Quantum computing is a technology that promises to offer significant advantages during the coming decades. Though the technology is still in a prototype stage, the last few years have seen many of these prototype devices become accessible to the public. This has been accompanied by the open-source development of the software required to use and test quantum hardware in increasingly sophisticated ways. Such tools provide new education opportunities, not just for quantum computing specifically, but also more broadly for quantum information science and even quantum physics as a whole. In this paper we present a case study of one education resource which aims to take advantage of the opportunities: the open-source online textbook `Learn Quantum Computation using Qiskit'. An overview of the topics covered is given, as well as an explanation of the approach taken for each.
The article sets out to analyze national and foreign experience of use of electronic textbooks in the system of education; to justify the use of Smart Kids technology as a system of methods, forms, and electronic educational game resources, electronic textbooks for educational process in the system of elementary school. Four forms of implementation of Smart Kids technology (Smart Case, Smart Teacher, Smart Class, and Smart Kids) were described con-sidering the facilities of every school as well as the level of information and communication technology qualification of the elementary school teac…
Teaching color science to Electrical Engineering and Computer Science (EECS) students is critical to preparing them for advanced topics such as graphics, visualization, imaging, Augmented/Virtual Reality. Color historically receive little attention in EECS curriculum; students find it difficult to grasp basic concepts. This is because today's pedagogical approaches are nonintuitive and lack rigor for teaching color science. We develop a set of interactive tutorials that teach color science to EECS students. Each tutorial is backed up by a mathematically rigorous narrative, but is presented in …
The impossibility of experiencing the molecular world with our senses hampers teaching and understanding chemistry because very abstract concepts (such as atoms, chemical bonds, molecular structure, reactivity) are required for this process. Virtual reality, especially when based on explicit physical modeling (potentially in real time), offers a solution to this dilemma. Chemistry teaching can make use of advanced technologies such as virtual-reality frameworks and haptic devices. We show how an immersive learning setting could be applied to help students understand the core concepts of typica…
Development and Evaluation of Interactive, Research-oriented Teaching Elements for Raising the Students' Interest in Research and for Facilitating the Achievement of Educational Objectives within the Lecture "Atomistic Materials Modeling"
We describe a new style of MOOC designed to engage students with an immersive multimedia environment including text, images, video lectures, computer-based simulations, animations, and tutorials. Quantum Mechanics for Everyone is currently running on EdX and has been successful by a number of different measures. It illustrates both how one can teach complex quantum phenomena to nonscientists and how one can develop high quality interactive computer simulations that engage the students and can be widely deployed.