FVV Live: A real-time free-viewpoint video system with consumer electronics hardware
Universidad Politécnica de Madrid(马德里理工大学);Universidad Autónoma de Madrid(马德里自治大学);Huawei Technologies Co., Ltd.(华为技术有限公司)
Pablo Carballeira, Carlos Carmona, César Díaz, Daniel Berjón, Daniel Corregidor, Julián Cabrera, Francisco Morán, Carmen Doblado, Sergio Arnaldo, María del Mar … 展开作者
Pablo Carballeira, Carlos Carmona, César Díaz, Daniel Berjón, Daniel Corregidor, Julián Cabrera, Francisco Morán, Carmen Doblado, Sergio Arnaldo, María del Mar Martín, Narciso García
FVV Live is a novel end-to-end free-viewpoint video system, designed for low cost and real-time operation, based on off-the-shelf components. The system has been designed to yield high-quality free-viewpoint video using consumer-grade cameras and hardware, which enables low deployment costs and easy installation for immersive event-broadcasting or videoconferencing.
The paper describes the architecture of the system, including acquisition and encoding of multiview plus depth data in several capture servers and virtual view synthesis on an edge server. All the blocks of the system have been designed to overcome the limitations imposed by hardware and network, which impact directly on the accuracy of depth data and thus on the quality of virtual view synthesis. The design of FVV Live allows for an arbitrary number of cameras and capture servers, and the results presented in this paper correspond to an implementation with nine stereo-based depth cameras.
FVV Live presents low motion-to-photon and end-to-end delays, which enables seamless free-viewpoint navigation and bilateral immersive communications. Moreover, the visual quality of FVV Live has been assessed through subjective assessment with satisfactory results, and additional comparative tests show that it is preferred over state-of-the-art DIBR alternatives.
FVV Live is a novel real-time, low-latency, end-to-end free viewpoint system including capture, transmission, synthesis on an edge server and visualization and control on a mobile terminal. The system has been specially designed for low-cost and real-time operation, only using off-the-shelf components.
As an important application form of immersive multimedia services, free-viewpoint video(FVV) enables users with great immersive experience by strong interaction. However, the computational complexity of virtual view synthesis algorithms poses a significant challenge to the real-time performance of an FVV system. Furthermore, the individuality of user interaction makes it difficult to serve multiple users simultaneously for a system with conventional architecture. In this paper, we novelly introduce a CNN-based view interpolation algorithm to synthesis dense virtual views in real time. Based on…
Struct-GStream: Towards Efficient Free-Viewpoint Video Streaming at Low-Bitrates with Structured 3D Gaussians
College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);Chinese Academy of Sciences(中国科学院);University of Science and Technology Beijing(北京科技大学)
Multi-view data capture permits free-viewpoint video (FVV) content creation. To this end, several users must capture video streams, calibrated in both time and pose, framing the same object/scene, from different viewpoints. New-generation network architectures (e.g. 5G) promise lower latency and larger bandwidth connections supported by powerful edge computing, properties that seem ideal for reliable FVV capture. We have explored this possibility, aiming to remove the need for bespoke synchronisation hardware when capturing a scene from multiple viewpoints, making it possible through off-the-s…
Université de Nantes(南特大学);Beijing University of Technology(北京工业大学)
Free-Viewpoint Video (FVV) systems allow the viewers to freely change the viewpoints of the scene. In such systems, view synthesis and compression are the two main sources of artifacts influencing the perceived quality. To assess this influence, quality evaluation studies are often carried out using conventional displays and generating predefined navigation trajectories mimicking the possible movement of the viewers when exploring the content. Nevertheless, as different trajectories may lead to different conclusions in terms of visual quality when benchmarking the performance of the systems, m…
SoLAR: Error-Resilient Streamable Long-Horizon Free-Viewpoint Video Reconstruction with Anchor Activation and Latent Recalibration
National Engineering Laboratory for Video Technology, School of Computer Science, Peking University(国家视频技术工程实验室,计算机科学学院,北京大学);School of Computer Science, Jilin University(吉林大学计算机科学学院);Institute for AI Industry Research (AIR), Tsinghua University(人工智能产业研究院(AIR),清华大学)
4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video
Cooperative Medianet Innovation Center, Shanghai Jiao Tong University(上海交通大学合作Medianet创新中心);School of Electronic Information and Electrical Engineering, Shanghai Jiao Tong University(上海交通大学电子信息与电气工程学院);School of Artificial Intelligence, Shanghai Jiao Tong University(上海交通大学人工智能学院)
LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction
School of Computing and Data Science, The University of Hong Kong(计算与数据科学学院,香港大学);Futurewei Technologies Inc(未来科技公司);School of Computer and Information Sciences, The University of Newcastle(计算机与信息科学学院,新castle大学)
Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstruction
College of Applied Technology, Shenzhen University(深圳大学应用技术学院);College of Big Data and Internet, Shenzhen Technology University(深圳科技大学大数据与互联网学院);College of Electronics and Information Engineering, Shenzhen University(深圳大学电子与信息工程学院);Department of Computer Science, City University of Hong Kong(香港城市大学计算机科学系);Pengcheng Laboratory, Shenzhen(深圳鹏城实验室);School of Electronic and Computer Engineering, Peking University(北京大学电子与计算机工程学院)
Shenzhen University(深圳大学);National Institute of Applied Sciences of Rennes (INSA Rennes)(雷恩国立应用科学学院);IETR (Institut d’Electronique et des Technologies du numŔique)(电子与数字技术研究所);Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院)
The Depth-Image-Based-Rendering (DIBR) is one of the main fundamental technique to generate new views in 3D video applications, such as Multi-View Videos (MVV), Free-Viewpoint Videos (FVV) and Virtual Reality (VR). However, the quality assessment of DIBR-synthesized views is quite different from the traditional 2D images/videos. In recent years, several efforts have been made towards this topic, but there {is a lack of} detailed survey in {the} literature. In this paper, we provide a comprehensive survey on various current approaches for DIBR-synthesized views. The current accessible datasets …
University of Cambridge(剑桥大学);University of St Andrews(圣安德鲁斯大学)
Visual recognition and vision based retrieval of objects from large databases are tasks with a wide spectrum of potential applications. In this paper we propose a novel recognition method from video sequences suitable for retrieval from databases acquired in highly unconstrained conditions e.g. using a mobile consumer-level device such as a phone. On the lowest level, we represent each sequence as a 3D mesh of densely packed local appearance descriptors. While image plane geometry is captured implicitly by a large overlap of neighbouring regions from which the descriptors are extracted, 3D inf…
There has been great progress in human 3D mesh recovery and great interest in learning about the world from consumer video data. Unfortunately current methods for 3D human mesh recovery work rather poorly on consumer video data, since on the Internet, unusual camera viewpoints and aggressive truncations are the norm rather than a rarity. We study this problem and make a number of contributions to address it: (i) we propose a simple but highly effective self-training framework that adapts human 3D mesh recovery systems to consumer videos and demonstrate its application to two recent systems; (i…
Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can be achieved with smart data structures, e.g., PlenOctree. In this paper, we present a novel Fourier PlenOctree (FPO) technique to tackle efficient neural modeling and real-time rendering of dynamic scenes captured under the free-view video (FVV) setting. The key idea in our FPO is a novel combination of generalized NeRF, PlenOctree representation, volumetric fusion and Fourier transform. To accelerate FPO constructi…
Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical consumer who, at best, might own a single RGBD sensor. Thus, in this work, we propose a method to synthesize free viewpoint renderings using a single RGBD camera. The key insight is to leverage previously seen "calibration" images of a given user to extrapolate what should be rendered in a novel viewpoint from the data available in the sensor. Given these p…
Max-Planck Institute for Informatics(马克斯-普朗克信息研究所);Stanford University(斯坦福大学);CVLAB of EPFL(洛桑联邦理工学院计算机视觉实验室)
We propose the first real-time approach for the egocentric estimation of 3D human body pose in a wide range of unconstrained everyday activities. This setting has a unique set of challenges, such as mobility of the hardware setup, and robustness to long capture sessions with fast recovery from tracking failures. We tackle these challenges based on a novel lightweight setup that converts a standard baseball cap to a device for high-quality pose estimation based on a single cap-mounted fisheye camera. From the captured egocentric live stream, our CNN based 3D pose estimation approach runs at 60H…
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);Beijing Jiaotong University(北京交通大学);University of California San Diego(加利福尼亚大学圣迭戈分校);Cardiff University(卡迪夫大学);City University of Hong Kong(香港城市大学);The Hong Kong University of Science and Technology(香港科技大学);University of Chinese Academy of Sciences(中国科学院大学);School of Computer Science, Peking University(北京大学计算机学院)