Deep reinforcement learning has demonstrated superhuman performance in complex decision-making tasks, but it struggles with generalization and knowledge reuse - key aspects of true intelligence. This article introduces a novel approach that modifies Cycle Generative Adversarial Networks specifically for reinforcement learning, enabling effective one-to-one knowledge transfer between two tasks. Our method enhances the loss function with two new components: model loss, which captures dynamic relationships between source and target tasks, and Q-loss, which identifies states significantly influencing the target decision policy. Tested on the 2-D Atari game Pong, our method achieved 100% knowledge transfer in identical tasks and either 100% knowledge transfer or a 30% reduction in training time for a rotated task, depending on the network architecture. In contrast, using standard Generative Adversarial Networks or Cycle Generative Adversarial Networks led to worse performance than training from scratch in the majority of cases. The results demonstrate that the proposed method ensured enhanced knowledge generalization in deep reinforcement learning.
Moscow Institute of Physics and Technology(莫斯科物理技术学院)
We present Deep Control - new ML architecture of cortico-striatal brain circuits, which use whole cortical column as a structural element, instead of a singe neuron. Based on this architecture, we present MARTI - new model of human brain, considering neocortex and basal ganglia. This model is de-signed to implement expedient behavior and is capable to learn and achieve goals in unknown environments. We introduce a novel surprise feeling mechanism, that significantly improves reinforcement learning process through inner rewards. We use OpenAI Gym environment to demonstrate MARTI learning on a s…
Causal-Aware Tabular GANs with Reinforcement Learning
Applied Artificial Intelligence Initiative (A 2 I 2 ), Deakin University, Australia(应用人工智能倡议(A2I2),德肯大学,澳大利亚);School of Computer Science and Information Technology, Adelaide University, Australia(计算机科学与信息科技学院,阿德莱德大学,澳大利亚)
Generative adversarial networks (GANs) are a recently proposed class of generative models in which a generator is trained to optimize a cost function that is being simultaneously learned by a discriminator. While the idea of learning cost functions is relatively new to the field of generative modeling, learning costs has long been studied in control and reinforcement learning (RL) domains, typically for imitation learning from demonstrations. In these fields, learning cost function underlying observed behavior is known as inverse reinforcement learning (IRL) or inverse optimal control. While a…
We present RL-GAN-Net, where a reinforcement learning (RL) agent provides fast and robust control of a generative adversarial network (GAN). Our framework is applied to point cloud shape completion that converts noisy, partial point cloud data into a high-fidelity completed shape by controlling the GAN. While a GAN is unstable and hard to train, we circumvent the problem by (1) training the GAN on the latent space representation whose dimension is reduced compared to the raw point cloud input and (2) using an RL agent to find the correct input to the GAN to generate the latent space representa…
In this study, we address the problem of efficient exploration in reinforcement learning. Most common exploration approaches depend on random action selection, however these approaches do not work well in environments with sparse or no rewards. We propose Generative Adversarial Network-based Intrinsic Reward Module that learns the distribution of the observed states and sends an intrinsic reward that is computed as high for states that are out of distribution, in order to lead agent to unexplored states. We evaluate our approach in Super Mario Bros for a no reward setting and in Montezuma's Re…
University of Augsburg(奥格斯堡大学);Oregon State University(俄勒冈州立大学)
Counterfactual explanations are a common tool to explain artificial intelligence models. For Reinforcement Learning (RL) agents, they answer "Why not?" or "What if?" questions by illustrating what minimal change to a state is needed such that an agent chooses a different action. Generating counterfactual explanations for RL agents with visual input is especially challenging because of their large state spaces and because their decisions are part of an overarching policy, which includes long-term decision-making. However, research focusing on counterfactual explanations, specifically for RL age…
Honda Research Institute Japan Co., Ltd(本田日本研究所);College of Information Science and Engineering, Ocean University of China(中国海洋大学信息科学与工程学院)
Deep reinforcement learning (DRL) has achieved great successes in many simulated tasks. The sample inefficiency problem makes applying traditional DRL methods to real-world robots a great challenge. Generative Adversarial Imitation Learning (GAIL) -- a general model-free imitation learning method, allows robots to directly learn policies from expert trajectories in large environments. However, GAIL shares the limitation of other imitation learning methods that they can seldom surpass the performance of demonstrations. In this paper, to address the limit of GAIL, we propose GAN-Based Interactiv…
Zhejiang University(浙江大学);Zhejiang Lab(之江实验室);VTT Technical Research Centre of Finland(芬兰VTT技术研究中心)
Network slicing is a key technology in 5G communications system. Its purpose is to dynamically and efficiently allocate resources for diversified services with distinct requirements over a common underlying physical infrastructure. Therein, demand-aware resource allocation is of significant importance to network slicing. In this paper, we consider a scenario that contains several slices in a radio access network with base stations that share the same physical resources (e.g., bandwidth or slots). We leverage deep reinforcement learning (DRL) to solve this problem by considering the varying ser…
Institute for Computational & Mathematical Engineering, Stanford University(斯坦福大学计算与数学工程研究所);Management Science & Engineering, Stanford University(斯坦福大学管理科学与工程系)
This paper provides a unifying view of a wide range of problems of interest in machine learning by framing them as the minimization of functionals defined on the space of probability measures. In particular, we show that generative adversarial networks, variational inference, and actor-critic methods in reinforcement learning can all be seen through the lens of our framework. We then discuss a generic optimization algorithm for our formulation, called probability functional descent (PFD), and show how this algorithm recovers existing methods developed independently in the settings mentioned ea…
Northumbria University(诺森比亚大学);University of Petra(佩特拉大学);University of Hull(赫尔大学)
Botnet detectors based on machine learning are potential targets for adversarial evasion attacks. Several research works employ adversarial training with samples generated from generative adversarial nets (GANs) to make the botnet detectors adept at recognising adversarial evasions. However, the synthetic evasions may not follow the original semantics of the input samples. This paper proposes a novel GAN model leveraged with deep reinforcement learning (DRL) to explore semantic aware samples and simultaneously harden its detection. A DRL agent is used to attack the discriminator of the GAN tha…
A major bottleneck for developing general reinforcement learning agents is determining rewards that will yield desirable behaviors under various circumstances. We introduce a general mechanism for automatically specifying meaningful behaviors from raw pixels. In particular, we train a generative adversarial network to produce short sub-goals represented through motion templates. We demonstrate that this approach generates visually meaningful behaviors in unknown environments with novel agents and describe how these motions can be used to train reinforcement learning agents.
Volvo Cars USA(沃尔沃汽车美国公司);U. Washington(华盛顿大学);VolvoCars(沃尔沃汽车);Chalmers University of Technology(查尔姆斯理工大学);Fung Institute, University of California, Berkeley(加州大学伯克利分校冯氏研究所)
Traffic sign identification using camera images from vehicles plays a critical role in autonomous driving and path planning. However, the front camera images can be distorted due to blurriness, lighting variations and vandalism which can lead to degradation of detection performances. As a solution, machine learning models must be trained with data from multiple domains, and collecting and labeling more data in each new domain is time consuming and expensive. In this work, we present an end-to-end framework to augment traffic sign training data using optimal reinforcement learning policies and …
The Department of Electrical and Computer Engineering, The University of Texas, San Antonio(德克萨斯大学圣安东尼奥分校电气与计算机工程系)
Human demonstrations can provide trustful samples to train reinforcement learning algorithms for robots to learn complex behaviors in real-world environments. However, obtaining sufficient demonstrations may be impractical because many behaviors are difficult for humans to demonstrate. A more practical approach is to replace human demonstrations by human queries, i.e., preference-based reinforcement learning. One key limitation of the existing algorithms is the need for a significant amount of human queries because a large number of labeled data is needed to train neural networks for the appro…
Distributional reinforcement learning (distributional RL) has seen empirical success in complex Markov Decision Processes (MDPs) in the setting of nonlinear function approximation. However, there are many different ways in which one can leverage the distributional approach to reinforcement learning. In this paper, we propose GAN Q-learning, a novel distributional RL method based on generative adversarial networks (GANs) and analyze its performance in simple tabular environments, as well as OpenAI Gym. We empirically show that our algorithm leverages the flexibility and blackbox approach of dee…
QCA-MolGAN: Quantum Circuit Associative Molecular GAN with Multi-Agent Reinforcement Learning
Department of Computer Science(计算机科学系);University of Birmingham(伯明翰大学);QunaSys Europe(QunaSys欧洲分公司);Hon Hai Research Institute(鸿海研究机构);Departement of Computer Science(计算机科学系)
Aura-CAPTCHA: A Reinforcement Learning and GAN-Enhanced Multi-Modal CAPTCHA System
Department of Computer Science and Engineering, Chandigarh University, Mohali, Punjab, India(昌迪加尔大学计算机科学与工程系,莫哈利,旁遮普,印度);Department of Computer Science and Engineering, Manav Rachna International Institute of Research and Studies(曼纳瓦拉国际研究与学习研究所计算机科学与工程系)
In offline RL, constraining the learned policy to remain close to the data is essential to prevent the policy from outputting out-of-distribution (OOD) actions with erroneously overestimated values. In principle, generative adversarial networks (GAN) can provide an elegant solution to do so, with the discriminator directly providing a probability that quantifies distributional shift. However, in practice, GAN-based offline RL methods have not performed as well as alternative approaches, perhaps because the generator is trained to both fool the discriminator and maximize return -- two objective…
A Reinforcement Learning-Driven Transformer GAN for Molecular Generation
D3 Center(D3中心);Osaka University(大阪大学);Graduate School of Advanced Science and Engineering(先进科学与工程研究生院);Hiroshima University(广岛大学);Centre for Cyber Resilience and Trust(网络韧性与信任中心);Deakin University(德金大学);Graduate School of Informatics(信息科学研究生院);Nagoya University(名古屋大学)
Westlake University(西湖大学);Westlake Institute for Advanced Study(西湖高等研究院);Nanyang Technological University(南洋理工大学)
Meta Reinforcement Learning (MRL) enables an agent to learn from a limited number of past trajectories and extrapolate to a new task. In this paper, we attempt to improve the robustness of MRL. We build upon model-agnostic meta-learning (MAML) and propose a novel method to generate adversarial samples for MRL by using Generative Adversarial Network (GAN). That allows us to enhance the robustness of MRL to adversal attacks by leveraging these attacks during meta training process.
Applying deep reinforcement learning (RL) on real systems suffers from slow data sampling. We propose an enhanced generative adversarial network (EGAN) to initialize an RL agent in order to achieve faster learning. The EGAN utilizes the relation between states and actions to enhance the quality of data samples generated by a GAN. Pre-training the agent with the EGAN shows a steeper learning curve with a 20% improvement of training time in the beginning of learning, compared to no pre-training, and an improvement compared to training with GAN by about 5% with smaller variations. For real time s…
Generative Adversarial Networks (GANs) have experienced a recent surge in popularity, performing competitively in a variety of tasks, especially in computer vision. However, GAN training has shown limited success in natural language processing. This is largely because sequences of text are discrete, and thus gradients cannot propagate from the discriminator to the generator. Recent solutions use reinforcement learning to propagate approximate gradients to the generator, but this is inefficient to train. We propose to utilize an autoencoder to learn a low-dimensional representation of sentences…
Deep Reinforcement Learning (DRL) has been successfully applied in several research domains such as robot navigation and automated video game playing. However, these methods require excessive computation and interaction with the environment, so enhancements on sample efficiency are required. The main reason for this requirement is that sparse and delayed rewards do not provide an effective supervision for representation learning of deep neural networks. In this study, Proximal Policy Optimization (PPO) algorithm is augmented with Generative Adversarial Networks (GANs) to increase the sample ef…
Fast-Slow Co-advancing Optimizer: Toward Harmonious Adversarial Training of GAN
School of Ocean Engineering(海洋工程学院);Harbin Institute of Technology(哈尔滨工业大学);Technical Center, Bogie Development Department(技术中心,转向架开发部);CRRC Qingdao Sifang Locomotive and Rolling Stock Co., Ltd(CRRC 青岛四方机车车辆有限公司)
Ericsson Research(爱立信研究院);Princeton University(普林斯顿大学)
In this paper, a novel experienced deep reinforcement learning (deep-RL) framework is proposed to provide model-free resource allocation for ultra reliable low latency communication (URLLC). The proposed, experienced deep-RL framework can guarantee high end-to-end reliability and low end-to-end latency, under explicit data rate constraints, for each wireless without any models of or assumptions on the users' traffic. In particular, in order to enable the deep-RL framework to account for extreme network conditions and operate in highly reliable systems, a new approach based on generative advers…
National Key Laboratory for Novel Software Technology, Nanjing University(南京大学计算机科学与技术系(注:此处按原文提取,实际该实验室属于南京大学));Alibaba Group(阿里巴巴集团)
Applying reinforcement learning in physical-world tasks is extremely challenging. It is commonly infeasible to sample a large number of trials, as required by current reinforcement learning methods, in a physical environment. This paper reports our project on using reinforcement learning for better commodity search in Taobao, one of the largest online retail platforms and meanwhile a physical environment with a high sampling cost. Instead of training reinforcement learning in Taobao directly, we present our approach: first we build Virtual Taobao, a simulator learned from historical customer b…
This study proposes a new generative adversarial network (GAN) for generating realistic orders in financial markets. In some previous works, GANs for financial markets generated fake orders in continuous spaces because of GAN architectures' learning limitations. However, in reality, the orders are discrete, such as order prices, which has minimum order price unit, or order types. Thus, we change the generation method to place the generated fake orders into discrete spaces in this study. Because this change disabled the ordinary GAN learning algorithm, this study employed a policy gradient, fre…
Seoul National University(首尔国立大学);Adobe Research(奥多比研究院)
Applying generative adversarial networks (GANs) to text-related tasks is challenging due to the discrete nature of language. One line of research resolves this issue by employing reinforcement learning (RL) and optimizing the next-word sampling policy directly in a discrete action space. Such methods compute the rewards from complete sentences and avoid error accumulation due to exposure bias. Other approaches employ approximation techniques that map the text to continuous representation in order to circumvent the non-differentiable discrete process. Particularly, autoencoder-based methods eff…
Predicting Liquidity-Aware Bond Yields using Causal GANs and Deep Reinforcement Learning with LLM Evaluation
School of Computer Science and Engineering, Vellore Institute of Technology, India(印度维杰雷理工学院计算机科学与工程学院);Indian Institute of Science, Bangalore, India(印度班加罗尔印度科学学院)
Despite its experimental success, Model-based Reinforcement Learning still lacks a complete theoretical understanding. To this end, we analyze the error in the cumulative reward using a contraction approach. We consider both stochastic and deterministic state transitions for continuous (non-discrete) state and action spaces. This approach doesn't require strong assumptions and can recover the typical quadratic error to the horizon. We prove that branched rollouts can reduce this error and are essential for deterministic transitions to have a Bellman contraction. Our analysis of policy mismatch…
An integral function of fully autonomous robots and humans is the ability to focus attention on a few relevant percepts to reach a certain goal while disregarding irrelevant percepts. Humans and animals rely on the interactions between the Pre-Frontal Cortex (PFC) and the Basal Ganglia (BG) to achieve this focus called Working Memory (WM). The Working Memory Toolkit (WMtk) was developed based on a computational neuroscience model of this phenomenon with Temporal Difference (TD) Learning for autonomous systems. Recent adaptations of the toolkit either utilize Abstract Task Representations (ATRs…
Shanghai Jiao Tong University(上海交通大学);Tencent AI Lab(腾讯人工智能实验室)
Exploration is crucial for training the optimal reinforcement learning (RL) policy, where the key is to discriminate whether a state visiting is novel. Most previous work focuses on designing heuristic rules or distance metrics to check whether a state is novel without considering such a discrimination process that can be learned. In this paper, we propose a novel method called generative adversarial exploration (GAEX) to encourage exploration in RL via introducing an intrinsic reward output from a generative adversarial network, where the generator provides fake samples of states that help di…
Our increasingly connected world continues to face an ever-growing amount of network-based attacks. Intrusion detection systems (IDS) are an essential security technology for detecting these attacks. Although numerous machine learning-based IDS have been proposed for the detection of malicious network traffic, the majority have difficulty properly detecting and classifying the more uncommon attack types. In this paper, we implement a novel hybrid technique using synthetic data produced by a Generative Adversarial Network (GAN) to use as input for training a Deep Reinforcement Learning (DRL) mo…
Due to the discrete nature of words, language GANs require to be optimized from rewards provided by discriminator networks, via reinforcement learning methods. This is a much harder setting than for continuous tasks, which enjoy gradient flows from discriminators to generators, usually leading to dramatic learning instabilities. However, we claim that this can be solved by making discriminator and generator networks cooperate to produce output sequences during training. These cooperative outputs, inherently built to obtain higher discrimination scores, not only provide denser rewards for train…
Singapore Management University(新加坡管理大学);Indian Institute of Technology Kanpur(印度理工学院坎普尔分校)
Realistic fine-grained multi-agent simulation of real-world complex systems is crucial for many downstream tasks such as reinforcement learning. Recent work has used generative models (GANs in particular) for providing high-fidelity simulation of real-world systems. However, such generative models are often monolithic and miss out on modeling the interaction in multi-agent systems. In this work, we take a first step towards building multiple interacting generative models (GANs) that reflects the interaction in real world. We build and analyze a hierarchical set-up where a higher-level GAN is c…
School of Computer Science and Engineering(计算机科学与工程学院);Department of Cognitive Sciences(认知科学系);The Hebrew University of Jerusalem(耶路撒冷希伯来大学)
Reinforcement learning (RL) is frequently used to increase performance in text generation tasks, including machine translation (MT), notably through the use of Minimum Risk Training (MRT) and Generative Adversarial Networks (GAN). However, little is known about what and how these methods learn in the context of MT. We prove that one of the most common RL methods for MT does not optimize the expected reward, as well as show that other methods take an infeasibly long time to converge. In fact, our results suggest that RL practices in MT are likely to improve performance only where the pre-traine…
Molecular Generative Adversarial Network with Multi-Property Optimization
Cloud Computing Technology and Application Department, Shandong Institute of Commerce and Technology(山东商业科技学院云计算技术与应用系);Graduate School of Advanced Science and Engineering, Hiroshima University(广岛大学研究生院);D3 Center, The University of Osaka(大阪大学D3中心);Graduate School of Informatics, Nagoya University(名古屋大学研究生院)
Both generative adversarial networks (GAN) in unsupervised learning and actor-critic methods in reinforcement learning (RL) have gained a reputation for being difficult to optimize. Practitioners in both fields have amassed a large number of strategies to mitigate these instabilities and improve training. Here we show that GANs can be viewed as actor-critic methods in an environment where the actor cannot affect the reward. We review the strategies for stabilizing training for each class of models, both those that generalize between the two and those that are particular to that model. We also …
End-to-End Framework Integrating Generative AI and Deep Reinforcement Learning for Autonomous Ultrasound Scanning
organization= Concordia Institute for Information Systems Engineering, Concordia University , city= Montreal , country= Canada;organization= Department of Mechanical, Industrial;Aerospace Engineering, Concordia University , city= Montreal , country= Canada;organization= Department of Medicine, Laval University , city= Quebec , country= Canada;organization= Department of Electrical, Computer;Software Engineering, Ontario Tech University , city= Oshawa , country= Canada;organization= Department of Computer Science, Khalifa University , city= Abu Dhabi , country= UAE;organization= Artificial Intelligence \& Cyber Systems Research Center, Department of CSM, Lebanese American University , city= Beirut , country= Lebanon;organization= Department of Electrical Engineering;Computer Science, Khalifa University , city= Abu Dhabi , country= UAE
BrightMind, Bright Media Inc.(BrightMind,Bright Media 公司)
Two key challenges within Reinforcement Learning involve improving (a) agent learning within environments with sparse extrinsic rewards and (b) the explainability of agent actions. We describe a curious subgoal focused agent to address both these challenges. We use a novel method for curiosity produced from a Generative Adversarial Network (GAN) based model of environment transitions that is robust to stochastic environment transitions. Additionally, we use a subgoal generating network to guide navigation. The explainability of the agent's behavior is increased by decomposing complex tasks int…
We propose an approach for inverse reinforcement learning from hetero-domain which learns a reward function in the simulator, drawing on the demonstrations from the real world. The intuition behind the method is that the reward function should not only be oriented to imitate the experts, but should encourage actions adjusted for the dynamics difference between the simulator and the real world. To achieve this, the widely used GAN-inspired IRL method is adopted, and its discriminator, recognizing policy-generating trajectories, is modified with the quantification of dynamics difference. The tra…
MILA, Université de Montréal(蒙特利尔大学 MILA);Polytechnique Montréal(蒙特利尔理工学院);McGill University(麦吉尔大学)
Generative Adversarial Networks (GANs) are a powerful framework for deep generative modeling. Posed as a two-player minimax problem, GANs are typically trained end-to-end on real-valued data and can be used to train a generator of high-dimensional and realistic images. However, a major limitation of GANs is that training relies on passing gradients from the discriminator through the generator via back-propagation. This makes it fundamentally difficult to train GANs with discrete data, as generation in this case typically involves a non-differentiable function. These difficulties extend to the …
University of New South Wales(新南威尔士大学);University of Technology Sydney(悉尼科技大学);Nanyang Technological University(南洋理工大学);Macquarie University(麦考瑞大学)
Recent advances in reinforcement learning have inspired increasing interest in learning user modeling adaptively through dynamic interactions, e.g., in reinforcement learning based recommender systems. Reward function is crucial for most of reinforcement learning applications as it can provide the guideline about the optimization. However, current reinforcement-learning-based methods rely on manually-defined reward functions, which cannot adapt to dynamic and noisy environments. Besides, they generally use task-specific reward functions that sacrifice generalization ability. We propose a gener…
Siemens AG(西门子股份公司);Ludwig-Maximilians University of Munich(慕尼黑路德维希-马克西米利安大学);University Clinics Erlangen(埃尔朗根大学诊所)
Electronic Health Records often suffer from missing data, which poses a major problem in clinical practice and clinical studies. A novel approach for dealing with missing data are Generative Adversarial Nets (GANs), which have been generating huge research interest in image generation and transformation. Recently, researchers have attempted to apply GANs to missing data generation and imputation for EHR data: a major challenge here is the categorical nature of the data. State-of-the-art solutions to the GAN-based generation of categorical data involve either reinforcement learning, or learning…
Adversarial learning methods have been proposed for a wide range of applications, but the training of adversarial models can be notoriously unstable. Effectively balancing the performance of the generator and discriminator is critical, since a discriminator that achieves very high accuracy will produce relatively uninformative gradients. In this work, we propose a simple and general technique to constrain information flow in the discriminator by means of an information bottleneck. By enforcing a constraint on the mutual information between the observations and the discriminator's internal repr…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Salesforce Research(赛富时研究院)
Offline reinforcement learning enables learning from a fixed dataset, without further interactions with the environment. The lack of environmental interactions makes the policy training vulnerable to state-action pairs far from the training dataset and prone to missing rewarding actions. For training more effective agents, we propose a framework that supports learning a flexible yet well-regularized fully-implicit policy. We further propose a simple modification to the classical policy-matching methods for regularizing with respect to the dual form of the Jensen--Shannon divergence and the int…