The first prototypes of quantum computers sparked interest in quantum computing and the basic principles of quantum mechanics. The education project on the physical bases of quantum computing is part of this context, based on the experimental description with virtual methods of the physical implementation of Di Vincenzo's first 5 principles. The computation process is implemented as transformations of qubits encoded in the polarization of optical photons. These transformations are implemented as quantum gates made as 3D virtual objects using Blender. In detail, the models of: Laser Ar +, PBS, HWP / QWP, BBO, APD, SMF, Control electronics are made. With the 3D models, a virtual laboratory has been created within CoSpaces where it is possible to become familiar with the basic processes of quantum computing: production of announced photons, transformation of a qubit, measurement of a qubit, production of entangled photons, transformation of two qubits, measure of two qubits. The realization of physical models to be used in the metaverse could fill the didactic void due to the absence of quantum optics laboratories.
Quantum computing harnesses quantum laws of nature to enable new types of algorithms, not efficiently possible on traditional computers, that may lead to breakthroughs in crucial areas like materials science and chemistry. There is rapidly growing demand for a quantum workforce educated in the basics of quantum computing, in particular in quantum programming. However, there are few offerings for non-specialists and little information on best practices for training computer science and engineering students. In this report we describe our experience teaching an undergraduate course on quantum co…
Quantum computing is a technology that promises to offer significant advantages during the coming decades. Though the technology is still in a prototype stage, the last few years have seen many of these prototype devices become accessible to the public. This has been accompanied by the open-source development of the software required to use and test quantum hardware in increasingly sophisticated ways. Such tools provide new education opportunities, not just for quantum computing specifically, but also more broadly for quantum information science and even quantum physics as a whole. In this pap…
Quantum Information Technologies and a Practical Module is a new course we launch at Shanghai Jiao Tong University targeting at the undergraduate students who major in a variety of engineering disciplines. We develop a holistic curriculum for quantum computing covering the quantum hardware, quantum algorithms and applications. The quantum computing approaches include the universal digital quantum computing, analog quantum computing and the hybrid quantum-classical variational quantum computing that is tailored to the noisy intermediate-scale quantum (NISQ) technologies nowadays. Besides, we se…
In this paper, we present the Quantum Information Software Developer Kit - Qiskit, for teaching quantum computing to undergraduate students, with basic knowledge of quantum mechanics postulates. We focus on presenting the construction of the programs on any common laptop or desktop computer and their execution on real quantum processors through the remote access to the quantum hardware available on the IBM Quantum Experience platform. The codes are made available throughout the text so that readers, even with little experience in scientific computing, can reproduce them and adopt the methods d…
SpinQ Gemini is a commercial desktop quantum computer designed and manufactured by SpinQ Technology. It is an integrated hardware-software system. The first generation product with two qubits was launched in January 2020. The hardware is based on NMR spectrometer, with permanent magnets providing $\sim 1$ T magnetic field. SpinQ Gemini operates under room temperature ($0$-$30^{\circ}$C), highlighting its lightweight (55 kg with a volume of $70\times 40 \times 80$ cm$^3$), cost-effective (under $50$k USD), and maintenance-free. SpinQ Gemini aims to provide real-device experience for quantum com…
Quantum computing-based machine learning mainly focuses on quantum computing hardware that is experimentally challenging to realize due to requiring quantum gates that operate at very low temperature. Instead, we demonstrate the existence of a lower performance and much lower effort island on the accuracy-vs-qubits graph that may well be experimentally accessible with room temperature optics. This high temperature "quantum computing toy model" is nevertheless interesting to study as it allows rather accessible explanations of key concepts in quantum computing, in particular interference, entan…