Underwater imagery often exhibits distorted coloration as a result of light-water interactions, which complicates the study of benthic environments in marine biology and geography. In this research, we propose an algorithm to restore the true color (albedo) in underwater imagery by jointly learning the effects of the medium and neural scene representations. Our approach models water effects as a combination of light attenuation with distance and backscattered light. The proposed neural scene representation is based on a neural reflectance field model, which learns albedos, normals, and volume densities of the underwater environment. We introduce a logistic regression model to separate water from the scene and apply distinct light physics during training. Our method avoids the need to estimate complex backscatter effects in water by employing several approximations, enhancing sampling efficiency and numerical stability during training. The proposed technique integrates underwater light effects into a volume rendering framework with end-to-end differentiability. Experimental results on both synthetic and real-world data demonstrate that our method effectively restores true color from underwater imagery, outperforming existing approaches in terms of color consistency.
MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);Google Research(谷歌研究院)
We address the problem of recovering the shape and spatially-varying reflectance of an object from multi-view images (and their camera poses) of an object illuminated by one unknown lighting condition. This enables the rendering of novel views of the object under arbitrary environment lighting and editing of the object's material properties. The key to our approach, which we call Neural Radiance Factorization (NeRFactor), is to distill the volumetric geometry of a Neural Radiance Field (NeRF) [Mildenhall et al. 2020] representation of the object into a surface representation and then jointly r…
The University of Hong Kong(香港大学);Nanyang Technological University(南洋理工大学);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
In this paper, we address the "dual problem" of multi-view scene reconstruction in which we utilize single-view images captured under different point lights to learn a neural scene representation. Different from existing single-view methods which can only recover a 2.5D scene representation (i.e., a normal / depth map for the visible surface), our method learns a neural reflectance field to represent the 3D geometry and BRDFs of a scene. Instead of relying on multi-view photo-consistency, our method exploits two information-rich monocular cues, namely shading and shadow, to infer scene geometr…
We present a new method for estimating the Neural Reflectance Field (NReF) of an object from a set of posed multi-view images under unknown lighting. NReF represents 3D geometry and appearance of objects in a disentangled manner, and are hard to be estimated from images only. Our method solves this problem by exploiting the Neural Radiance Field (NeRF) as a proxy representation, from which we perform further decomposition. A high-quality NeRF decomposition relies on good geometry information extraction as well as good prior terms to properly resolve ambiguities between different components. To…
BRDF-NeRF: Neural Radiance Fields with Optical Satellite Images and BRDF Modelling
Université de Paris(巴黎大学);Institut de Physique du Globe de Paris(巴黎地球物理研究所);CNRS(法国国家科学研究中心);Université de Gustave Eiffel(古斯塔夫·埃菲尔大学);IGN-ENSG(法国国家地理信息与林业学院)
University of Tübingen(图宾根大学);Google Research(谷歌研究院);Microsoft Azure AI(微软 Azure AI)
Decomposing a scene into its shape, reflectance and illumination is a fundamental problem in computer vision and graphics. Neural approaches such as NeRF have achieved remarkable success in view synthesis, but do not explicitly perform decomposition and instead operate exclusively on radiance (the product of reflectance and illumination). Extensions to NeRF, such as NeRD, can perform decomposition but struggle to accurately recover detailed illumination, thereby significantly limiting realism. We propose a novel reflectance decomposition network that can estimate shape, BRDF, and per-image ill…
We propose to tackle the multiview photometric stereo problem using an extension of Neural Radiance Fields (NeRFs), conditioned on light source direction. The geometric part of our neural representation predicts surface normal direction, allowing us to reason about local surface reflectance. The appearance part of our neural representation is decomposed into a neural bidirectional reflectance function (BRDF), learnt as part of the fitting process, and a shadow prediction network (conditioned on light source direction) allowing us to model the apparent BRDF. This balance of learnt components wi…
MPI for Informatics(马克斯·普朗克信息学研究所);Saarland University(萨尔大学);University of York(约克大学)
Photorealistic editing of outdoor scenes from photographs requires a profound understanding of the image formation process and an accurate estimation of the scene geometry, reflectance and illumination. A delicate manipulation of the lighting can then be performed while keeping the scene albedo and geometry unaltered. We present NeRF-OSR, i.e., the first approach for outdoor scene relighting based on neural radiance fields. In contrast to the prior art, our technique allows simultaneous editing of both scene illumination and camera viewpoint using only a collection of outdoor photos shot in un…
Robotics Institute, Carnegie Mellon University(卡内基梅隆大学机器人研究所)
Recent history has seen a tremendous growth of work exploring implicit representations of geometry and radiance, popularized through Neural Radiance Fields (NeRF). Such works are fundamentally based on a (implicit) volumetric representation of occupancy, allowing them to model diverse scene structure including translucent objects and atmospheric obscurants. But because the vast majority of real-world scenes are composed of well-defined surfaces, we introduce a surface analog of such implicit models called Neural Reflectance Surfaces (NeRS). NeRS learns a neural shape representation of a closed…
Carnegie Mellon University(卡内基梅隆大学);Brown University(布朗大学);Cornell University(康奈尔大学);Facebook;University of Bath(巴斯大学)
Neural networks can represent and accurately reconstruct radiance fields for static 3D scenes (e.g., NeRF). Several works extend these to dynamic scenes captured with monocular video, with promising performance. However, the monocular setting is known to be an under-constrained problem, and so methods rely on data-driven priors for reconstructing dynamic content. We replace these priors with measurements from a time-of-flight (ToF) camera, and introduce a neural representation based on an image formation model for continuous-wave ToF cameras. Instead of working with processed depth maps, we mo…
MrGS: Multi-modal Radiance Fields with 3D Gaussian Splatting for RGB-Thermal Novel View Synthesis
Minnesota Robotics Institute (MnRI), University of Minnesota, Twin Cities(明尼苏达大学罗学院(MnRI)、明尼苏达大学双城分校);Department of Information Convergence Engineering (Artificial Intelligence Major), Pusan National University(信息融合工程系(人工智能专业),釜山国立大学);Department of Energy Engineering, Korea Institute of Energy Technology (KENTECH)(能源工程系,韩国能源技术研究所(KENTECH));School of Computer Science and Engineering, Pusan National University(计算机科学与工程学院,釜山国立大学)
LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis
Zhejiang Lab(浙江实验室);University of Chinese Academy of Sciences(中国科学院大学);State Key Lab of CAD&CG, Zhejiang University(浙江大学计算机辅助设计与图形学国家重点实验室);Simon Fraser University(Simon Fraser大学);Hangzhou Dianzi University(杭州电子科技大学)