Safe navigation of drones in the presence of adversarial physical attacks from multiple pursuers is a challenging task. This paper proposes a novel approach, asynchronous multi-stage deep reinforcement learning (AMS-DRL), to train adversarial neural networks that can learn from the actions of multiple evolved pursuers and adapt quickly to their behavior, enabling the drone to avoid attacks and reach its target. Specifically, AMS-DRL evolves adversarial agents in a pursuit-evasion game where the pursuers and the evader are asynchronously trained in a bipartite graph way during multiple stages. Our approach guarantees convergence by ensuring Nash equilibrium among agents from the game-theory analysis. We evaluate our method in extensive simulations and show that it outperforms baselines with higher navigation success rates. We also analyze how parameters such as the relative maximum speed affect navigation performance. Furthermore, we have conducted physical experiments and validated the effectiveness of the trained policies in real-time flights. A success rate heatmap is introduced to elucidate how spatial geometry influences navigation outcomes. Project website: https://github.com/NTU-ICG/AMS-DRL-for-Pursuit-Evasion.
This paper introduces a multirobot cooperation approach to solve the "pursuit evasion" problem for mobile robots that have omnidirectional vision sensors. The main characteristic of this approach is to implement a real cooperation between robots based on knowledge sharing and makes them work as a team. A complete algorithm for computing a motion strategy of robots is also presented. This algorithm is based on searching critical points in the environment. Finally, the deliberation protocol which distributes the exploration task among the team and takes the best possible outcome from the robots …
This paper investigates the pursuit-evasion problem of a defensive gun turret and one or more attacking drones. The turret must ``visit" each attacking drone once, as quickly as possible, to defeat the threat. This constitutes a Shortest Hamiltonian Path (SHP) through the drones. The investigation considers situations with increasing fidelity, starting with a 2D kinematic model and progressing to a 3D dynamic model. In 2D we determine the region from which one or more drones can always reach a turret, or the region close enough to it where they can evade the turret. This provides optimal start…
Rift Valley Technical Training Institute(裂谷技术培训学院)
This paper discusses obstacle avoidance using fuzzy logic and shortest path algorithm. This paper also introduces the sliding blades problem and illustrates how a drone can navigate itself through the swinging blade obstacles while tracing a semi-optimal path and also maintaining constant velocity
We extend the adversarial/non-stochastic multi-play multi-armed bandit (MPMAB) to the case where the number of arms to play is variable. The work is motivated by the fact that the resources allocated to scan different critical locations in an interconnected transportation system change dynamically over time and depending on the environment. By modeling the malicious hacker and the intrusion monitoring system as the attacker and the defender, respectively, we formulate the problem for the two players as a sequential pursuit-evasion game. We derive the condition under which a Nash equilibrium of…
Given a mapped environment, we formulate the problem of visually tracking and following an evader using a probabilistic framework. In this work, we consider a non-holonomic robot with a limited visibility depth sensor in an indoor environment with obstacles. The mobile robot that follows the target is considered a pursuer and the agent being followed is considered an evader. We propose a probabilistic framework for both the pursuer and evader to achieve their conflicting goals. We introduce a smart evader that has information about the location of the pursuer. The goal of this variant of the e…
Learned Controllers for Agile Quadrotors in Pursuit-Evasion Games
Robotics, Perception and Learning Lab., School of Electrical Engineering and Computer Science, Royal Institute of Technology (KTH)(机器人感知与学习实验室,电气工程与计算机科学学院,皇家理工学院(KTH))
University of Minnesota Twin Cities(明尼苏达大学双城分校);St. Mark’s School of Texas(德克萨斯州圣马可学校)
Unmanned Aerial Vehicles (UAVs), autonomously-guided aircraft, are widely used for tasks involving surveillance and reconnaissance. A version of the pursuit-evasion problems centered around UAVs and its variants has been extensively studied in recent years due to numerous breakthroughs in AI. We present an approach to UAV pursuit-evasion in a 2D aerial-engagement environment using reinforcement learning (RL), a machine learning paradigm concerned with goal-oriented algorithms. In this work, a UAV wielding the greedy shooter strategy engages with a UAV trained using deep Q-learning techniques. …
Singapore University of Technology and Design(新加坡科技设计大学);University of Ottawa(渥太华大学)
Multi-agent pursuit-evasion tasks involving intelligent targets are notoriously challenging coordination problems. In this paper, we investigate new ways to learn such coordinated behaviors of unmanned aerial vehicles (UAVs) aimed at keeping track of multiple evasive targets. Within a Multi-Agent Reinforcement Learning (MARL) framework, we specifically propose a variant of the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) method. Our approach addresses multi-target pursuit-evasion scenarios within non-stationary and unknown environments with random obstacles. In addition, given the c…
Istanbul Technical University(伊斯坦布尔技术大学);Artificial Intelligence and Data Science Application and Research Center(人工智能与数据科学应用研究中心)
Development of guidance, navigation and control frameworks/algorithms for swarms attracted significant attention in recent years. That being said, algorithms for planning swarm allocations/trajectories for engaging with enemy swarms is largely an understudied problem. Although small-scale scenarios can be addressed with tools from differential game theory, existing approaches fail to scale for large-scale multi-agent pursuit evasion (PE) scenarios. In this work, we propose a reinforcement learning (RL) based framework to decompose to large-scale swarm engagement problems into a number of indep…
An approach for coalition formation of multi-agent pursuit based on neural network and AGRMF model is proposed.This paper constructs a novel neural work called AGRMF-ANN which consists of feature extraction part and group generation part. On one hand,The convolutional layers of feature extraction part can abstract the features of agent group role membership function(AGRMF) for all of the groups,on the other hand,those features will be fed to the group generation part based on self-organizing map(SOM) layer which is used to group the pursuers with similar features in the same group. Besides, we…
Mechanical and Industrial Engineering Department, Northeastern University(东北大学机械与工业工程学院)
Targets search and detection encompasses a variety of decision problems such as coverage, surveillance, search, observing and pursuit-evasion along with others. In this paper we develop a multi-agent deep reinforcement learning (MADRL) method to coordinate a group of aerial vehicles (drones) for the purpose of locating a set of static targets in an unknown area. To that end, we have designed a realistic drone simulator that replicates the dynamics and perturbations of a real experiment, including statistical inferences taken from experimental data for its modeling. Our reinforcement learning m…
Given a two-dimensional polygonal space, the multi-robot visibility-based pursuit-evasion problem tasks several pursuer robots with the goal of establishing visibility with an arbitrarily fast evader. The best known complete algorithm for this problem takes time doubly exponential in the number of robots. However, sampling-based techniques have shown promise in generating feasible solutions in these scenarios. One of the primary drawbacks to employing existing sampling-based methods is that existing algorithms have long execution times and high failure rates for complex environments. This pape…
University of South Carolina(南卡罗来纳大学);University of Dayton(代顿大学)
This paper studies a multi-robot visibility-based pursuit-evasion problem in which a group of pursuer robots are tasked with detecting an evader within a two dimensional polygonal environment. The primary contribution is a novel formulation of the pursuit-evasion problem that modifies the pursuers' objective by requiring that the evader still be detected, even in spite of the failure of any single pursuer robot. This novel constraint, whereby two pursuers are required to detect an evader, has the benefit of providing redundancy to the search, should any member of the team become unresponsive, …
This paper addresses the visibility-based pursuit-evasion problem where a team of pursuer robots operating in a two-dimensional polygonal space seek to establish visibility of an arbitrarily fast evader. This is a computationally challenging task for which the best known complete algorithm takes time doubly exponential in the number of robots. However, recent advances that utilize sampling-based methods have shown progress in generating feasible solutions. An aspect of this problem that has yet to be explored concerns how to ensure that the robots can recover from catastrophic failures which l…
Emergent communication has made strides towards learning communication from scratch, but has focused primarily on protocols that resemble human language. In nature, multi-agent cooperation gives rise to a wide range of communication that varies in structure and complexity. In this work, we recognize the full spectrum of communication that exists in nature and propose studying lower-level communication. Specifically, we study emergent implicit signaling in the context of decentralized multi-agent learning in difficult, sparse reward environments. However, learning to coordinate in such environm…
We demonstrate the possibility of learning drone swarm controllers that are zero-shot transferable to real quadrotors via large-scale multi-agent end-to-end reinforcement learning. We train policies parameterized by neural networks that are capable of controlling individual drones in a swarm in a fully decentralized manner. Our policies, trained in simulated environments with realistic quadrotor physics, demonstrate advanced flocking behaviors, perform aggressive maneuvers in tight formations while avoiding collisions with each other, break and re-establish formations to avoid collisions with …
We study a pursuit-evasion problem which can be viewed as an extension of the keep-away game. In the game, pursuer(s) will attempt to intersect or catch the evader, while the evader can visit a fixed set of locations, which we denote as the anchors. These anchors may or may not be stationary. When the velocity of the pursuers is limited and considered low compared to the evaders, we are interested in whether a winning strategy exists for the pursuers or the evaders, or the game will draw. When the anchors are stationary, we show an algorithm that can help answer the above question. The primary…
We consider a pursuit-evasion problem with a heterogeneous team of multiple pursuers and multiple evaders. Although both the pursuers (robots) and the evaders are aware of each others' control and assignment strategies, they do not have exact information about the other type of agents' location or action. Using only noisy on-board sensors the pursuers (or evaders) make probabilistic estimation of positions of the evaders (or pursuers). Each type of agent use Markov localization to update the probability distribution of the other type. A search-based control strategy is developed for the pursue…
Control Strategies for Pursuit-Evasion Under Occlusion Using Visibility and Safety Barrier Functions
University of California San Diego(加利福尼亚大学圣迭戈分校);General Dynamics Mission Systems(通用动力任务系统公司);Honda R&D Co. Ltd.(本田研发有限公司);University of Michigan(密歇根大学)
Cooperative Nonlinear Guidance Strategies for Guaranteed Pursuit-Evasion
Intelligent Systems and Control Lab, Department of Aerospace Engineering, Indian Institute of Technology Bombay(智能系统与控制实验室,航空航天工程系,印度理工学院班加罗尔);GALACxIS Lab, Department of Aerospace Engineering and Engineering Mechanics, University of Cincinnati(GALACxIS实验室,航空航天工程与工程力学系,辛辛那提大学)
In this work, we study emergent communication through the lens of cooperative multi-agent behavior in nature. Using insights from animal communication, we propose a spectrum from low-bandwidth (e.g. pheromone trails) to high-bandwidth (e.g. compositional language) communication that is based on the cognitive, perceptual, and behavioral capabilities of social agents. Through a series of experiments with pursuit-evasion games, we identify multi-agent reinforcement learning algorithms as a computational model for the low-bandwidth end of the communication spectrum.
This paper considers a pursuit-evasion scenario among three agents -- an evader, a pursuer, and a defender. We design cooperative guidance laws for the evader and the defender team to safeguard the evader from an attacking pursuer. Unlike differential games, optimal control formulations, and other heuristic methods, we propose a novel perspective on designing effective nonlinear feedback control laws for the evader-defender team using a time-constrained guidance approach. The evader lures the pursuer on the collision course by offering itself as bait. At the same time, the defender protects th…
DEVCOM Army Research Laboratory(DEVCOM陆军研究实验室);The University of Tennessee, Knoxville(田纳西大学诺克斯维尔分校)
Only limited studies and superficial evaluations are available on agents' behaviors and roles within a Multi-Agent System (MAS). We simulate a MAS using Reinforcement Learning (RL) in a pursuit-evasion (a.k.a predator-prey pursuit) game, which shares task goals with target acquisition, and we create different adversarial scenarios by replacing RL-trained pursuers' policies with two distinct (non-RL) analytical strategies. Using heatmaps of agents' positions (state-space variable) over time, we are able to categorize an RL-trained evader's behaviors. The novelty of our approach entails the crea…
Underlying relationships among multiagent systems (MAS) in hazardous scenarios can be represented as game-theoretic models. In adversarial environments, the adversaries can be intentional or unintentional based on their needs and motivations. Agents will adopt suitable decision-making strategies to maximize their current needs and minimize their expected costs. This paper proposes and extends the new hierarchical network-based model, termed Game-theoretic Utility Tree (GUT), to arrive at a cooperative pursuit strategy to catch an evader in the Pursuit-Evasion game domain. We verify and demonst…
In this paper, we address pursuit-evasion problems involving multiple pursuers and multiple evaders. The pursuer and the evader teams are assumed to be heterogeneous, in the sense that each team has agents with different speed capabilities. The pursuers are all assumed to be following a constant bearing strategy. A dynamic divide and conquer approach, where at every time instant each evader is assigned to a set of pursuers based on the instantaneous positions of all the players, is introduced to solve the multi-agent pursuit problem. In this regard, the corresponding multi-pursuer single-evade…