Model-based curiosity combines active learning approaches to optimal sampling with the information gain based incentives for exploration presented in the curiosity literature. Existing model-based curiosity methods look to approximate prediction uncertainty with approaches which struggle to scale to many prediction-planning pipelines used in robotics tasks. We address these scalability issues with an adversarial curiosity method minimizing a score given by a discriminator network. This discriminator is optimized jointly with a prediction model and enables our active learning approach to sample sequences of observations and actions which result in predictions considered the least realistic by the discriminator. We demonstrate progressively increasing advantages as compute is restricted of our adversarial curiosity approach over leading model-based exploration strategies in simulated environments. We further demonstrate the ability of our adversarial curiosity method to scale to a robotic manipulation prediction-planning pipeline where we improve sample efficiency and prediction performance for a domain transfer problem.
Effective exploration continues to be a significant challenge that prevents the deployment of reinforcement learning for many physical systems. This is particularly true for systems with continuous and high-dimensional state and action spaces, such as robotic manipulators. The challenge is accentuated in the sparse rewards setting, where the low-level state information required for the design of dense rewards is unavailable. Adversarial imitation learning (AIL) can partially overcome this barrier by leveraging expert-generated demonstrations of optimal behaviour and providing, essentially, a r…
Learning from diverse offline datasets is a promising path towards learning general purpose robotic agents. However, a core challenge in this paradigm lies in collecting large amounts of meaningful data, while not depending on a human in the loop for data collection. One way to address this challenge is through task-agnostic exploration, where an agent attempts to explore without a task-specific reward function, and collect data that can be useful for any downstream task. While these approaches have shown some promise in simple domains, they often struggle to explore the relevant regions of th…
Structural Induced Exploration for Balanced and Scalable Multi-Robot Path Planning
Department of Artificial Intelligence, School of Electronics Engineering, Kyungpook National University(人工智能系,电子工程学院,韩国庆北国立大学);Department of IT Convergence Engineering, Kumoh National Institute of Technology(IT融合工程系,木谷国立技术学院)
Robot learning is a very promising topic for the future of automation and machine intelligence. Future robots should be able to autonomously acquire skills, learn to represent their environment, and interact with it. While these topics have been explored in simulation, real-world robot learning research seems to be still limited. This is due to the additional challenges encountered in the real-world, such as noisy sensors and actuators, safe exploration, non-stationary dynamics, autonomous environment resetting as well as the cost of running experiments for long periods of time. Unless we deve…
Monash University(莫纳什大学);South China University of Technology(华南理工大学)
Deep reinforcement learning has made significant progress in the field of continuous control, such as physical control and autonomous driving. However, it is challenging for a reinforcement model to learn a policy for each task sequentially due to catastrophic forgetting. Specifically, the model would forget knowledge it learned in the past when trained on a new task. We consider this challenge from two perspectives: i) acquiring task-specific skills is difficult since task information and rewards are not highly related; ii) learning knowledge from previous experience is difficult in continuou…
Istanbul Technical University(伊斯坦布尔技术大学);Artificial Intelligence and Data Science Application and Research Center(人工智能与数据科学应用研究中心)
In this work we propose a reinforcement learning (RL) framework that controls the density of a large-scale swarm for engaging with adversarial swarm attacks. Although there is a significant amount of existing work in applying artificial intelligence methods to swarm control, analysis of interactions between two adversarial swarms is a rather understudied area. Most of the existing work in this subject develop strategies by making hard assumptions regarding the strategy and dynamics of the adversarial swarm. Our main contribution is the formulation of the swarm to swarm engagement problem as a …
The generative adversarial imitation learning (GAIL) has provided an adversarial learning framework for imitating expert policy from demonstrations in high-dimensional continuous tasks. However, almost all GAIL and its extensions only design a kind of reward function of logarithmic form in the adversarial training strategy with the Jensen-Shannon (JS) divergence for all complex environments. The fixed logarithmic type of reward function may be difficult to solve all complex tasks, and the vanishing gradients problem caused by the JS divergence will harm the adversarial learning process. In thi…
FastDSAC: Enhancing Policy Plasticity via Constrained Exploration for Scalable Humanoid Locomotion
Chongqing University(重庆大学);Ministry of Industry and Information Technology(工业和信息化部);Tsinghua University(清华大学);University of Science and Technology Beijing(北京科技大学)
MOSAIC: Modular Scalable Autonomy for Intelligent Coordination of Heterogeneous Robotic Teams
FZI Forschungszentrum für Informatik, Karlsruhe, Germany(弗赖堡信息研究中心,卡尔斯鲁厄,德国);Robotic Systems Lab (RSL), ETH Zürich, Zürich, Switzerland(机器人系统实验室(RSL),苏黎世联邦理工学院,苏黎世,瑞士);Machine Intelligence and Robotics Lab (MaiRo), Karlsruhe Institute for Technology (KIT), Karlsruhe, Germany(机器智能与机器人实验室(MaiRo),卡尔斯鲁厄技术学院(KIT),卡尔斯鲁厄,德国);European Space Agency (ESA), Noordwijk, Netherlands(欧洲航天局(ESA),诺德威克,荷兰)
Oxford Robotics Institute, University of Oxford, UK(牛津大学牛津机器人研究所)
This paper presents novel strategies for spawning and fusing submaps within an elastic dense 3D reconstruction system. The proposed system uses spatial understanding of the scanned environment to control memory usage growth by fusing overlapping submaps in different ways. This allows the number of submaps and memory consumption to scale with the size of the environment rather than the duration of exploration. By analysing spatial overlap, our system segments distinct spaces, such as rooms and stairwells on the fly during exploration. Additionally, we present a new mathematical formulation of r…