Accurate diagnosis of propeller faults is crucial for ensuring the safe and efficient operation of quadrotors. Training a fault classifier using simulated data and deploying it on a real quadrotor is a cost-effective and safe approach. However, the simulation-to-reality gap often leads to poor performance of the classifier when applied in real flight. In this work, we propose a deep learning model that addresses this issue by utilizing newly identified features (NIF) as input and utilizing domain adaptation techniques to reduce the simulation-to-reality gap. In addition, we introduce an adjusted simulation model that generates training data that more accurately reflects the behavior of real quadrotors. The experimental results demonstrate that our proposed approach achieves an accuracy of 96\% in detecting propeller faults. To the best of our knowledge, this is the first reliable and efficient method for simulation-to-reality fault diagnosis of quadrotor propellers.
DDCNN: A Promising Tool for Simulation-To-Reality UAV Fault Diagnosis
College of Information Science and Technology, Eastern Institute of Technology(宁波东方理工大学信息科学与技术学院);National University of Singapore(新加坡国立大学);Temasek Laboratories, National University of Singapore(新加坡国立大学淡马锡实验室)
Malaria is a parasitic infection that poses a significant burden on global health. It kills one child every 30 seconds and over one million people annually. If diagnosed in a timely manner, however, most people can be effectively treated with antimalarial therapy. Several deaths due to malaria are byproducts of disparities in the social determinants of health; the current gold standard for diagnosing malaria requires microscopes, reagents, and other equipment that most patients of low socioeconomic brackets do not have access to. In this paper, we propose a convolutional neural network (CNN) a…
As the capability and complexity of UAVs continue to increase, the human-robot interface community has a responsibility to design better ways of specifying the complex 3D flight paths necessary for instructing them. Immersive interfaces, such as those afforded by virtual reality (VR), have several unique traits which may improve the user's ability to perceive and specify 3D information. These traits include stereoscopic depth cues which induce a sense of physical space as well as six degrees of freedom (DoF) natural head-pose and gesture interactions. This work introduces an open-source platfo…
Little innovation has been made to low-level attitude flight control used by uncrewed aerial vehicles (UAVs), which still predominantly uses the classical PID controller. In this work we introduce Neuroflight, the first open source neuro-flight controller firmware. We present our toolchain for training a neural network in simulation and compiling it to run on embedded hardware. Challenges faced jumping from simulation to reality are discussed along with our solutions. Our evaluation shows the neural network can execute at over 2.67kHz on an Arm Cortex-M7 processor and flight tests demonstrate …
Laboratoire Heudiasyc CNRS UMR 7253(Heudiasyc实验室(法国国家科学研究中心UMR 7253));Sorbonne Universités(索邦大学联盟);Université de Technologie de Compiègne(贡比涅技术大学)
Teleoperation of Unmanned Aerial Vehicles (UAVs) has recently become an noteworthly research topic in the field of human robot interaction. Each year, a variety of devices is being studied to design adapted interface for diverse purpose such as view taking, search and rescue operation or suveillance. New interfaces have to be precise, simple and intuitive even for complex path planning. Moreover, when teleoperation involves long distance control, user needs to get proper feedbacks and avoid motion sickness. In order to overcome all these challenges, a new interaction metaphor named DrEAM (Dron…
Skolkovo Institute of Science and Technology(斯科尔科沃科学技术学院)
WareVR is a novel human-robot interface based on a virtual reality (VR) application to interact with a heterogeneous robotic system for automated inventory management. We have created an interface to supervise an autonomous robot remotely from a secluded workstation in a warehouse that could benefit during the current pandemic COVID-19 since the stocktaking is a necessary and regular process in warehouses, which involves a group of people. The proposed interface allows regular warehouse workers without experience in robotics to control the heterogeneous robotic system consisting of an unmanned…
Skolkovo Institute of Science and Technology(斯科尔科沃科技学院)
We propose a novel concept of augmented reality (AR) human-drone interaction driven by RL-based swarm behavior to achieve intuitive and immersive control of a swarm formation of unmanned aerial vehicles. The DroneARchery system developed by us allows the user to quickly deploy a swarm of drones, generating flight paths simulating archery. The haptic interface LinkGlide delivers a tactile stimulus of the bowstring tension to the forearm to increase the precision of aiming. The swarm of released drones dynamically avoids collisions between each other, the drone following the user, and external o…
The University of New South Wales Canberra(新南威尔士大学堪培拉分校);CSIRO(联邦科学与工业研究组织)
A critical issue in evolutionary robotics is the transfer of controllers learned in simulation to reality. This is especially the case for small Unmanned Aerial Vehicles (UAVs), as the platforms are highly dynamic and susceptible to breakage. Previous approaches often require simulation models with a high level of accuracy, otherwise significant errors may arise when the well-designed controller is being deployed onto the targeted platform. Here we try to overcome the transfer problem from a different perspective, by designing a spiking neurocontroller which uses synaptic plasticity to cross t…
Beijing National Research Center for Information Science and Technology (BNRist)(北京国家信息科学技术研究中心(BNRist));Department of Computer Science and Technology, Tsinghua University(清华大学计算机科学与技术系)
In this paper, we propose a new pipeline of training a monocular UAV to fly a collision-free trajectory along the dense forest trail. As gathering high-precision images in the real world is expensive and the off-the-shelf dataset has some deficiencies, we collect a new dense forest trail dataset in a variety of simulated environment in Unreal Engine. Then we formulate visual perception of forests as a classification problem. A ResNet-18 model is trained to decide the moving direction frame by frame. To transfer the learned strategy to the real world, we construct a ResNet-18 adaptation model v…
Passive Fault Tolerance through Tension-to-Thrust Feed-Forward: Hybrid Input-to-State Stability for Decentralized Multi-UAV Slung-Load Transport under Abrupt Cable Severance