Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Amsterdam(阿姆斯特丹大学);Beijing Institute of General Artificial Intelligence(北京通用人工智能研究院)
Yixin Chen, Sai Kumar Dwivedi, Michael J. Black, Dimitrios Tzionas
Humans constantly contact objects to move and perform tasks. Thus, detecting human-object contact is important for building human-centered artificial intelligence. However, there exists no robust method to detect contact between the body and the scene from an image, and there exists no dataset to learn such a detector. We fill this gap with HOT ("Human-Object conTact"), a new dataset of human-object contacts for images. To build HOT, we use two data sources: (1) We use the PROX dataset of 3D human meshes moving in 3D scenes, and automatically annotate 2D image areas for contact via 3D mesh proximity and projection. (2) We use the V-COCO, HAKE and Watch-n-Patch datasets, and ask trained annotators to draw polygons for the 2D image areas where contact takes place. We also annotate the involved body part of the human body. We use our HOT dataset to train a new contact detector, which takes a single color image as input, and outputs 2D contact heatmaps as well as the body-part labels that are in contact. This is a new and challenging task that extends current foot-ground or hand-object contact detectors to the full generality of the whole body. The detector uses a part-attention branch to guide contact estimation through the context of the surrounding body parts and scene. We evaluate our detector extensively, and quantitative results show that our model outperforms baselines, and that all components contribute to better performance. Results on images from an online repository show reasonable detections and generalizability.
We investigate a new problem of detecting hands and recognizing their physical contact state in unconstrained conditions. This is a challenging inference task given the need to reason beyond the local appearance of hands. The lack of training annotations indicating which object or parts of an object the hand is in contact with further complicates the task. We propose a novel convolutional network based on Mask-RCNN that can jointly learn to localize hands and predict their physical contact to address this problem. The network uses outputs from another object detector to obtain locations of obj…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Middlebury College(明德学院)
Inferring human-scene contact (HSC) is the first step toward understanding how humans interact with their surroundings. While detecting 2D human-object interaction (HOI) and reconstructing 3D human pose and shape (HPS) have enjoyed significant progress, reasoning about 3D human-scene contact from a single image is still challenging. Existing HSC detection methods consider only a few types of predefined contact, often reduce body and scene to a small number of primitives, and even overlook image evidence. To predict human-scene contact from a single image, we address the limitations above from …
Australian National University(澳大利亚国立大学);EPFL(洛桑联邦理工学院);ClearSpace
In this paper, we tackle the task of scene-aware 3D human motion forecasting, which consists of predicting future human poses given a 3D scene and a past human motion. A key challenge of this task is to ensure consistency between the human and the scene, accounting for human-scene interactions. Previous attempts to do so model such interactions only implicitly, and thus tend to produce artifacts such as "ghost motion" because of the lack of explicit constraints between the local poses and the global motion. Here, by contrast, we propose to explicitly model the human-scene contacts. To this end…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zürich(苏黎世联邦理工学院)
People touch their face 23 times an hour, they cross their arms and legs, put their hands on their hips, etc. While many images of people contain some form of self-contact, current 3D human pose and shape (HPS) regression methods typically fail to estimate this contact. To address this, we develop new datasets and methods that significantly improve human pose estimation with self-contact. First, we create a dataset of 3D Contact Poses (3DCP) containing SMPL-X bodies fit to 3D scans as well as poses from AMASS, which we refine to ensure good contact. Second, we leverage this to create the Mimic…
University of Michigan(密歇根大学);Johns Hopkins University(约翰斯·霍普金斯大学)
Hands are the central means by which humans manipulate their world and being able to reliably extract hand state information from Internet videos of humans engaged in their hands has the potential to pave the way to systems that can learn from petabytes of video data. This paper proposes steps towards this by inferring a rich representation of hands engaged in interaction method that includes: hand location, side, contact state, and a box around the object in contact. To support this effort, we gather a large-scale dataset of hands in contact with objects consisting of 131 days of footage as w…
While predicting robot grasps with parallel jaw grippers have been well studied and widely applied in robot manipulation tasks, the study on natural human grasp generation with a multi-finger hand remains a very challenging problem. In this paper, we propose to generate human grasps given a 3D object in the world. Our key observation is that it is crucial to model the consistency between the hand contact points and object contact regions. That is, we encourage the prior hand contact points to be close to the object surface and the object common contact regions to be touched by the hand at the …
Shape based classification is one of the most challenging tasks in the field of computer vision. Shapes play a vital role in object recognition. The basic shapes in an image can occur in varying scale, position and orientation. And specially when detecting human, the task becomes more challenging owing to the largely varying size, shape, posture and clothing of human. So, in our work we detect human, based on the head-shoulder shape as it is the most unvarying part of human body. Here, firstly a new and a novel equation named as the Omega Equation that describes the shape of human head-shoulde…
Peking University(北京大学);Peng Cheng Laboratory(鹏城实验室);University of Technology Sydney(悉尼科技大学)
Since detecting and recognizing individual human or object are not adequate to understand the visual world, learning how humans interact with surrounding objects becomes a core technology. However, convolution operations are weak in depicting visual interactions between the instances since they only build blocks that process one local neighborhood at a time. To address this problem, we learn from human perception in observing HOIs to introduce a two-stage trainable reasoning mechanism, referred to as GID block. GID block breaks through the local neighborhoods and captures long-range dependency…
We present an approach for detecting human-object interactions (HOIs) in images, based on the idea that humans interact with functionally similar objects in a similar manner. The proposed model is simple and efficiently uses the data, visual features of the human, relative spatial orientation of the human and the object, and the knowledge that functionally similar objects take part in similar interactions with humans. We provide extensive experimental validation for our approach and demonstrate state-of-the-art results for HOI detection. On the HICO-Det dataset our method achieves a gain of ov…
Facebook AI Research (FAIR)(Facebook人工智能研究院(FAIR))
To understand the visual world, a machine must not only recognize individual object instances but also how they interact. Humans are often at the center of such interactions and detecting human-object interactions is an important practical and scientific problem. In this paper, we address the task of detecting <human, verb, object> triplets in challenging everyday photos. We propose a novel model that is driven by a human-centric approach. Our hypothesis is that the appearance of a person -- their pose, clothing, action -- is a powerful cue for localizing the objects they are interacting with.…
Human detection has witnessed impressive progress in recent years. However, the occlusion issue of detecting human in highly crowded environments is far from solved. To make matters worse, crowd scenarios are still under-represented in current human detection benchmarks. In this paper, we introduce a new dataset, called CrowdHuman, to better evaluate detectors in crowd scenarios. The CrowdHuman dataset is large, rich-annotated and contains high diversity. There are a total of $470K$ human instances from the train and validation subsets, and $~22.6$ persons per image, with various kinds of occl…
Institute of Mathematics of the Romanian Academy(罗马尼亚科学院数学研究所);Lund University(隆德大学)
Monocular estimation of three dimensional human self-contact is fundamental for detailed scene analysis including body language understanding and behaviour modeling. Existing 3d reconstruction methods do not focus on body regions in self-contact and consequently recover configurations that are either far from each other or self-intersecting, when they should just touch. This leads to perceptually incorrect estimates and limits impact in those very fine-grained analysis domains where detailed 3d models are expected to play an important role. To address such challenges we detect self-contact and…
University of Tübingen(蒂宾根大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Electronic Arts(美国艺电公司);University of Edinburgh(爱丁堡大学)
Humans interact with an object in many different ways by making contact at different locations, creating a highly complex motion space that can be difficult to learn, particularly when synthesizing such human interactions in a controllable manner. Existing works on synthesizing human scene interaction focus on the high-level control of action but do not consider the fine-grained control of motion. In this work, we study the problem of synthesizing scene interactions conditioned on different contact positions on the object. As a testbed to investigate this new problem, we focus on human-chair i…
Université Paris-Saclay(巴黎萨克雷大学);CEA(法国原子能和替代能源委员会);List(利斯特研究所);Vision Lab(视觉实验室);ThereSIS(特里斯研究所);Thales SIX GTS(泰雷兹六世全球技术解决方案公司)
Detecting human interactions is crucial for human behavior analysis. Many methods have been proposed to deal with Human-to-Object Interaction (HOI) detection, i.e., detecting in an image which person and object interact together and classifying the type of interaction. However, Human-to-Human Interactions, such as social and violent interactions, are generally not considered in available HOI training datasets. As we think these types of interactions cannot be ignored and decorrelated from HOI when analyzing human behavior, we propose a new interaction dataset to deal with both types of human i…
In recent years, increasing deployment of face recognition technology in security-critical settings, such as border control or law enforcement, has led to considerable interest in the vulnerability of face recognition systems to attacks utilising legitimate documents, which are issued on the basis of digitally manipulated face images. As automated manipulation and attack detection remains a challenging task, conventional processes with human inspectors performing identity verification remain indispensable. These circumstances merit a closer investigation of human capabilities in detecting mani…
ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
High fidelity digital 3D environments have been proposed in recent years, however, it remains extremely challenging to automatically equip such environment with realistic human bodies. Existing work utilizes images, depth or semantic maps to represent the scene, and parametric human models to represent 3D bodies. While being straightforward, their generated human-scene interactions are often lack of naturalness and physical plausibility. Our key observation is that humans interact with the world through body-scene contact. To synthesize realistic human-scene interactions, it is essential to ef…
Existing deep models predict 2D and 3D kinematic poses from video that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetrating the ground and bodies leaning at extreme angles. In this paper, we present a physics-based method for inferring 3D human motion from video sequences that takes initial 2D and 3D pose estimates as input. We first estimate ground contact timings with a novel prediction network which is trained without hand-labeled data. A physics-based trajectory optimization then solves for a physically-plausible motion, based o…
AWS AI Labs(AWS人工智能实验室);University of California, Santa Barbara(加州大学圣巴巴拉分校)
We propose a novel one-stage Transformer-based semantic and spatial refined transformer (SSRT) to solve the Human-Object Interaction detection task, which requires to localize humans and objects, and predicts their interactions. Differently from previous Transformer-based HOI approaches, which mostly focus at improving the design of the decoder outputs for the final detection, SSRT introduces two new modules to help select the most relevant object-action pairs within an image and refine the queries' representation using rich semantic and spatial features. These enhancements lead to state-of-th…
Grasping and manipulating objects is an important human skill. Since hand-object contact is fundamental to grasping, capturing it can lead to important insights. However, observing contact through external sensors is challenging because of occlusion and the complexity of the human hand. We present ContactDB, a novel dataset of contact maps for household objects that captures the rich hand-object contact that occurs during grasping, enabled by use of a thermal camera. Participants in our study grasped 3D printed objects with a post-grasp functional intent. ContactDB includes 3750 3D meshes of 5…
PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image
University of Tübingen, Zuse School ELIZA(图宾根大学Zuse学校ELIZA);University of Tübingen, Tübingen AI Center(图宾根大学图宾根人工智能中心);University of Tübingen, Tübingen AI Center, MPI for Informatics, SIC(图宾根大学图宾根人工智能中心、马克斯·普朗克信息研究所、SIC)
Although the human visual system is surprisingly robust to extreme distortion when recognizing objects, most evaluations of computer object detection methods focus only on robustness to natural form deformations such as people's pose changes. To determine whether algorithms truly mirror the flexibility of human vision, they must be compared against human vision at its limits. For example, in Cubist abstract art, painted objects are distorted by object fragmentation and part-reorganization, to the point that human vision often fails to recognize them. In this paper, we evaluate existing object …
Contact pressure between the human body and its surroundings has important implications. For example, it plays a role in comfort, safety, posture, and health. We present a method that infers contact pressure between a human body and a mattress from a depth image. Specifically, we focus on using a depth image from a downward facing camera to infer pressure on a body at rest in bed occluded by bedding, which is directly applicable to the prevention of pressure injuries in healthcare. Our approach involves augmenting a real dataset with synthetic data generated via a soft-body physics simulation …
We present our three branch solutions for International Challenge on Activity Recognition at CVPR2019. This model seeks to fuse richer information of global video clip, short human attention and long-term human activity into a unified model. We have participated in two tasks: Task A, the Kinetics challenge and Task B, spatio-temporal action localization challenge. For Kinetics, we achieve 21.59% error rate. For the AVA challenge, our final model obtains 32.49% mAP on the test sets, which outperforms all submissions to the AVA challenge at CVPR 2018 for more than 10% mAP. As the future work, we…
Georgia Institute of Technology(佐治亚理工学院);Facebook Reality Labs Research(Facebook现实实验室研究);Intel Labs(英特尔实验室)
Physical contact between hands and objects plays a critical role in human grasps. We show that optimizing the pose of a hand to achieve expected contact with an object can improve hand poses inferred via image-based methods. Given a hand mesh and an object mesh, a deep model trained on ground truth contact data infers desirable contact across the surfaces of the meshes. Then, ContactOpt efficiently optimizes the pose of the hand to achieve desirable contact using a differentiable contact model. Notably, our contact model encourages mesh interpenetration to approximate deformable soft tissue in…
University of California, Santa Barbara(加利福尼亚大学圣巴巴拉分校);Zoox(祖克斯)
Comprehensive visual understanding requires detection frameworks that can effectively learn and utilize object interactions while analyzing objects individually. This is the main objective in Human-Object Interaction (HOI) detection task. In particular, relative spatial reasoning and structural connections between objects are essential cues for analyzing interactions, which is addressed by the proposed Visual-Spatial-Graph Network (VSGNet) architecture. VSGNet extracts visual features from the human-object pairs, refines the features with spatial configurations of the pair, and utilizes the st…
University of Bristol(布里斯托尔大学);Swansea University(斯旺西大学)
We address the problem of people detection in RGB-D data where we leverage depth information to develop a region-of-interest (ROI) selection method that provides proposals to two color and depth CNNs. To combine the detections produced by the two CNNs, we propose a novel fusion approach based on the characteristics of depth images. We also present a new depth-encoding scheme, which not only encodes depth images into three channels but also enhances the information for classification. We conduct experiments on a publicly available RGB-D people dataset and show that our approach outperforms the …
Grasping and manipulating objects is an important human skill. Since most objects are designed to be manipulated by human hands, anthropomorphic hands can enable richer human-robot interaction. Desirable grasps are not only stable, but also functional: they enable post-grasp actions with the object. However, functional grasp synthesis for high degree-of-freedom anthropomorphic hands from object shape alone is challenging because of the large optimization space. We present ContactGrasp, a framework for functional grasp synthesis from object shape and contact on the object surface. Contact can b…
GraphiContact: Pose-aware Human-Scene Robust Contact Perception for Interactive Systems
Tsinghua University, China(清华大学, 中国);XR System Application Research Center, Nanchang Research Institute, Zhejiang University, China(浙江大学南昌研究院XR系统应用研究中心, 中国);Beijing University of Posts and Telecommunications, China(北京邮电大学, 中国);University of Chinese Academy of Sciences, China(中国科学院大学, 中国);National University of Singapore, Singapore(新加坡国立大学, 新加坡)
The growing presence of devices carrying digital cameras, such as mobile phones and tablets, combined with ever improving internet networks have enabled ordinary citizens, victims of human rights abuse, and participants in armed conflicts, protests, and disaster situations to capture and share via social media networks images and videos of specific events. This paper discusses the potential of images in human rights context including the opportunities and challenges they present. This study demonstrates that real-world images have the capacity to contribute complementary data to operational hu…
Detecting suspicious activities in surveillance videos is a longstanding problem in real-time surveillance that leads to difficulties in detecting crimes. Hence, we propose a novel approach for detecting and summarizing suspicious activities in surveillance videos. We have also created ground truth summaries for the UCF-Crime video dataset. We modify a pre-existing approach for this task by leveraging the Human-Object Interaction (HOI) model for the Visual features in the Bi-Modal Transformer. Further, we validate our approach against the existing state-of-the-art algorithms for the Dense Vide…
Magnetically controlled capsule endoscope (MCCE) is an emerging tool for the diagnosis of gastric diseases with the advantages of comfort, safety, and no anesthesia. In this paper, we develop algorithms to detect and measure human gastric peristalsis (contraction wave) using video sequences acquired by MCCE. We develop a spatial-temporal deep learning algorithm to detect gastric contraction waves and measure human gastric peristalsis periods. The quality of MCCE video sequences is prone to camera motion. We design a camera motion detector (CMD) to process the MCCE video sequences, mitigating t…
A common problem in human-object interaction (HOI) detection task is that numerous HOI classes have only a small number of labeled examples, resulting in training sets with a long-tailed distribution. The lack of positive labels can lead to low classification accuracy for these classes. Towards addressing this issue, we observe that there exist natural correlations and anti-correlations among human-object interactions. In this paper, we model the correlations as action co-occurrence matrices and present techniques to learn these priors and leverage them for more effective training, especially …
The relative spatial layout of a human and an object is an important cue for determining how they interact. However, until now, spatial layout has been used just as side-information for detecting human-object interactions (HOIs). In this paper, we present a method for exploiting this spatial layout information for detecting HOIs in images. The proposed method consists of a layout module which primes a visual module to predict the type of interaction between a human and an object. The visual and layout modules share information through lateral connections at several stages. The model uses predi…
This paper introduces a motion retargeting method that preserves self-contacts and prevents interpenetration. Self-contacts, such as when hands touch each other or the torso or the head, are important attributes of human body language and dynamics, yet existing methods do not model or preserve these contacts. Likewise, interpenetration, such as a hand passing into the torso, are a typical artifact of motion estimation methods. The input to our method is a human motion sequence and a target skeleton and character geometry. The method identifies self-contacts and ground contacts in the input mot…