Toward infinite-scale 3D city synthesis, we propose a novel framework, InfiniCity, which constructs and renders an unconstrainedly large and 3D-grounded environment from random noises. InfiniCity decomposes the seemingly impractical task into three feasible modules, taking advantage of both 2D and 3D data. First, an infinite-pixel image synthesis module generates arbitrary-scale 2D maps from the bird's-eye view. Next, an octree-based voxel completion module lifts the generated 2D map to 3D octrees. Finally, a voxel-based neural rendering module texturizes the voxels and renders 2D images. InfiniCity can thus synthesize arbitrary-scale and traversable 3D city environments, and allow flexible and interactive editing from users. We quantitatively and qualitatively demonstrate the efficacy of the proposed framework. Project page: https://hubert0527.github.io/infinicity/
Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion
School of Computer Science, Peking University(北京大学计算机科学学院);Beihang University(北航);Southeast University(东南大学);ByteDance Seed(字节跳动种子);Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ)(广东省人工智能与数字经济实验室);Beijing Normal University(北京师范大学);Theta Labs(Theta实验室)
University of Tübingen(图宾根大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Semantic image synthesis enables control over unconditional image generation by allowing guidance on what is being generated. We conditionally synthesize the latent space from a vector quantized model (VQ-model) pre-trained to autoencode images. Instead of training an autoregressive Transformer on separately learned conditioning latents and image latents, we find that jointly learning the conditioning and image latents significantly improves the modeling capabilities of the Transformer model. While our jointly trained VQ-model achieves a similar reconstruction performance to a vanilla VQ-model…
We present an approach to predict future video frames given a sequence of continuous video frames in the past. Instead of synthesizing images directly, our approach is designed to understand the complex scene dynamics by decoupling the background scene and moving objects. The appearance of the scene components in the future is predicted by non-rigid deformation of the background and affine transformation of moving objects. The anticipated appearances are combined to create a reasonable video in the future. With this procedure, our method exhibits much less tearing or distortion artifact compar…
SCP-Diff: Spatial-Categorical Joint Prior for Diffusion Based Semantic Image Synthesis
Institute for AI Industry Research (AIR), Tsinghua University University of Chinese Academy of Sciences Mercedes-Benz Group China Ltd. Peking University \& Carnegie Mellon University ,\
College of Information Science and Engineering(信息科学与工程学院);Ocean University of China(中国海洋大学)
Semantic layouts based Image synthesizing, which has benefited from the success of Generative Adversarial Network (GAN), has drawn much attention in these days. How to enhance the synthesis image equality while keeping the stochasticity of the GAN is still a challenge. We propose a novel denoising framework to handle this problem. The overlapped objects generation is another challenging task when synthesizing images from a semantic layout to a realistic RGB photo. To overcome this deficiency, we include a one-hot semantic label map to force the generator paying more attention on the overlapped…
UrbanWorld2.0: A Multimodal Agentic Framework for Reality-Aligned 3D World Generation at City-Scale
College of AI, Tsinghua University(人工智能学院,清华大学);Shenzhen International Graduate School, Tsinghua University(深圳国际研究生院,清华大学);Department of Electronic Engineering, BNRist, Tsinghua University(电子工程系,北京研究院,清华大学)
Bosch Center for Artificial Intelligence(博世人工智能中心)
Despite data augmentation being a de facto technique for boosting the performance of deep neural networks, little attention has been paid to developing augmentation strategies for generative adversarial networks (GANs). To this end, we introduce a novel augmentation scheme designed specifically for GAN-based semantic image synthesis models. We propose to randomly warp object shapes in the semantic label maps used as an input to the generator. The local shape discrepancies between the warped and non-warped label maps and images enable the GAN to learn better the structural and geometric details…
Meta AI;LTCI, Télécom Paris, Institut Polytechnique de Paris(巴黎理工学院巴黎电信学院LTCI)
Generative image models have been extensively studied in recent years. In the unconditional setting, they model the marginal distribution from unlabelled images. To allow for more control, image synthesis can be conditioned on semantic segmentation maps that instruct the generator the position of objects in the image. While these two tasks are intimately related, they are generally studied in isolation. We propose OCO-GAN, for Optionally COnditioned GAN, which addresses both tasks in a unified manner, with a shared image synthesis network that can be conditioned either on semantic maps or dire…
Department of ECE and the Visual Narrative Initiative, North Carolina State University(北卡罗来纳州立大学电气与计算机工程系及视觉叙事研究所)
Image synthesis and image-to-image translation are two important generative learning tasks. Remarkable progress has been made by learning Generative Adversarial Networks (GANs)~\cite{goodfellow2014generative} and cycle-consistent GANs (CycleGANs)~\cite{zhu2017unpaired} respectively. This paper presents a method of learning Spatial Pyramid Attentive Pooling (SPAP) which is a novel architectural unit and can be easily integrated into both generators and discriminators in GANs and CycleGANs. The proposed SPAP integrates Atrous spatial pyramid~\cite{chen2018deeplab}, a proposed cascade attention m…
We introduce a data-driven approach for interactively synthesizing in-the-wild images from semantic label maps. Our approach is dramatically different from recent work in this space, in that we make use of no learning. Instead, our approach uses simple but classic tools for matching scene context, shapes, and parts to a stored library of exemplars. Though simple, this approach has several notable advantages over recent work: (1) because nothing is learned, it is not limited to specific training data distributions (such as cityscapes, facades, or faces); (2) it can synthesize arbitrarily high-r…
Heidelberg University(海德堡大学);University of Bath(巴斯大学);NVIDIA(英伟达)
We present SSOD, the first end-to-end analysis-by synthesis framework with controllable GANs for the task of self-supervised object detection. We use collections of real world images without bounding box annotations to learn to synthesize and detect objects. We leverage controllable GANs to synthesize images with pre-defined object properties and use them to train object detectors. We propose a tight end-to-end coupling of the synthesis and detection networks to optimally train our system. Finally, we also propose a method to optimally adapt SSOD to an intended target data without requiring la…
University of Central Florida(中佛罗里达大学);Microsoft Dynamics 365 AI Research(微软 Dynamics 365 AI 研究院)
We propose a new task towards more practical application for image generation - high-quality image synthesis from salient object layout. This new setting allows users to provide the layout of salient objects only (i.e., foreground bounding boxes and categories), and lets the model complete the drawing with an invented background and a matching foreground. Two main challenges spring from this new task: (i) how to generate fine-grained details and realistic textures without segmentation map input; and (ii) how to create a background and weave it seamlessly into standalone objects. To tackle this…
The Ohio State University(俄亥俄州立大学);Chongqing Changan Automobile Co Ltd(重庆长安汽车股份有限公司)
Driving simulators play a large role in developing and testing new intelligent vehicle systems. The visual fidelity of the simulation is critical for building vision-based algorithms and conducting human driver experiments. Low visual fidelity breaks immersion for human-in-the-loop driving experiments. Conventional computer graphics pipelines use detailed 3D models, meshes, textures, and rendering engines to generate 2D images from 3D scenes. These processes are labor-intensive, and they do not generate photorealistic imagery. Here we introduce a hybrid generative neural graphics pipeline for …
We present Block-NeRF, a variant of Neural Radiance Fields that can represent large-scale environments. Specifically, we demonstrate that when scaling NeRF to render city-scale scenes spanning multiple blocks, it is vital to decompose the scene into individually trained NeRFs. This decomposition decouples rendering time from scene size, enables rendering to scale to arbitrarily large environments, and allows per-block updates of the environment. We adopt several architectural changes to make NeRF robust to data captured over months under different environmental conditions. We add appearance em…