While head-mounted displays (HMDs) for Virtual Reality (VR) have become widely available in the consumer market, they pose a considerable obstacle for a realistic face-to-face conversation in VR since HMDs hide a significant portion of the participants faces. Even with image streams from cameras directly attached to an HMD, stitching together a convincing image of an entire face remains a challenging task because of extreme capture angles and strong lens distortions due to a wide field of view. Compared to the long line of research in VR, reconstruction of faces hidden beneath an HMD is a very recent topic of research. While the current state-of-the-art solutions demonstrate photo-realistic 3D reconstruction results, they require high-cost laboratory equipment and large computational costs. We present an approach that focuses on low-cost hardware and can be used on a commodity gaming computer with a single GPU. We leverage the benefits of an end-to-end pipeline by means of Generative Adversarial Networks (GAN). Our GAN produces a frontal-facing 2.5D point cloud based on a training dataset captured with an RGBD camera. In our approach, the training process is offline, while the reconstruction runs in real-time. Our results show adequate reconstruction quality within the 'learned' expressions. Expressions not learned by the network produce artifacts and can trigger the Uncanny Valley effect.
Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments
University of Bonn(波恩大学);Delft University of Technology(代尔夫特理工大学)
Live video broadcasting normally requires a multitude of skills and expertise with domain knowledge to enable multi-camera productions. As the number of cameras keep increasing, directing a live sports broadcast has now become more complicated and challenging than ever before. The broadcast directors need to be much more concentrated, responsive, and knowledgeable, during the production. To relieve the directors from their intensive efforts, we develop an innovative automated sports broadcast directing system, called Smart Director, which aims at mimicking the typical human-in-the-loop broadca…
DRSM: efficient neural 4d decomposition for dynamic reconstruction in stationary monocular cameras
Xiamen University(厦门大学);National Institute for Data Science in Health and Medicine, Xiamen University(厦门大学健康与医学数据科学国家研究所);BNU-HKBU United International College(北京师范大学-香港浸会大学联合国际学院);The University of Texas at Dallas(德克萨斯大学达拉斯分校)
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
The video broadcasting industry has been growing significantly in the recent years, specially on delivering personalized contents to the end users. While video broadcasting has continued to grow beyond TV, video adverting has become a key marketing tool to deliver targeted messages directly to the audience. However, unfortunately for broadband TV, a key problem is that the TV commercials target the broad audience, therefore lacking user-specific and personalized ad contents. In this paper, we propose a deep edge-cloud ad-placement system, and briefly describe our methodologies and the architec…
EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering
MPI for Informatic, SIC \& VIA Research Center Saarbr \"u cken Germany;Google Mountain View USA;Google Z \"u rich Switzerland;MPI for Informatic \& VIA Research Center Saarbr \"u cken Germany;MPI for Informatic, SIC \& VIA Research Center;Google;MPI for Informatic \& VIA Research Center
Universidad Politécnica de Madrid(马德里理工大学);Universidad Autónoma de Madrid(马德里自治大学);Huawei Technologies Co., Ltd.(华为技术有限公司)
FVV Live is a novel end-to-end free-viewpoint video system, designed for low cost and real-time operation, based on off-the-shelf components. The system has been designed to yield high-quality free-viewpoint video using consumer-grade cameras and hardware, which enables low deployment costs and easy installation for immersive event-broadcasting or videoconferencing. The paper describes the architecture of the system, including acquisition and encoding of multiview plus depth data in several capture servers and virtual view synthesis on an edge server. All the blocks of the system have been des…
StreamDiffusion: A Pipeline-level Solution for Real-time Interactive Generation
UC Berkeley(伯克利大学);University of Tsukuba(筑波大学);International Christian University(国际基督教大学);Toyo University(东洋大学);Tokyo Institute of Technology(东京技术大学);Tohoku University(东北大学);MIT(麻省理工学院)
Time-Archival Camera Virtualization for Sports and Visual Performances
Spatial AI Lab, Visual Computing \& Computational Media (VCCM) Section;organization= College of Performance, Visualization;organization= Department of Electrical;organization= Department of Computer Science;organization= Texas A\&M University , city= College Station , state= Texas , country= USA
Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given the real-time constraint, these systems often suffer from artifacts in geometry and texture such as holes and noise in the final rendering, poor lighting, and low-resolution textures. We take the novel approach to augment such real-time performance capture systems with a deep architecture that takes a rendering from an arbitrary viewpoint, and jointly performs completion, super resolution, and denoising of the imager…
Space and Upper Atmosphere Research Commission(空间与高层大气研究委员会);University of Engineering and Technology, Lahore(拉合尔工程技术大学)
Digital images contain a lot of redundancies, therefore, compressions are applied to reduce the image size without the loss of reasonable image quality. The same become more prominent in the case of videos that contains image sequences and higher compression ratios are achieved in low throughput networks. Assessment of the quality of images in such scenarios becomes of particular interest. Subjective evaluation in most of the scenarios becomes infeasible so objective evaluation is preferred. Among the three objective quality measures, full-reference and reduced-reference methods require an ori…