Recent neural talking radiance field methods have shown great success in photorealistic audio-driven talking face synthesis. In this paper, we propose a novel interactive framework that utilizes human instructions to edit such implicit neural representations to achieve real-time personalized talking face generation. Given a short speech video, we first build an efficient talking radiance field, and then apply the latest conditional diffusion model for image editing based on the given instructions and guiding implicit representation optimization towards the editing target. To ensure audio-lip synchronization during the editing process, we propose an iterative dataset updating strategy and utilize a lip-edge loss to constrain changes in the lip region. We also introduce a lightweight refinement network for complementing image details and achieving controllable detail generation in the final rendered image. Our method also enables real-time rendering at up to 30FPS on consumer hardware. Multiple metrics and user verification show that our approach provides a significant improvement in rendering quality compared to state-of-the-art methods.
While recent advances in deep neural networks have made it possible to render high-quality images, generating photo-realistic and personalized talking head remains challenging. With given audio, the key to tackling this task is synchronizing lip movement and simultaneously generating personalized attributes like head movement and eye blink. In this work, we observe that the input audio is highly correlated to lip motion while less correlated to other personalized attributes (e.g., head movements). Inspired by this, we propose a novel framework based on neural radiance field to pursue high-fide…
Renmin University of China(中国人民大学);Beijing University of Posts and Telecommunications(北京邮电大学);Psyche AI Inc.(Psyche AI公司);Chinese Academy of Sciences(中国科学院);Tsinghua University(清华大学)
Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. Traditional Generative Adversarial Networks (GAN) struggle to maintain consistent facial identity, while Neural Radiance Fields (NeRF) methods, although they can address this issue, often produce mismatched lip movements, inadequate facial expressions, and unstable head poses. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, …
Advancing Talking Head Generation: A Comprehensive Survey of Multi-Modal Methodologies, Datasets, Evaluation Metrics, and Loss Functions
Engineering Sciences, Homi Bhabha National Institute Training School Complex(工程科学,霍米·巴赫瓦全国研究所培训学校);Computer and Informatics Group, VECC 1/AF(计算机与信息组,VECC 1/AF)
Peking University(北京大学);The University of Sydney(悉尼大学);Baidu Inc.(百度公司)
While dynamic Neural Radiance Fields (NeRF) have shown success in high-fidelity 3D modeling of talking portraits, the slow training and inference speed severely obstruct their potential usage. In this paper, we propose an efficient NeRF-based framework that enables real-time synthesizing of talking portraits and faster convergence by leveraging the recent success of grid-based NeRF. Our key insight is to decompose the inherently high-dimensional talking portrait representation into three low-dimensional feature grids. Specifically, a Decomposed Audio-spatial Encoding Module models the dynamic …
Tsinghua University(清华大学);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心);PhiGent Robotics(鉴智机器人)
Talking head synthesis is an emerging technology with wide applications in film dubbing, virtual avatars and online education. Recent NeRF-based methods generate more natural talking videos, as they better capture the 3D structural information of faces. However, a specific model needs to be trained for each identity with a large dataset. In this paper, we propose Dynamic Facial Radiance Fields (DFRF) for few-shot talking head synthesis, which can rapidly generalize to an unseen identity with few training data. Different from the existing NeRF-based methods which directly encode the 3D geometry…
University of Science and Technology of China(中国科学技术大学);Beijing Dilusense Technology Corporation(北京谛听视界科技有限公司);Zhejiang University(浙江大学);Tsinghua University(清华大学)
Generating high-fidelity talking head video by fitting with the input audio sequence is a challenging problem that receives considerable attentions recently. In this paper, we address this problem with the aid of neural scene representation networks. Our method is completely different from existing methods that rely on intermediate representations like 2D landmarks or 3D face models to bridge the gap between audio input and video output. Specifically, the feature of input audio signal is directly fed into a conditional implicit function to generate a dynamic neural radiance field, from which a…
S^3D-NeRF: Single-Shot Speech-Driven Neural Radiance Field for High Fidelity Talking Head Synthesis
School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Alibaba Group(阿里巴巴集团)
Audio-Driven Talking Face Generation with Blink Embedding and Hash Grid Landmarks Encoding
Department of Control Science and Engineering, University of Shanghai for Science and Technology(控制科学与工程系,上海科学技术大学);School of Psychology and Neuroscience, University of Glasgow(心理学与神经科学学院,格拉斯哥大学)
AE-NeRF: Audio Enhanced Neural Radiance Field for Few Shot Talking Head Synthesis
University of Chinese Academy of Sciences(中国科学院大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Alibaba Group(阿里巴巴集团);Nanjing University(南京大学)
TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting
Beihang University(北京航空航天大学);Institute of Semiconductors, Chinese Academy of Sciences(中国科学院半导体研究所);Griffith University(格里菲斯大学);RIKEN AIP(理化学研究所人工智能项目);The University of Tokyo(东京大学)
Generating photo-realistic video portrait with arbitrary speech audio is a crucial problem in film-making and virtual reality. Recently, several works explore the usage of neural radiance field in this task to improve 3D realness and image fidelity. However, the generalizability of previous NeRF-based methods to out-of-domain audio is limited by the small scale of training data. In this work, we propose GeneFace, a generalized and high-fidelity NeRF-based talking face generation method, which can generate natural results corresponding to various out-of-domain audio. Specifically, we learn a va…
EmoGene: Audio-Driven Emotional 3D Talking-Head Generation
Khoury College of Computer Science, Northeastern University, USA(东北大学Khoury计算机科学学院);Department of Electrical and Computer Engineering, Northeastern University, USA(东北大学电气与计算机工程系)
Technical University of Munich(慕尼黑工业大学);Facebook Reality Labs(Facebook现实实验室)
We present dynamic neural radiance fields for modeling the appearance and dynamics of a human face. Digitally modeling and reconstructing a talking human is a key building-block for a variety of applications. Especially, for telepresence applications in AR or VR, a faithful reproduction of the appearance including novel viewpoints or head-poses is required. In contrast to state-of-the-art approaches that model the geometry and material properties explicitly, or are purely image-based, we introduce an implicit representation of the head based on scene representation networks. To handle the dyna…
ChatGPT is attracting a cross-field interest as it provides a language interface with remarkable conversational competency and reasoning capabilities across many domains. However, since ChatGPT is trained with languages, it is currently not capable of processing or generating images from the visual world. At the same time, Visual Foundation Models, such as Visual Transformers or Stable Diffusion, although showing great visual understanding and generation capabilities, they are only experts on specific tasks with one-round fixed inputs and outputs. To this end, We build a system called \textbf{…
Generative AI meets 3D: A Survey on Text-to-3D in AIGC Era
KAIST(韩国科学技术院);Kyung Hee University(庆熙大学);Hong Kong Polytechnic University(香港理工大学);State University of New York, Korea(韩国州立大学纽约分校);University of Electronic Science and Technology, China(电子科技大学)
本文综述 AIGC 时代的文本生成 3D 研究,系统梳理 3D 表示、核心技术、基线、研究方向、应用场景及未来发展议程。
Lookahead Exploration with Neural Radiance Representation for Continuous Vision-Language Navigation
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);University of Wisconsin(威斯康星大学);Indiana University(印第安纳大学)