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arXiv 2301.09637cs.CVcs.AIcs.GRcs.LG

InfiniCity:无限尺度城市合成

InfiniCity: Infinite-Scale City Synthesis

UC Merced(加州大学默塞德分校);Snap Inc(Snap公司);Trento University(特伦托大学);Yonsei University(延世大学);Google Research(谷歌研究院)

Chieh Hubert Lin, Hsin-Ying Lee, Willi Menapace, Menglei Chai, Aliaksandr Siarohin, Ming-Hsuan Yang, Sergey Tulyakov

AI总结:

本文提出 InfiniCity 框架,通过无限像素地图生成、八叉树体素补全和神经渲染三模块,从随机噪声合成任意尺度、可穿行且可交互编辑的3D城市环境。

摘要:

面向无限尺度的3D城市合成,我们提出了一个名为 InfiniCity 的新颖框架,它能够从随机噪声构建并渲染一个不受约束的大型3D落地环境。InfiniCity 利用2D和3D数据,将这一看似不切实际的任务分解为三个可行模块。首先,无限像素图像合成模块从鸟瞰视角生成任意尺度的2D地图。接着,基于八叉树的体素补全模块将生成的2D地图提升为3D八叉树。最后,基于体素的神经渲染模块对体素进行纹理化并渲染2D图像。因此,InfiniCity 可以合成任意尺度且可穿行的3D城市环境,并允许用户进行灵活的交互式编辑。我们在定量和定性上证明了所提出框架的有效性。项目页面:https://hubert0527.github.io/infinicity/

英文摘要:

Toward infinite-scale 3D city synthesis, we propose a novel framework, InfiniCity, which constructs and renders an unconstrainedly large and 3D-grounded environment from random noises. InfiniCity decomposes the seemingly impractical task into three feasible modules, taking advantage of both 2D and 3D data. First, an infinite-pixel image synthesis module generates arbitrary-scale 2D maps from the bird's-eye view. Next, an octree-based voxel completion module lifts the generated 2D map to 3D octrees. Finally, a voxel-based neural rendering module texturizes the voxels and renders 2D images. InfiniCity can thus synthesize arbitrary-scale and traversable 3D city environments, and allow flexible and interactive editing from users. We quantitatively and qualitatively demonstrate the efficacy of the proposed framework. Project page: https://hubert0527.github.io/infinicity/

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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