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arXiv 2302.09339cs.LGcs.AI
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通过认知风险寻求策略优化实现高效探索

Efficient Exploration via Epistemic-Risk-Seeking Policy Optimization

Google DeepMind(谷歌DeepMind)

Brendan O'Donoghue

AI总结:

针对深度强化学习的探索难题,提出由认知风险寻求效用导出的零和博弈乐观目标及无模型ERSAC算法,并结合离策略回放,在DeepSea和Atari上验证其高效探索优势。

摘要:

探索仍然是深度强化学习(RL)中的一项关键挑战。面对不确定性时的乐观原则是一种著名的启发式方法,在表格设置中具有理论保证,但如何最好地将该原则迁移到涉及在线随机梯度和深度网络函数逼近器的深度强化学习中,尚未得到充分理解。本文提出了一种新的、可微的乐观目标;对其进行优化后可得到一种可证明能高效探索的策略,即使在函数逼近条件下也具有保证。我们的新目标是一个零和两人博弈,源于赋予智能体认知风险寻求效用函数,该函数将不确定性转化为价值,并鼓励智能体探索不确定状态。我们证明该博弈的解最小化了遗憾的上界,其中每个“参与者”都试图最小化特定遗憾分解中的一个组成部分。我们推导出一种新的无模型算法,称为“认知风险寻求行动者-评论家”(ERSAC),它只是对该博弈应用同步随机梯度上升-下降。最后,我们讨论了一种纳入离策略数据的方法,并表明将风险寻求目标与回放数据相结合可在统计效率方面带来双重收益。我们以若干结果作结:使用该技术的深度RL智能体在具有挑战性的“DeepSea”环境上表现良好,即使相较于其他高效探索技术也显示出显著的性能提升,并且在Atari基准上也取得了改进的性能。

英文摘要:

Exploration remains a key challenge in deep reinforcement learning (RL). Optimism in the face of uncertainty is a well-known heuristic with theoretical guarantees in the tabular setting, but how best to translate the principle to deep reinforcement learning, which involves online stochastic gradients and deep network function approximators, is not fully understood. In this paper we propose a new, differentiable optimistic objective that when optimized yields a policy that provably explores efficiently, with guarantees even under function approximation. Our new objective is a zero-sum two-player game derived from endowing the agent with an epistemic-risk-seeking utility function, which converts uncertainty into value and encourages the agent to explore uncertain states. We show that the solution to this game minimizes an upper bound on the regret, with the 'players' each attempting to minimize one component of a particular regret decomposition. We derive a new model-free algorithm which we call 'epistemic-risk-seeking actor-critic' (ERSAC), which is simply an application of simultaneous stochastic gradient ascent-descent to the game. Finally, we discuss a recipe for incorporating off-policy data and show that combining the risk-seeking objective with replay data yields a double benefit in terms of statistical efficiency. We conclude with some results showing good performance of a deep RL agent using the technique on the challenging 'DeepSea' environment, showing significant performance improvements even over other efficient exploration techniques, as well as improved performance on the Atari benchmark.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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