We have recently seen tremendous progress in neural rendering (NR) advances, i.e., NeRF, for photo-real free-view synthesis. Yet, as a local technique based on a single computer/GPU, even the best-engineered Instant-NGP or i-NGP cannot reach real-time performance when rendering at a high resolution, and often requires huge local computing resources. In this paper, we resort to cloud rendering and present NEPHELE, a neural platform for highly realistic cloud radiance rendering. In stark contrast with existing NR approaches, our NEPHELE allows for more powerful rendering capabilities by combining multiple remote GPUs and facilitates collaboration by allowing multiple people to view the same NeRF scene simultaneously. We introduce i-NOLF to employ opacity light fields for ultra-fast neural radiance rendering in a one-query-per-ray manner. We further resemble the Lumigraph with geometry proxies for fast ray querying and subsequently employ a small MLP to model the local opacity lumishperes for high-quality rendering. We also adopt Perfect Spatial Hashing in i-NOLF to enhance cache coherence. As a result, our i-NOLF achieves an order of magnitude performance gain in terms of efficiency than i-NGP, especially for the multi-user multi-viewpoint setting under cloud rendering scenarios. We further tailor a task scheduler accompanied by our i-NOLF representation and demonstrate the advance of our methodological design through a comprehensive cloud platform, consisting of a series of cooperated modules, i.e., render farms, task assigner, frame composer, and detailed streaming strategies. Using such a cloud platform compatible with neural rendering, we further showcase the capabilities of our cloud radiance rendering through a series of applications, ranging from cloud VR/AR rendering.
Technical University of Munich(慕尼黑工业大学);Meta Reality Labs Zurich(Meta苏黎世现实实验室)
We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the d…
Carnegie Mellon University(卡内基梅隆大学);Facebook AI Research(Facebook人工智能研究院);Facebook Reality Labs(Facebook现实实验室)
Photorealistic rendering of dynamic humans is an important ability for telepresence systems, virtual shopping, synthetic data generation, and more. Recently, neural rendering methods, which combine techniques from computer graphics and machine learning, have created high-fidelity models of humans and objects. Some of these methods do not produce results with high-enough fidelity for driveable human models (Neural Volumes) whereas others have extremely long rendering times (NeRF). We propose a novel compositional 3D representation that combines the best of previous methods to produce both highe…
University of Washington(华盛顿大学);Facebook Reality Labs Research(Facebook现实实验室研究部)
We present STaR, a novel method that performs Self-supervised Tracking and Reconstruction of dynamic scenes with rigid motion from multi-view RGB videos without any manual annotation. Recent work has shown that neural networks are surprisingly effective at the task of compressing many views of a scene into a learned function which maps from a viewing ray to an observed radiance value via volume rendering. Unfortunately, these methods lose all their predictive power once any object in the scene has moved. In this work, we explicitly model rigid motion of objects in the context of neural represe…
The Chinese University of Hong Kong(香港中文大学);SenseTime(商汤科技);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Nanyang Technological University(南洋理工大学)
The advent of generative radiance fields has significantly promoted the development of 3D-aware image synthesis. The cumulative rendering process in radiance fields makes training these generative models much easier since gradients are distributed over the entire volume, but leads to diffused object surfaces. In the meantime, compared to radiance fields occupancy representations could inherently ensure deterministic surfaces. However, if we directly apply occupancy representations to generative models, during training they will only receive sparse gradients located on object surfaces and event…
Recent work on Neural Radiance Fields (NeRF) showed how neural networks can be used to encode complex 3D environments that can be rendered photorealistically from novel viewpoints. Rendering these images is very computationally demanding and recent improvements are still a long way from enabling interactive rates, even on high-end hardware. Motivated by scenarios on mobile and mixed reality devices, we propose FastNeRF, the first NeRF-based system capable of rendering high fidelity photorealistic images at 200Hz on a high-end consumer GPU. The core of our method is a graphics-inspired factoriz…
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
Beijing University of Posts and Telecommunications(北京邮电大学);State Key Laboratory of Networking and Switching Technology, Beijing University of Posts and Telecommunications(北京邮电大学 网络与交换技术国家重点实验室);State Key Laboratory of Information Photonics and Optical Communications, Beijing University of Posts and Telecommunications(北京邮电大学 信息光子学与光通信国家重点实验室)
Reconstructing an object's geometry and appearance from multiple images, also known as inverse rendering, is a fundamental problem in computer graphics and vision. Inverse rendering is inherently ill-posed because the captured image is an intricate function of unknown lighting conditions, material properties and scene geometry. Recent progress in representing scene properties as coordinate-based neural networks have facilitated neural inverse rendering resulting in impressive geometry reconstruction and novel-view synthesis. Our key insight is that polarization is a useful cue for neural inver…
University of Tübingen(图宾根大学);Tübingen AI Center(图宾根人工智能中心);Google Research(谷歌研究院)
Neural radiance fields enable state-of-the-art photorealistic view synthesis. However, existing radiance field representations are either too compute-intensive for real-time rendering or require too much memory to scale to large scenes. We present a Memory-Efficient Radiance Field (MERF) representation that achieves real-time rendering of large-scale scenes in a browser. MERF reduces the memory consumption of prior sparse volumetric radiance fields using a combination of a sparse feature grid and high-resolution 2D feature planes. To support large-scale unbounded scenes, we introduce a novel c…
Graz University of Technology(格拉茨技术大学);Reality Labs Research(现实实验室研究部门)
Novel view synthesis has recently been revolutionized by learning neural radiance fields directly from sparse observations. However, rendering images with this new paradigm is slow due to the fact that an accurate quadrature of the volume rendering equation requires a large number of samples for each ray. Previous work has mainly focused on speeding up the network evaluations that are associated with each sample point, e.g., via caching of radiance values into explicit spatial data structures, but this comes at the expense of model compactness. In this paper, we propose a novel dual-network ar…
UC Berkeley(加州大学伯克利分校);USC Institute for Creative Technologies(南加州大学创意技术研究所);Pinscreen
We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method can render 800x800 images at more than 150 FPS, which is over 3000 times faster than conventional NeRFs. We do so without sacrificing quality while preserving the ability of NeRFs to perform free-viewpoint rendering of scenes with arbitrary geometry and view-dependent effects. Real-time performance is achieved by pre-tabulating the NeRF into a PlenOctree. In order to preserve view-dependent effects such as speculariti…
The rendering procedure used by neural radiance fields (NeRF) samples a scene with a single ray per pixel and may therefore produce renderings that are excessively blurred or aliased when training or testing images observe scene content at different resolutions. The straightforward solution of supersampling by rendering with multiple rays per pixel is impractical for NeRF, because rendering each ray requires querying a multilayer perceptron hundreds of times. Our solution, which we call "mip-NeRF" (a la "mipmap"), extends NeRF to represent the scene at a continuously-valued scale. By efficient…
University of California, San Diego(加州大学圣地亚哥分校);Adobe Research(Adobe研究院)
While NeRF has shown great success for neural reconstruction and rendering, its limited MLP capacity and long per-scene optimization times make it challenging to model large-scale indoor scenes. In contrast, classical 3D reconstruction methods can handle large-scale scenes but do not produce realistic renderings. We propose NeRFusion, a method that combines the advantages of NeRF and TSDF-based fusion techniques to achieve efficient large-scale reconstruction and photo-realistic rendering. We process the input image sequence to predict per-frame local radiance fields via direct network inferen…
Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can be achieved with smart data structures, e.g., PlenOctree. In this paper, we present a novel Fourier PlenOctree (FPO) technique to tackle efficient neural modeling and real-time rendering of dynamic scenes captured under the free-view video (FVV) setting. The key idea in our FPO is a novel combination of generalized NeRF, PlenOctree representation, volumetric fusion and Fourier transform. To accelerate FPO constructi…
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);KAIST(韩国科学技术院);Adobe Research(Adobe 研究院)
In this paper, we aim at synthesizing a free-viewpoint video of an arbitrary human performance using sparse multi-view cameras. Recently, several works have addressed this problem by learning person-specific neural radiance fields (NeRF) to capture the appearance of a particular human. In parallel, some work proposed to use pixel-aligned features to generalize radiance fields to arbitrary new scenes and objects. Adopting such generalization approaches to humans, however, is highly challenging due to the heavy occlusions and dynamic articulations of body parts. To tackle this, we propose Neural…
Huazhong University of Science & Technology(华中科技大学)
Rendering moving human bodies at free viewpoints only from a monocular video is quite a challenging problem. The information is too sparse to model complicated human body structures and motions from both view and pose dimensions. Neural radiance fields (NeRF) have shown great power in novel view synthesis and have been applied to human body rendering. However, most current NeRF-based methods bear huge costs for both training and rendering, which impedes the wide applications in real-life scenarios. In this paper, we propose a rendering framework that can learn moving human body structures extr…
Rendering realistic images with global illumination is a computationally demanding task and often requires dedicated hardware for feasible runtime. Recent research uses Deep Neural Networks to predict indirect lighting on image level, but such methods are commonly limited to diffuse materials and require training on each scene.We present Deep Radiance Caching (DRC), an efficient variant of Radiance Caching utilizing Convolutional Autoencoders for rendering global illumination. DRC employs a denoising neural network with Radiance Caching to support a wide range of material types, without the re…
Neural volumetric representations such as Neural Radiance Fields (NeRF) have emerged as a compelling technique for learning to represent 3D scenes from images with the goal of rendering photorealistic images of the scene from unobserved viewpoints. However, NeRF's computational requirements are prohibitive for real-time applications: rendering views from a trained NeRF requires querying a multilayer perceptron (MLP) hundreds of times per ray. We present a method to train a NeRF, then precompute and store (i.e. "bake") it as a novel representation called a Sparse Neural Radiance Grid (SNeRG) th…
CeRF: Convolutional Neural Radiance Fields for New View Synthesis with Derivatives of Ray Modeling
School of Computer Science and Technology, East China Normal University(华东师范大学计算机科学与技术学院);School of Data Science and Engineering, East China Normal University(华东师范大学数据科学与工程学院)
We present a method for composing photorealistic scenes from captured images of objects. Our work builds upon neural radiance fields (NeRFs), which implicitly model the volumetric density and directionally-emitted radiance of a scene. While NeRFs synthesize realistic pictures, they only model static scenes and are closely tied to specific imaging conditions. This property makes NeRFs hard to generalize to new scenarios, including new lighting or new arrangements of objects. Instead of learning a scene radiance field as a NeRF does, we propose to learn object-centric neural scattering functions…
UC Berkeley(加州大学伯克利分校);Google Research(谷歌研究院);UC San Diego(加州大学圣迭戈分校)
We present a method that achieves state-of-the-art results for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views. Our algorithm represents a scene using a fully-connected (non-convolutional) deep network, whose input is a single continuous 5D coordinate (spatial location $(x,y,z)$ and viewing direction $(θ, ϕ)$) and whose output is the volume density and view-dependent emitted radiance at that spatial location. We synthesize views by querying 5D coordinates along camera rays and use classic volume rende…
ShanghaiTech University(上海科技大学);Huazhong University of Science and Technology(华中科技大学);DGene;Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心)
Recent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training. They are hence largely limited to static models as training each frame is infeasible. We present HumanNeRF - a generalizable neural representation - for high-fidelity free-view synthesis of dynamic humans. Analogous to how IBRNet assists NeRF by avoiding per-scene training, HumanNeRF employs an aggregated pixel-alignment feature across multi-view inputs along with a pose embedded non-rigid deformation field for tackling dynamic motions. The raw HumanN…
UC San Diego(加州大学圣迭戈分校);University of Oxford(牛津大学);The Hong Kong Polytechnic University(香港理工大学)
We present a simple yet powerful neural network that implicitly represents and renders 3D objects and scenes only from 2D observations. The network models 3D geometries as a general radiance field, which takes a set of 2D images with camera poses and intrinsics as input, constructs an internal representation for each point of the 3D space, and then renders the corresponding appearance and geometry of that point viewed from an arbitrary position. The key to our approach is to learn local features for each pixel in 2D images and to then project these features to 3D points, thus yielding general …
HUST(华中科技大学);Huawei Inc.(华为公司);Technical University of Munich(慕尼黑工业大学)
Neural radiance fields (NeRF) have shown great success in modeling 3D scenes and synthesizing novel-view images. However, most previous NeRF methods take much time to optimize one single scene. Explicit data structures, e.g. voxel features, show great potential to accelerate the training process. However, voxel features face two big challenges to be applied to dynamic scenes, i.e. modeling temporal information and capturing different scales of point motions. We propose a radiance field framework by representing scenes with time-aware voxel features, named as TiNeuVox. A tiny coordinate deforma…
Universidad de Zaragoza(萨拉戈萨大学);I3A(I3A研究所);Università della Svizzera Italiana(瑞士意大利语区大学)
We propose an efficient method for rendering complex luminaires using a high-quality octree-based representation of the luminaire emission. Complex luminaires are a particularly challenging problem in rendering, due to their caustic light paths inside the luminaire. We reduce the geometric complexity of luminaires by using a simple proxy geometry and encode the visually-complex emitted light field by using a neural radiance field. We tackle the multiple challenges of using NeRFs for representing luminaires, including their high dynamic range, high-frequency content and null-emission areas, by …