goal locations for interactive mobile robots. We propose a point-and-click interface, implemented with an Augmented Reality (AR) headset. The cameras on the AR headset are used to detect natural pointing gestures performed by the user. The selected goal is visualized through the AR headset, allowing the users to adjust the goal location if desired. We conduct a user study in which participants set consecutive navigation goals for the robot using three different interfaces: AR Point & Click, Person Following and Tablet (birdeye map view…