arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2306.03484cs.RO

一个抓取姿态就够了:通过视觉与触觉的深度强化学习学习多指抓取

A Grasp Pose is All You Need: Learning Multi-fingered Grasping with Deep Reinforcement Learning from Vision and Touch

Istituto Italiano di Tecnologia (IIT)(意大利技术研究院);Laboratory for Computational and Statistical Learning (LCSL)(计算与统计学习实验室);Machine Learning Genoa Center (MaLGa)(热那亚机器学习中心);University of Genoa(热那亚大学);Center for Brains, Minds and Machines (CBMM)(大脑、心智与机器中心);Massachusetts Institute of Technology (MIT)(麻省理工学院)

Federico Ceola, Elisa Maiettini, Lorenzo Rosasco, Lorenzo Natale

AI总结:

针对高维状态动作空间下多指抓取学习困难的问题,本文提出G-PAYN方法,通过自动收集抓取姿态演示初始化策略训练,在iCub拟人手上以视觉和触觉实现高效抓取,并在MuJoCo和YCB-Video实验中优于现有DRL基线。

摘要:

多指机械手有潜力使机器人能够执行复杂的操作任务。然而,由于状态空间和动作空间的高维性,教机器人用拟人手抓取物体是一个困难的问题。深度强化学习(DRL)提供了一些技术,可以在无需对环境或手进行显式建模的情况下,为此类问题设计控制策略。然而,最先进的无模型算法在学习此类策略时已被证明效率低下。主要问题在于,对于如此高维的问题,对环境的探索是不可行的,从而阻碍了策略优化的初始阶段。解决这一问题的一种可能方法是依赖离线任务演示,但通常这在时间和计算资源方面要求过高。为了解决这些问题,我们针对 iCub 人形机器人的拟人手提出了“一个抓取姿态就够了”(G-PAYN)方法。我们开发了一种自动收集任务演示以初始化策略训练的方法。所提出的抓取流程从一个由外部算法生成的抓取姿态开始,该姿态用于启动运动。然后使用一个控制策略(先前使用所提出的 G-PAYN 训练)来接近并抓取物体。我们将 iCub 部署到 MuJoCo 模拟器中,并使用 YCB-Video 数据集中的物体来测试我们的方法。结果表明,在所考虑的设置中,G-PAYN 在成功率和执行时间方面均优于当前的 DRL 技术基线。用于复现实验的代码随论文一起以开源许可证发布。

英文摘要:

Multi-fingered robotic hands have potential to enable robots to perform sophisticated manipulation tasks. However, teaching a robot to grasp objects with an anthropomorphic hand is an arduous problem due to the high dimensionality of state and action spaces. Deep Reinforcement Learning (DRL) offers techniques to design control policies for this kind of problems without explicit environment or hand modeling. However, state-of-the-art model-free algorithms have proven inefficient for learning such policies. The main problem is that the exploration of the environment is unfeasible for such high-dimensional problems, thus hampering the initial phases of policy optimization. One possibility to address this is to rely on off-line task demonstrations, but, oftentimes, this is too demanding in terms of time and computational resources. To address these problems, we propose the A Grasp Pose is All You Need (G-PAYN) method for the anthropomorphic hand of the iCub humanoid. We develop an approach to automatically collect task demonstrations to initialize the training of the policy. The proposed grasping pipeline starts from a grasp pose generated by an external algorithm, used to initiate the movement. Then a control policy (previously trained with the proposed G-PAYN) is used to reach and grab the object. We deployed the iCub into the MuJoCo simulator and use it to test our approach with objects from the YCB-Video dataset. Results show that G-PAYN outperforms current DRL techniques in the considered setting in terms of success rate and execution time with respect to the baselines. The code to reproduce the experiments is released together with the paper with an open source license.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑