In this paper, we prove the first Bayesian regret bounds for Thompson Sampling in reinforcement learning in a multitude of settings. We simplify the learning problem using a discrete set of surrogate environments, and present a refined analysis of the information ratio using posterior consistency. This leads to an upper bound of order $\widetilde{O}(H\sqrt{d_{l_1}T})$ in the time inhomogeneous reinforcement learning problem where $H$ is the episode length and $d_{l_1}$ is the Kolmogorov $l_1-$dimension of the space of environments. We then find concrete bounds of $d_{l_1}$ in a variety of settings, such as tabular, linear and finite mixtures, and discuss how how our results are either the first of their kind or improve the state-of-the-art.
We discuss a multiple-play multi-armed bandit (MAB) problem in which several arms are selected at each round. Recently, Thompson sampling (TS), a randomized algorithm with a Bayesian spirit, has attracted much attention for its empirically excellent performance, and it is revealed to have an optimal regret bound in the standard single-play MAB problem. In this paper, we propose the multiple-play Thompson sampling (MP-TS) algorithm, an extension of TS to the multiple-play MAB problem, and discuss its regret analysis. We prove that MP-TS for binary rewards has the optimal regret upper bound that…
National University of Singapore(新加坡国立大学);California Institute of Technology(加州理工学院)
We study the regret of Thompson sampling (TS) algorithms for exponential family bandits, where the reward distribution is from a one-dimensional exponential family, which covers many common reward distributions including Bernoulli, Gaussian, Gamma, Exponential, etc. We propose a Thompson sampling algorithm, termed ExpTS, which uses a novel sampling distribution to avoid the under-estimation of the optimal arm. We provide a tight regret analysis for ExpTS, which simultaneously yields both the finite-time regret bound as well as the asymptotic regret bound. In particular, for a $K$-armed bandit …
We consider the stochastic multi-armed bandit problem with a prior distribution on the reward distributions. We are interested in studying prior-free and prior-dependent regret bounds, very much in the same spirit as the usual distribution-free and distribution-dependent bounds for the non-Bayesian stochastic bandit. Building on the techniques of Audibert and Bubeck [2009] and Russo and Roy [2013] we first show that Thompson Sampling attains an optimal prior-free bound in the sense that for any prior distribution its Bayesian regret is bounded from above by $14 \sqrt{n K}$. This result is unim…
We study a cooperative multi-agent multi-armed bandits with M agents and K arms. The goal of the agents is to minimized the cumulative regret. We adapt a traditional Thompson Sampling algoirthm under the distributed setting. However, with agent's ability to communicate, we note that communication may further reduce the upper bound of the regret for a distributed Thompson Sampling approach. To further improve the performance of distributed Thompson Sampling, we propose a distributed Elimination based Thompson Sampling algorithm that allow the agents to learn collaboratively. We analyse the algo…
The Ohio State University(俄亥俄州立大学);Tulane University(杜兰大学)
We study multi-armed bandit problems with graph feedback, in which the decision maker is allowed to observe the neighboring actions of the chosen action, in a setting where the graph may vary over time and is never fully revealed to the decision maker. We show that when the feedback graphs are undirected, the original Thompson Sampling achieves the optimal (within logarithmic factors) regret $\tilde{O}\left(\sqrt{β_0(G)T}\right)$ over time horizon $T$, where $β_0(G)$ is the average independence number of the latent graphs. To the best of our knowledge, this is the first result showing that the…
Microsoft Research(微软研究院);Stanford University(斯坦福大学)
We address online combinatorial optimization when the player has a prior over the adversary's sequence of losses. In this framework, Russo and Van Roy proposed an information-theoretic analysis of Thompson Sampling based on the information ratio, resulting in optimal worst-case regret bounds. In this paper we introduce three novel ideas to this line of work. First we propose a new quantity, the scale-sensitive information ratio, which allows us to obtain more refined first-order regret bounds (i.e., bounds of the form $\sqrt{L^*}$ where $L^*$ is the loss of the best combinatorial action). Seco…
We study the Combinatorial Thompson Sampling policy (CTS) for combinatorial multi-armed bandit problems (CMAB), within an approximation regret setting. Although CTS has attracted a lot of interest, it has a drawback that other usual CMAB policies do not have when considering non-exact oracles: for some oracles, CTS has a poor approximation regret (scaling linearly with the time horizon $T$) [Wang and Chen, 2018]. A study is then necessary to discriminate the oracles on which CTS could learn. This study was started by Kong et al. [2021]: they gave the first approximation regret analysis of CTS …
ENS Paris-Saclay(巴黎萨克雷高等师范学院);CNRS(法国国家科学研究中心);Université de Lille(里尔大学);Inria(法国国家信息与自动化研究所);DeepMind(深度思维);CentraleSupélec(中央理工-高等电力学院)
Stochastic Rank-One Bandits (Katarya et al, (2017a,b)) are a simple framework for regret minimization problems over rank-one matrices of arms. The initially proposed algorithms are proved to have logarithmic regret, but do not match the existing lower bound for this problem. We close this gap by first proving that rank-one bandits are a particular instance of unimodal bandits, and then providing a new analysis of Unimodal Thompson Sampling (UTS), initially proposed by Paladino et al (2017). We prove an asymptotically optimal regret bound on the frequentist regret of UTS and we support our clai…
The University of Tokyo(东京大学);RIKEN AIP(理化学研究所先进智能项目中心)
We investigate finite stochastic partial monitoring, which is a general model for sequential learning with limited feedback. While Thompson sampling is one of the most promising algorithms on a variety of online decision-making problems, its properties for stochastic partial monitoring have not been theoretically investigated, and the existing algorithm relies on a heuristic approximation of the posterior distribution. To mitigate these problems, we present a novel Thompson-sampling-based algorithm, which enables us to exactly sample the target parameter from the posterior distribution. Beside…
The empirically successful Thompson Sampling algorithm for stochastic bandits has drawn much interest in understanding its theoretical properties. One important benefit of the algorithm is that it allows domain knowledge to be conveniently encoded as a prior distribution to balance exploration and exploitation more effectively. While it is generally believed that the algorithm's regret is low (high) when the prior is good (bad), little is known about the exact dependence. In this paper, we fully characterize the algorithm's worst-case dependence of regret on the choice of prior, focusing on a …
University of California, Berkeley(加州大学伯克利分校);Google Research(谷歌研究院)
Thompson sampling for multi-armed bandit problems is known to enjoy favorable performance in both theory and practice. However, it suffers from a significant limitation computationally, arising from the need for samples from posterior distributions at every iteration. We propose two Markov Chain Monte Carlo (MCMC) methods tailored to Thompson sampling to address this issue. We construct quickly converging Langevin algorithms to generate approximate samples that have accuracy guarantees, and we leverage novel posterior concentration rates to analyze the regret of the resulting approximate Thomp…
Google Research(谷歌研究院);Hong Kong University of Science and Technology(香港科技大学)
Thompson Sampling has been widely used for contextual bandit problems due to the flexibility of its modeling power. However, a general theory for this class of methods in the frequentist setting is still lacking. In this paper, we present a theoretical analysis of Thompson Sampling, with a focus on frequentist regret bounds. In this setting, we show that the standard Thompson Sampling is not aggressive enough in exploring new actions, leading to suboptimality in some pessimistic situations. A simple modification called Feel-Good Thompson Sampling, which favors high reward models more aggressiv…
Thompson Sampling, one of the oldest heuristics for solving multi-armed bandits, has recently been shown to demonstrate state-of-the-art performance. The empirical success has led to great interests in theoretical understanding of this heuristic. In this paper, we approach this problem in a way very different from existing efforts. In particular, motivated by the connection between Thompson Sampling and exponentiated updates, we propose a new family of algorithms called Generalized Thompson Sampling in the expert-learning framework, which includes Thompson Sampling as a special case. Similar t…
We study the logistic bandit, in which rewards are binary with success probability $\exp(βa^\top θ) / (1 + \exp(βa^\top θ))$ and actions $a$ and coefficients $θ$ are within the $d$-dimensional unit ball. While prior regret bounds for algorithms that address the logistic bandit exhibit exponential dependence on the slope parameter $β$, we establish a regret bound for Thompson sampling that is independent of $β$. Specifically, we establish that, when the set of feasible actions is identical to the set of possible coefficient vectors, the Bayesian regret of Thompson sampling is $\tilde{O}(d\sqrt{…
Australian National University(澳大利亚国立大学);University of Alberta(阿尔伯塔大学);Google DeepMind(谷歌DeepMind)
We discuss a variant of Thompson sampling for nonparametric reinforcement learning in a countable classes of general stochastic environments. These environments can be non-Markov, non-ergodic, and partially observable. We show that Thompson sampling learns the environment class in the sense that (1) asymptotically its value converges to the optimal value in mean and (2) given a recoverability assumption regret is sublinear.
College of Information and Computer Science(信息与计算机科学学院);University of Massachusetts(马萨诸塞大学);VinAI(VinAI研究院)
We study the effects of approximate inference on the performance of Thompson sampling in the $k$-armed bandit problems. Thompson sampling is a successful algorithm for online decision-making but requires posterior inference, which often must be approximated in practice. We show that even small constant inference error (in $α$-divergence) can lead to poor performance (linear regret) due to under-exploration (for $α<1$) or over-exploration (for $α>0$) by the approximation. While for $α> 0$ this is unavoidable, for $α\leq 0$ the regret can be improved by adding a small amount of forced exploratio…
Approximate Thompson Sampling for Learning Linear Quadratic Regulators with $O(\sqrt{T})$ Regret
Department of Applied Artificial Intelligence, Seoul National University of Science and Technology(应用人工智能系,首尔科学技术大学);Department of Electrical and Computer Engineering and ASRI, Seoul National University(电气电子工程系和ASRI,首尔国立大学)
This note introduce three Bayesian style Multi-armed bandit algorithms: Information-directed sampling, Thompson Sampling and Generalized Thompson Sampling. The goal is to give an intuitive explanation for these three algorithms and their regret bounds, and provide some derivations that are omitted in the original papers.
University of Michigan(密歇根大学);Criteo AI Lab(科韬人工智能实验室)
Restless bandit problems assume time-varying reward distributions of the arms, which adds flexibility to the model but makes the analysis more challenging. We study learning algorithms over the unknown reward distributions and prove a sub-linear, $O(\sqrt{T}\log T)$, regret bound for a variant of Thompson sampling. Our analysis applies in the infinite time horizon setting, resolving the open question raised by Jung and Tewari (2019) whose analysis is limited to the episodic case. We adopt their policy mapping framework, which allows our algorithm to be efficient and simultaneously keeps the re…
In this paper we consider Thompson Sampling (TS) for combinatorial semi-bandits. We demonstrate that, perhaps surprisingly, TS is sub-optimal for this problem in the sense that its regret scales exponentially in the ambient dimension, and its minimax regret scales almost linearly. This phenomenon occurs under a wide variety of assumptions including both non-linear and linear reward functions, with Bernoulli distributed rewards and uniform priors. We also show that including a fixed amount of forced exploration to TS does not alleviate the problem. We complement our theoretical results with num…
We consider Thompson sampling for linear bandit problems with finitely many independent arms, where rewards are sampled from normal distributions that are linearly dependent on unknown parameter vectors and with unknown variance. Specifically, with a Bayesian formulation we consider multivariate normal-gamma priors to represent environment uncertainty for all involved parameters. We show that our chosen sampling prior is a conjugate prior to the reward model and derive a Bayesian regret bound for Thompson sampling under the condition that the 5/2-moment of the variance distribution exist.
The literature on bandit learning and regret analysis has focused on contexts where the goal is to converge on an optimal action in a manner that limits exploration costs. One shortcoming imposed by this orientation is that it does not treat time preference in a coherent manner. Time preference plays an important role when the optimal action is costly to learn relative to near-optimal actions. This limitation has not only restricted the relevance of theoretical results but has also influenced the design of algorithms. Indeed, popular approaches such as Thompson sampling and UCB can fare poorly…
STOR-i Centre for Doctoral Training, Lancaster University(兰卡斯特大学STOR-i博士训练中心);Department of Mathematics and Statistics, Lancaster University(兰卡斯特大学数学与统计系)
Thompson Sampling is a well established approach to bandit and reinforcement learning problems. However its use in continuum armed bandit problems has received relatively little attention. We provide the first bounds on the regret of Thompson Sampling for continuum armed bandits under weak conditions on the function class containing the true function and sub-exponential observation noise. Our bounds are realised by analysis of the eluder dimension, a recently proposed measure of the complexity of a function class, which has been demonstrated to be useful in bounding the Bayesian regret of Thom…
We consider stochastic multi-armed bandit problems with complex actions over a set of basic arms, where the decision maker plays a complex action rather than a basic arm in each round. The reward of the complex action is some function of the basic arms' rewards, and the feedback observed may not necessarily be the reward per-arm. For instance, when the complex actions are subsets of the arms, we may only observe the maximum reward over the chosen subset. Thus, feedback across complex actions may be coupled due to the nature of the reward function. We prove a frequentist regret bound for Thomps…
We study Thompson Sampling algorithms for stochastic multi-armed bandits in the batched setting, in which we want to minimize the regret over a sequence of arm pulls using a small number of policy changes (or, batches). We propose two algorithms and demonstrate their effectiveness by experiments on both synthetic and real datasets. We also analyze the proposed algorithms from the theoretical aspect and obtain almost tight regret-batches tradeoffs for the two-arm case.
University of California, Los Angeles(加州大学洛杉矶分校);Google Research(谷歌研究院)
Thompson Sampling (TS) is one of the most effective algorithms for solving contextual multi-armed bandit problems. In this paper, we propose a new algorithm, called Neural Thompson Sampling, which adapts deep neural networks for both exploration and exploitation. At the core of our algorithm is a novel posterior distribution of the reward, where its mean is the neural network approximator, and its variance is built upon the neural tangent features of the corresponding neural network. We prove that, provided the underlying reward function is bounded, the proposed algorithm is guaranteed to achi…
Thompson sampling has been shown to be an effective policy across a variety of online learning tasks. Many works have analyzed the finite time performance of Thompson sampling, and proved that it achieves a sub-linear regret under a broad range of probabilistic settings. However its asymptotic behavior remains mostly underexplored. In this paper, we prove an asymptotic convergence result for Thompson sampling under the assumption of a sub-linear Bayesian regret, and show that the actions of a Thompson sampling agent provide a strongly consistent estimator of the optimal action. Our results rel…
Recent advances in deep reinforcement learning have made significant strides in performance on applications such as Go and Atari games. However, developing practical methods to balance exploration and exploitation in complex domains remains largely unsolved. Thompson Sampling and its extension to reinforcement learning provide an elegant approach to exploration that only requires access to posterior samples of the model. At the same time, advances in approximate Bayesian methods have made posterior approximation for flexible neural network models practical. Thus, it is attractive to consider a…
In this paper, we propose a Thompson Sampling algorithm for \emph{unimodal} bandits, where the expected reward is unimodal over the partially ordered arms. To exploit the unimodal structure better, at each step, instead of exploration from the entire decision space, our algorithm makes decision according to posterior distribution only in the neighborhood of the arm that has the highest empirical mean estimate. We theoretically prove that, for Bernoulli rewards, the regret of our algorithm reaches the lower bound of unimodal bandits, thus it is asymptotically optimal. For Gaussian rewards, the …
Motivated by the pressing need for efficient optimization in online recommender systems, we revisit the cascading bandit model proposed by Kveton et al. (2015). While Thompson sampling (TS) algorithms have been shown to be empirically superior to Upper Confidence Bound (UCB) algorithms for cascading bandits, theoretical guarantees are only known for the latter. In this paper, we first provide a problem-dependent upper bound on the regret of a TS algorithm with Beta-Bernoulli updates; this upper bound is tighter than a recent derivation under a more general setting by Huyuk and Tekin (2019). Ne…
The information-theoretic analysis by Russo and Van Roy (2014) in combination with minimax duality has proved a powerful tool for the analysis of online learning algorithms in full and partial information settings. In most applications there is a tantalising similarity to the classical analysis based on mirror descent. We make a formal connection, showing that the information-theoretic bounds in most applications can be derived from existing techniques for online convex optimisation. Besides this, for $k$-armed adversarial bandits we provide an efficient algorithm with regret that matches the …
KTH Royal Institute of Technology(KTH皇家理工学院);University of California Berkeley(加州大学伯克利分校)
We address multi-armed bandits (MAB) where the objective is to maximize the cumulative reward under a probabilistic linear constraint. For a few real-world instances of this problem, constrained extensions of the well-known Thompson Sampling (TS) heuristic have recently been proposed. However, finite-time analysis of constrained TS is challenging; as a result, only O(\sqrt{T}) bounds on the cumulative reward loss (i.e., the regret) are available. In this paper, we describe LinConTS, a TS-based algorithm for bandits that place a linear constraint on the probability of earning a reward in every …
In this paper, we propose a Double Thompson Sampling (D-TS) algorithm for dueling bandit problems. As indicated by its name, D-TS selects both the first and the second candidates according to Thompson Sampling. Specifically, D-TS maintains a posterior distribution for the preference matrix, and chooses the pair of arms for comparison by sampling twice from the posterior distribution. This simple algorithm applies to general Copeland dueling bandits, including Condorcet dueling bandits as its special case. For general Copeland dueling bandits, we show that D-TS achieves $O(K^2 \log T)$ regret. …
Thompson sampling has become a ubiquitous approach to online decision problems with bandit feedback. The key algorithmic task for Thompson sampling is drawing a sample from the posterior of the optimal action. We propose an alternative arm selection rule we dub TS-UCB, that requires negligible additional computational effort but provides significant performance improvements relative to Thompson sampling. At each step, TS-UCB computes a score for each arm using two ingredients: posterior sample(s) and upper confidence bounds. TS-UCB can be used in any setting where these two quantities are avai…
The multi-armed bandit problem is a popular model for studying exploration/exploitation trade-off in sequential decision problems. Many algorithms are now available for this well-studied problem. One of the earliest algorithms, given by W. R. Thompson, dates back to 1933. This algorithm, referred to as Thompson Sampling, is a natural Bayesian algorithm. The basic idea is to choose an arm to play according to its probability of being the best arm. Thompson Sampling algorithm has experimentally been shown to be close to optimal. In addition, it is efficient to implement and exhibits several desi…
A contextual bandit is a popular framework for online learning to act under uncertainty. In practice, the number of actions is huge and their expected rewards are correlated. In this work, we introduce a general framework for capturing such correlations through a mixed-effect model where actions are related through multiple shared effect parameters. To explore efficiently using this structure, we propose Mixed-Effect Thompson Sampling (meTS) and bound its Bayes regret. The regret bound has two terms, one for learning the action parameters and the other for learning the shared effect parameters…
We introduce a novel anytime Batched Thompson sampling policy for multi-armed bandits where the agent observes the rewards of her actions and adjusts her policy only at the end of a small number of batches. We show that this policy simultaneously achieves a problem dependent regret of order $O(\log(T))$ and a minimax regret of order $O(\sqrt{T\log(T)})$ while the number of batches can be bounded by $O(\log(T))$ independent of the problem instance over a time horizon $T$. We also show that in expectation the number of batches used by our policy can be bounded by an instance dependent bound of o…
We analyze the regret of combinatorial Thompson sampling (CTS) for the combinatorial multi-armed bandit with probabilistically triggered arms under the semi-bandit feedback setting. We assume that the learner has access to an exact optimization oracle but does not know the expected base arm outcomes beforehand. When the expected reward function is Lipschitz continuous in the expected base arm outcomes, we derive $O(\sum_{i =1}^m \log T / (p_i Δ_i))$ regret bound for CTS, where $m$ denotes the number of base arms, $p_i$ denotes the minimum non-zero triggering probability of base arm $i$ and $Δ_…
Lewis-Sigler Institute(刘易斯-西格勒研究所);Princeton University(普林斯顿大学);Department of Computer Science(计算机科学系);Center for Statistics and Machine Learning(统计与机器学习中心)
We address the problem of regret minimization in logistic contextual bandits, where a learner decides among sequential actions or arms given their respective contexts to maximize binary rewards. Using a fast inference procedure with Polya-Gamma distributed augmentation variables, we propose an improved version of Thompson Sampling, a Bayesian formulation of contextual bandits with near-optimal performance. Our approach, Polya-Gamma augmented Thompson Sampling (PG-TS), achieves state-of-the-art performance on simulated and real data. PG-TS explores the action space efficiently and exploits high…
Tsinghua University(清华大学);Microsoft Research Asia(微软亚洲研究院)
In this paper, we study the application of the Thompson sampling (TS) methodology to the stochastic combinatorial multi-armed bandit (CMAB) framework. We first analyze the standard TS algorithm for the general CMAB model when the outcome distributions of all the base arms are independent, and obtain a distribution-dependent regret bound of $O(m\log K_{\max}\log T / Δ_{\min})$, where $m$ is the number of base arms, $K_{\max}$ is the size of the largest super arm, $T$ is the time horizon, and $Δ_{\min}$ is the minimum gap between the expected reward of the optimal solution and any non-optimal so…
Columbia University(哥伦比亚大学);Seoul National University(首尔大学);Shepherd23 Inc.(Shepherd23 公司)
We propose a novel contextual bandit algorithm for generalized linear rewards with an $\tilde{O}(\sqrt{κ^{-1} ϕT})$ regret over $T$ rounds where $ϕ$ is the minimum eigenvalue of the covariance of contexts and $κ$ is a lower bound of the variance of rewards. In several practical cases where $ϕ=O(d)$, our result is the first regret bound for generalized linear model (GLM) bandits with the order $\sqrt{d}$ without relying on the approach of Auer [2002]. We achieve this bound using a novel estimator called double doubly-robust (DDR) estimator, a subclass of doubly-robust (DR) estimator but with a …