arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2308.02453cs.RO
收藏

让球转动起来:为具有滚动接触关节的仿生肌腱驱动手学习灵巧策略

Getting the Ball Rolling: Learning a Dexterous Policy for a Biomimetic Tendon-Driven Hand with Rolling Contact Joints

ETH Zurich(苏黎世联邦理工学院);Max Planck ETH Center for Learning Systems(马克斯·普朗克-苏黎世联邦理工学院学习系统中心)

Yasunori Toshimitsu, Benedek Forrai, Barnabas Gavin Cangan, Ulrich Steger, Manuel Knecht, Stefan Weirich, Robert K. Katzschmann

AI总结:

本文提出仿生肌腱驱动Faive Hand及其GPU并行仿真RL训练架构,实现高自由度灵巧手的掌内转球策略零样本迁移到实物。

摘要:

仿生、灵巧的机器人手有潜力复刻人类能够完成的许多任务,并获得通用操作平台的地位。近年来,强化学习(RL)框架的进展已在四足运动和灵巧操作任务中取得显著性能。结合能够并行模拟数千个机器人的基于GPU的高度并行化仿真,基于RL的控制器已变得更具可扩展性且更易于使用。然而,为了将RL训练得到的策略带到真实世界,我们需要这样的训练框架:其输出的策略能够与物理执行器和传感器协同工作;同时还需要一个硬件平台,该平台能够用易获取的材料制造,并且足够鲁棒,能够运行交互式策略。本工作介绍了仿生肌腱驱动的Faive Hand及其系统架构,该手使用肌腱驱动的滚动接触关节,以实现可3D打印、鲁棒的高自由度手设计。我们对手的每个元件进行建模,并将其集成到GPU仿真环境中,以使用RL训练策略,同时实现了将灵巧的掌内球体旋转技能零样本迁移到物理机器人手。

英文摘要:

Biomimetic, dexterous robotic hands have the potential to replicate much of the tasks that a human can do, and to achieve status as a general manipulation platform. Recent advances in reinforcement learning (RL) frameworks have achieved remarkable performance in quadrupedal locomotion and dexterous manipulation tasks. Combined with GPU-based highly parallelized simulations capable of simulating thousands of robots in parallel, RL-based controllers have become more scalable and approachable. However, in order to bring RL-trained policies to the real world, we require training frameworks that output policies that can work with physical actuators and sensors as well as a hardware platform that can be manufactured with accessible materials yet is robust enough to run interactive policies. This work introduces the biomimetic tendon-driven Faive Hand and its system architecture, which uses tendon-driven rolling contact joints to achieve a 3D printable, robust high-DoF hand design. We model each element of the hand and integrate it into a GPU simulation environment to train a policy with RL, and achieve zero-shot transfer of a dexterous in-hand sphere rotation skill to the physical robot hand.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑