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arXiv 2305.01445math.OC
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数据满足多项式增长条件下确定性平均场博弈的逼近

Approximation of deterministic mean field games under polynomial growth conditions on the data

Justina Gianatti, Francisco J. Silva, Ahmad Zorkot

AI总结:

针对动力学仿射于控制、代价泛函关于状态多项式增长的确定性平均场博弈,构造离散时间有限状态空间的逼近问题以求解原博弈均衡,并给出两个用虚拟博弈法求解的数值算例。

摘要:

我们研究一类确定性平均场博弈问题,其中典型智能体求解一个最优控制问题,该问题的动力学关于控制是仿射的,且代价泛函关于状态变量具有多项式增长性。在此框架下,我们构造了一个离散时间、有限状态空间的平均场博弈问题,用于逼近原博弈的均衡。我们给出了两个采用fictitious play(虚拟博弈)方法求解的数值算例。

英文摘要:

We consider a deterministic mean field games problem in which a typical agent solves an optimal control problem where the dynamics is affine with respect to the control and the cost functional has a growth which is polynomial with respect to the state variable. In this framework, we construct a mean field game problem in discrete time and finite state space that approximates equilibria of the original game. Two numerical examples, solved with the fictitious play method, are presented.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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