Autonomously learning diverse behaviors without an extrinsic reward signal has been a problem of interest in reinforcement learning. However, the nature of learning in such mechanisms is unconstrained, often resulting in the accumulation of several unusable, unsafe or misaligned skills. In order to avoid such issues and ensure the discovery of safe and human-aligned skills, it is necessary to incorporate humans into the unsupervised training process, which remains a largely unexplored research area. In this work, we propose Controlled Diversity with Preference (CDP), a novel, collaborative human-guided mechanism for an agent to learn a set of skills that is diverse as well as desirable. The key principle is to restrict the discovery of skills to those regions that are deemed to be desirable as per a preference model trained using human preference labels on trajectory pairs. We evaluate our approach on 2D navigation and Mujoco environments and demonstrate the ability to discover diverse, yet desirable skills.
ComSD: Balancing Behavioral Quality and Diversity in Unsupervised Skill Discovery
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);Nanjing Institute of Software Technology(南京软件技术研究院)
Intelligent creatures can explore their environments and learn useful skills without supervision. In this paper, we propose DIAYN ('Diversity is All You Need'), a method for learning useful skills without a reward function. Our proposed method learns skills by maximizing an information theoretic objective using a maximum entropy policy. On a variety of simulated robotic tasks, we show that this simple objective results in the unsupervised emergence of diverse skills, such as walking and jumping. In a number of reinforcement learning benchmark environments, our method is able to learn a skill t…
Skill Learning via Policy Diversity Yields Identifiable Representations for Reinforcement Learning
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ELLIS Institute Tübingen(图宾根ELLIS研究所);University of Tübingen(图宾根大学);Tübingen AI Center(图宾根人工智能中心);University of Cambridge(剑桥大学);Princeton University(普林斯顿大学)
本文从可辨识表征学习角度研究互信息技能学习,证明对比后继特征方法可在线性变换意义下可证明地恢复环境真实特征,并在 MuJoCo 与 DeepMind Control 上验证了该结论。
In the absence of external rewards, agents can still learn useful behaviors by identifying and mastering a set of diverse skills within their environment. Existing skill learning methods use mutual information objectives to incentivize each skill to be diverse and distinguishable from the rest. However, if care is not taken to constrain the ways in which the skills are diverse, trivially diverse skill sets can arise. To ensure useful skill diversity, we propose a novel skill learning objective, Relative Variational Intrinsic Control (RVIC), which incentivizes learning skills that are distingui…
The learning efficiency and generalization ability of an intelligent agent can be greatly improved by utilizing a useful set of skills. However, the design of robot skills can often be intractable in real-world applications due to the prohibitive amount of effort and expertise that it requires. In this work, we introduce Skill Learning In Diversified Environments (SLIDE), a method to discover generalizable skills via automated generation of a diverse set of tasks. As opposed to prior work on unsupervised discovery of skills which incentivizes the skills to produce different outcomes in the sam…
Creating reinforcement learning (RL) agents that are capable of accepting and leveraging task-specific knowledge from humans has been long identified as a possible strategy for developing scalable approaches for solving long-horizon problems. While previous works have looked at the possibility of using symbolic models along with RL approaches, they tend to assume that the high-level action models are executable at low level and the fluents can exclusively characterize all desirable MDP states. Symbolic models of real world tasks are however often incomplete. To this end, we introduce Approxima…
Department of Computer Science(计算机科学系);Vrije Universiteit Amsterdam(阿姆斯特丹自由大学);Leiden University(莱顿大学);The Leiden Institute of Advanced Computer Science(莱顿先进计算机科学研究所);University of Pennsylvania(宾夕法尼亚大学);GRASP Lab(GRASP实验室)
University of California, Berkeley(加州大学伯克利分校);University of British Columbia(不列颠哥伦比亚大学)
A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental variation. We show that well-known reinforcement learning (RL) methods can be adapted to learn robust control policies capable of imitating a broad range of example motion clips, while also learning complex recoveries, adapting to changes in morphology, and accomplishing user-specified goals. Our method handles keyframed motions, highly-dynamic actions such …
The University of Texas at Austin(德克萨斯大学奥斯汀分校);DeepMind
This paper deals with the problem of learning a skill-conditioned policy that acts meaningfully in the absence of a reward signal. Mutual information based objectives have shown some success in learning skills that reach a diverse set of states in this setting. These objectives include a KL-divergence term, which is maximized by visiting distinct states even if those states are not far apart in the MDP. This paper presents an approach that rewards the agent for learning skills that maximize the Wasserstein distance of their state visitation from the start state of the skill. It shows that such…
We are interested in the autonomous acquisition of repertoires of skills. Language-conditioned reinforcement learning (LC-RL) approaches are great tools in this quest, as they allow to express abstract goals as sets of constraints on the states. However, most LC-RL agents are not autonomous and cannot learn without external instructions and feedback. Besides, their direct language condition cannot account for the goal-directed behavior of pre-verbal infants and strongly limits the expression of behavioral diversity for a given language input. To resolve these issues, we propose a new conceptua…
Monash University(莫纳什大学);South China University of Technology(华南理工大学)
Deep reinforcement learning has made significant progress in the field of continuous control, such as physical control and autonomous driving. However, it is challenging for a reinforcement model to learn a policy for each task sequentially due to catastrophic forgetting. Specifically, the model would forget knowledge it learned in the past when trained on a new task. We consider this challenge from two perspectives: i) acquiring task-specific skills is difficult since task information and rewards are not highly related; ii) learning knowledge from previous experience is difficult in continuou…
In recent years, reinforcement learning (RL) has shown outstanding performance for locomotion control of highly articulated robotic systems. Such approaches typically involve tedious reward function tuning to achieve the desired motion style. Imitation learning approaches such as adversarial motion priors aim to reduce this problem by encouraging a pre-defined motion style. In this work, we present an approach to augment the concept of adversarial motion prior-based RL to allow for multiple, discretely switchable styles. We show that multiple styles and skills can be learned simultaneously wit…
Unsupervised skill discovery drives intelligent agents to explore the unknown environment without task-specific reward signal, and the agents acquire various skills which may be useful when the agents adapt to new tasks. In this paper, we propose "Multi-agent Skill Discovery"(MASD), a method for discovering skills for coordination patterns of multiple agents. The proposed method aims to maximize the mutual information between a latent code Z representing skills and the combination of the states of all agents. Meanwhile it suppresses the empowerment of Z on the state of any single agent by adve…
Constrained Ensemble Exploration for Unsupervised Skill Discovery
Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Shenzhen Research Institute of Northwestern Polytechnical University(西北工业大学深圳研究院);Hong Kong University of Science and Technology(香港科技大学);Tencent(腾讯);East China University of Science and Technology(华东理工大学);The Institute of Artificial Intelligence (TeleAI), China Telecom(中国电信人工智能研究院(TeleAI))
Unsupervised Skill Discovery through Skill Regions Differentiation
East China University of Science and Technology(东华大学);Institute of Artificial Intelligence (TeleAI), China Telecom(人工智能研究所(TeleAI)、中国电信);Hong Kong University of Science and Technology(香港科学大学);Tencent(腾讯);Shanghai AI Laboratory(上海人工智能实验室);Harbin Institute of Technology(哈尔滨工业大学)
University of California, Berkeley(加州大学伯克利分校);Université de Montréal(蒙特利尔大学);Mila(米拉人工智能研究院)
We address the problem of enabling quadrupedal robots to perform precise shooting skills in the real world using reinforcement learning. Developing algorithms to enable a legged robot to shoot a soccer ball to a given target is a challenging problem that combines robot motion control and planning into one task. To solve this problem, we need to consider the dynamics limitation and motion stability during the control of a dynamic legged robot. Moreover, we need to consider motion planning to shoot the hard-to-model deformable ball rolling on the ground with uncertain friction to a desired locat…
Alberta Machine Intelligence Institute (Amii)(阿尔伯塔机器智能研究所(Amii));University of Alberta(阿尔伯塔大学)
In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level" of difficulty. To make AI opponents more human-like, we'd ideally like to see multiple different strategies at each level of difficulty, a concept we refer to as "multidimensional" difficulty. In this paper, we introduce a diversity-based deep reinforcement learning approach for generating a set of agents of similar difficulty that utilize diverse strategie…
Bogazici University(海峡大学);Ozyegin University(厄兹耶因大学);University of Luebeck(吕贝克大学)
To equip robots with dexterous skills, an effective approach is to first transfer the desired skill via Learning from Demonstration (LfD), then let the robot improve it by self-exploration via Reinforcement Learning (RL). In this paper, we propose a novel LfD+RL framework, namely Adaptive Conditional Neural Movement Primitives (ACNMP), that allows efficient policy improvement in novel environments and effective skill transfer between different agents. This is achieved through exploiting the latent representation learned by the underlying Conditional Neural Process (CNP) model, and simultaneous…
Designing agents, capable of learning autonomously a wide range of skills is critical in order to increase the scope of reinforcement learning. It will both increase the diversity of learned skills and reduce the burden of manually designing reward functions for each skill. Self-supervised agents, setting their own goals, and trying to maximize the diversity of those goals have shown great promise towards this end. However, a currently known limitation of agents trying to maximize the diversity of sampled goals is that they tend to get attracted to noise or more generally to parts of the envir…
Behavioral skills or policies for autonomous agents are conventionally learned from reward functions, via reinforcement learning, or from demonstrations, via imitation learning. However, both modes of task specification have their disadvantages: reward functions require manual engineering, while demonstrations require a human expert to be able to actually perform the task in order to generate the demonstration. Instruction following from natural language instructions provides an appealing alternative: in the same way that we can specify goals to other humans simply by speaking or writing, we w…
Google Research(谷歌研究院);University of California, Berkeley(加利福尼亚大学伯克利分校)
Reproducing the diverse and agile locomotion skills of animals has been a longstanding challenge in robotics. While manually-designed controllers have been able to emulate many complex behaviors, building such controllers involves a time-consuming and difficult development process, often requiring substantial expertise of the nuances of each skill. Reinforcement learning provides an appealing alternative for automating the manual effort involved in the development of controllers. However, designing learning objectives that elicit the desired behaviors from an agent can also require a great dea…
SkillMimic: Learning Basketball Interaction Skills from Demonstrations
Hong Kong University of Science and Technology(香港科技大学);Unitree Robotics(宇树机器人);Peking University Shenzhen Graduate School(北京大学深圳研究生院);Tsinghua University(清华大学);International Digital Economy Academy(国际数字经济学院);Tencent(腾讯);Carnegie Mellon University(卡内基梅隆大学)
Task Adaptation from Skills: Information Geometry, Disentanglement, and New Objectives for Unsupervised Reinforcement Learning
Eindhoven University of Technology(埃因霍温理工大学);University of Maryland, College Park(马里兰大学学院市分校);Ruhr University Bochum(波鸿鲁尔大学);Tencent Robotics X(腾讯机器人科技);University of Liverpool(利物浦大学)
University of Central Florida(中佛罗里达大学);Baidu Research(百度研究院);University of Arizona(亚利桑那大学)
In this paper, we study the problem of balancing effectiveness and efficiency in automated feature selection. Feature selection is a fundamental intelligence for machine learning and predictive analysis. After exploring many feature selection methods, we observe a computational dilemma: 1) traditional feature selection methods (e.g., mRMR) are mostly efficient, but difficult to identify the best subset; 2) the emerging reinforced feature selection methods automatically navigate feature space to explore the best subset, but are usually inefficient. Are automation and efficiency always apart fro…
Data-driven character animation based on motion capture can produce highly naturalistic behaviors and, when combined with physics simulation, can provide for natural procedural responses to physical perturbations, environmental changes, and morphological discrepancies. Motion capture remains the most popular source of motion data, but collecting mocap data typically requires heavily instrumented environments and actors. In this paper, we propose a method that enables physically simulated characters to learn skills from videos (SFV). Our approach, based on deep pose estimation and deep reinforc…
Unifying Goal-Conditioned RL and Unsupervised Skill Learning via Control-Maximization
Helmholtz Munich(海德堡大学慕尼黑分校);Max Planck Institute for Biological Cybernetics(生物 cybernetics 最大计划研究所);Princeton University(普林斯顿大学);University of Tübingen(图宾根大学)
Quality-Diversity (QD) algorithms are powerful exploration algorithms that allow robots to discover large repertoires of diverse and high-performing skills. However, QD algorithms are sample inefficient and require millions of evaluations. In this paper, we propose Dynamics-Aware Quality-Diversity (DA-QD), a framework to improve the sample efficiency of QD algorithms through the use of dynamics models. We also show how DA-QD can then be used for continual acquisition of new skill repertoires. To do so, we incrementally train a deep dynamics model from experience obtained when performing skill …
Imperial College London(帝国理工学院);University of Patras(帕特雷大学)
In real-world environments, robots need to be resilient to damages and robust to unforeseen scenarios. Quality-Diversity (QD) algorithms have been successfully used to make robots adapt to damages in seconds by leveraging a diverse set of learned skills. A high diversity of skills increases the chances of a robot to succeed at overcoming new situations since there are more potential alternatives to solve a new task.However, finding and storing a large behavioural diversity of multiple skills often leads to an increase in computational complexity. Furthermore, robot planning in a large skill sp…
University of Oxford(牛津大学);Beihang University(北京航空航天大学);Hebei University of Technology(河北工业大学)
Hierarchical reinforcement learning (HRL) has recently shown promising advances on speeding up learning, improving the exploration, and discovering intertask transferable skills. Most recent works focus on HRL with two levels, i.e., a master policy manipulates subpolicies, which in turn manipulate primitive actions. However, HRL with multiple levels is usually needed in many real-world scenarios, whose ultimate goals are highly abstract, while their actions are very primitive. Therefore, in this paper, we propose a diversity-driven extensible HRL (DEHRL), where an extensible and scalable frame…
Imperial College London(伦敦帝国理工学院);University of Patras(帕特雷大学)
Adaptation capabilities, like damage recovery, are crucial for the deployment of robots in complex environments. Several works have demonstrated that using repertoires of pre-trained skills can enable robots to adapt to unforeseen mechanical damages in a few minutes. These adaptation capabilities are directly linked to the behavioural diversity in the repertoire. The more alternatives the robot has to execute a skill, the better are the chances that it can adapt to a new situation. However, solving complex tasks, like maze navigation, usually requires multiple different skills. Finding a large…
DIDI: Diffusion-Guided Diversity for Offline Behavioral Generation
School of Engineering, Westlake University(西湖大学工程学院);Zhejiang University(浙江大学);Institute of Advanced Technology, Westlake Institute for Advanced Study(西湖高等研究院先进技术研究所)