arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2201.11685cs.LGcs.AI

Generative Adversarial Exploration for Reinforcement Learning

Shanghai Jiao Tong University(上海交通大学);Tencent AI Lab(腾讯人工智能实验室)

Weijun Hong, Menghui Zhu, Minghuan Liu, Weinan Zhang, Ming Zhou, Yong Yu, Peng Sun

英文摘要:

Exploration is crucial for training the optimal reinforcement learning (RL) policy, where the key is to discriminate whether a state visiting is novel. Most previous work focuses on designing heuristic rules or distance metrics to check whether a state is novel without considering such a discrimination process that can be learned. In this paper, we propose a novel method called generative adversarial exploration (GAEX) to encourage exploration in RL via introducing an intrinsic reward output from a generative adversarial network, where the generator provides fake samples of states that help discriminator identify those less frequently visited states. Thus the agent is encouraged to visit those states which the discriminator is less confident to judge as visited. GAEX is easy to implement and of high training efficiency. In our experiments, we apply GAEX into DQN and the DQN-GAEX algorithm achieves convincing performance on challenging exploration problems, including the game Venture, Montezuma's Revenge and Super Mario Bros, without further fine-tuning on complicate learning algorithms. To our knowledge, this is the first work to employ GAN in RL exploration problems.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑