Perceptual Quality Assessment of Virtual Reality Videos in the Wild
City University of Hong Kong(香港城市大学);Harbin Institute of Technology, Shenzhen(哈尔滨工业大学(深圳));Jiangxi University of Finance and Economics(江西财经大学);Bytedance Inc.(字节跳动公司);National University of Defense Technology(国防科技大学)
Wen Wen, Mu Li, Yiru Yao, Xiangjie Sui, Yabin Zhang, Long Lan, Yuming Fang, Kede Ma
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Accepted by IEEE Transactions on Circuits and Systems for Video Technology
Investigating how people perceive virtual reality (VR) videos in the wild (i.e., those captured by everyday users) is a crucial and challenging task in VR-related applications due to complex authentic distortions localized in space and time. Existing panoramic video databases only consider synthetic distortions, assume fixed viewing conditions, and are limited in size. To overcome these shortcomings, we construct the VR Video Quality in the Wild (VRVQW) database, containing $502$ user-generated videos with diverse content and distortion characteristics. Based on VRVQW, we conduct a formal psychophysical experiment to record the scanpaths and perceived quality scores from $139$ participants under two different viewing conditions. We provide a thorough statistical analysis of the recorded data, observing significant impact of viewing conditions on both human scanpaths and perceived quality. Moreover, we develop an objective quality assessment model for VR videos based on pseudocylindrical representation and convolution. Results on the proposed VRVQW show that our method is superior to existing video quality assessment models. We have made the database and code available at https://github.com/limuhit/VR-Video-Quality-in-the-Wild.
University of Nevada, Reno(内华达大学里诺分校);Houston Eye Associates, Inc.(休斯顿眼科协会公司)
Age-related Macular Degeneration (AMD) is a progressive visual impairment affecting millions of individuals. Since there is no current treatment for the disease, the only means of improving the lives of individuals suffering from the disease is via assistive technologies. In this paper we propose a novel and effective methodology to accurately generate a parametric model for the perceptual deficit caused by the physiological deterioration of a patient's retina due to AMD. Based on the parameters of the model, a mechanism is developed to simulate the patient's perception as a result of the dise…
Shanghai Jiao Tong University(上海交通大学);City University of Hong Kong(香港城市大学)
Computational models for blind image quality assessment (BIQA) are typically trained in well-controlled laboratory environments with limited generalizability to realistically distorted images. Similarly, BIQA models optimized for images captured in the wild cannot adequately handle synthetically distorted images. To face the cross-distortion-scenario challenge, we develop a BIQA model and an approach of training it on multiple IQA databases (of different distortion scenarios) simultaneously. A key step in our approach is to create and combine image pairs within individual databases as the trai…
The latest research in expertise assessment of soccer players has affirmed the importance of perceptual skills (especially for decision making) by focusing either on high experimental control or on a realistic presentation. To assess the perceptual skills of athletes in an optimized manner, we captured omnidirectional in-field scenes and showed these to 12 expert, 10 intermediate and 13 novice soccer goalkeepers on virtual reality glasses. All scenes were shown from the same natural goalkeeper perspective and ended after the return pass to the goalkeeper. Based on their gaze behavior we classi…
Shanghai Jiao Tong University(上海交通大学);Polytech Nantes(南特综合理工学院);Université de Nantes(南特大学)
With the development of multimedia technology, Augmented Reality (AR) has become a promising next-generation mobile platform. The primary value of AR is to promote the fusion of digital contents and real-world environments, however, studies on how this fusion will influence the Quality of Experience (QoE) of these two components are lacking. To achieve better QoE of AR, whose two layers are influenced by each other, it is important to evaluate its perceptual quality first. In this paper, we consider AR technology as the superimposition of virtual scenes and real scenes, and introduce visual co…
Peking University(北京大学);Beijing Film Academy(北京电影学院)
Video quality assessment (VQA) is an important problem in computer vision. The videos in computer vision applications are usually captured in the wild. We focus on automatically assessing the quality of in-the-wild videos, which is a challenging problem due to the absence of reference videos, the complexity of distortions, and the diversity of video contents. Moreover, the video contents and distortions among existing datasets are quite different, which leads to poor performance of data-driven methods in the cross-dataset evaluation setting. To improve the performance of quality assessment mod…
With the rapid growth of in-the-wild videos taken by non-specialists, blind video quality assessment (VQA) has become a challenging and demanding problem. Although lots of efforts have been made to solve this problem, it remains unclear how the human visual system (HVS) relates to the temporal quality of videos. Meanwhile, recent work has found that the frames of natural video transformed into the perceptual domain of the HVS tend to form a straight trajectory of the representations. With the obtained insight that distortion impairs the perceived video quality and results in a curved trajector…
Perceptual quality assessment of the videos acquired in the wilds is of vital importance for quality assurance of video services. The inaccessibility of reference videos with pristine quality and the complexity of authentic distortions pose great challenges for this kind of blind video quality assessment (BVQA) task. Although model-based transfer learning is an effective and efficient paradigm for the BVQA task, it remains to be a challenge to explore what and how to bridge the domain shifts for better video representation. In this work, we propose to transfer knowledge from image quality asse…
Explaining the decisions of models is becoming pervasive in the image processing domain, whether it is by using post-hoc methods or by creating inherently interpretable models. While the widespread use of surrogate explainers is a welcome addition to inspect and understand black-box models, assessing the robustness and reliability of the explanations is key for their success. Additionally, whilst existing work in the explainability field proposes various strategies to address this problem, the challenges of working with data in the wild is often overlooked. For instance, in image classificatio…
In this paper, we propose a novel virtual reality image quality assessment (VR IQA) with adversarial learning for omnidirectional images. To take into account the characteristics of the omnidirectional image, we devise deep networks including novel quality score predictor and human perception guider. The proposed quality score predictor automatically predicts the quality score of distorted image using the latent spatial and position feature. The proposed human perception guider criticizes the predicted quality score of the predictor with the human perceptual score using adversarial learning. F…
Current top-performing blind perceptual image quality prediction models are generally trained on legacy databases of human quality opinion scores on synthetically distorted images. Therefore they learn image features that effectively predict human visual quality judgments of inauthentic, and usually isolated (single) distortions. However, real-world images usually contain complex, composite mixtures of multiple distortions. We study the perceptually relevant natural scene statistics of such authentically distorted images, in different color spaces and transform domains. We propose a bag of fea…
3D object detection has recently become popular due to many applications in robotics, augmented reality, autonomy, and image retrieval. We introduce the Objectron dataset to advance the state of the art in 3D object detection and foster new research and applications, such as 3D object tracking, view synthesis, and improved 3D shape representation. The dataset contains object-centric short videos with pose annotations for nine categories and includes 4 million annotated images in 14,819 annotated videos. We also propose a new evaluation metric, 3D Intersection over Union, for 3D object detectio…
Jiangxi University of Finance and Economics(江西财经大学);City University of Hong Kong(香港城市大学)
Omnidirectional images (also referred to as static 360° panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an important problem which receives less attention. We argue that, apart from the distorted panorama itself, two types of VR viewing conditions are crucial in determining the viewing behaviors of users and the perceived quality of the panorama: the starting point and the exploration time. We first carry out a psychophysical experiment to investigate the interplay am…
Omnidirectional images and videos can provide immersive experience of real-world scenes in Virtual Reality (VR) environment. We present a perceptual omnidirectional image quality assessment (IQA) study in this paper since it is extremely important to provide a good quality of experience under the VR environment. We first establish an omnidirectional IQA (OIQA) database, which includes 16 source images and 320 distorted images degraded by 4 commonly encountered distortion types, namely JPEG compression, JPEG2000 compression, Gaussian blur and Gaussian noise. Then a subjective quality evaluation…
Perceptual Depth Quality Assessment of Stereoscopic Omnidirectional Images
School of Computer Science and Informatics, Cardiff University(卡迪夫大学计算机科学与信息学院);Department of Electrical and Computer Engineering, University of Waterloo(滑铁卢大学电气与计算机工程系)
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);Adobe Research(Adobe研究院)
As two of the five traditional human senses (sight, hearing, taste, smell, and touch), vision and sound are basic sources through which humans understand the world. Often correlated during natural events, these two modalities combine to jointly affect human perception. In this paper, we pose the task of generating sound given visual input. Such capabilities could help enable applications in virtual reality (generating sound for virtual scenes automatically) or provide additional accessibility to images or videos for people with visual impairments. As a first step in this direction, we apply le…
Depth-Aware Image and Video Orientation Estimation
Faculty of Computer science, University of NewBrunswick(新不伦瑞克大学计算机科学学院);Department of Computer Science, Brandon University(布兰登大学计算机科学系);Department of Electrical and Photonics Engineering, Technical University of Denmark(丹麦技术大学电气与光子工程系);Department of Electrical and Computer Engineering, COMSATS University(COMSATS大学电气与计算机工程系)
Shanghai Jiao Tong University(上海交通大学);New York University(纽约大学);UNC Chapel Hill(北卡罗来纳大学教堂山分校);Peng Cheng Laboratory(鹏城实验室)
Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in neural rendering showed promise of unlocking new possibilities in 3D computer graphics via image-based representations of virtual or physical environments. Specifically, the neural radiance fields (NeRF) demonstrated that photo-realistic quality and continuous view changes of 3D scenes can be achieved without loss of view-dependent effects. While NeRF can s…
University of Texas at Austin(德克萨斯大学奥斯汀分校);Facebook AI(脸书人工智能研究院)
No-reference (NR) perceptual video quality assessment (VQA) is a complex, unsolved, and important problem to social and streaming media applications. Efficient and accurate video quality predictors are needed to monitor and guide the processing of billions of shared, often imperfect, user-generated content (UGC). Unfortunately, current NR models are limited in their prediction capabilities on real-world, "in-the-wild" UGC video data. To advance progress on this problem, we created the largest (by far) subjective video quality dataset, containing 39, 000 realworld distorted videos and 117, 000 …
ESVQA: Perceptual Quality Assessment of Egocentric Spatial Videos
Institute of Image Communication and Network Engineering, Shanghai Jiao Tong University(上海交通大学图像通信与网络工程研究所);Institut Universitaire de France (IUF), University of Nantes(法国南特大学机构大学(IUF))
We present a method to estimate an HDR environment map from a narrow field-of-view LDR camera image in real-time. This enables perceptually appealing reflections and shading on virtual objects of any material finish, from mirror to diffuse, rendered into a real physical environment using augmented reality. Our method is based on our efficient convolutional neural network architecture, EnvMapNet, trained end-to-end with two novel losses, ProjectionLoss for the generated image, and ClusterLoss for adversarial training. Through qualitative and quantitative comparison to state-of-the-art methods, …
Scaling Up to Excellence: Practicing Model Scaling for Photo-Realistic Image Restoration In the Wild
Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);Shanghai AI Laboratory(上海人工智能实验室);The Hong Kong Polytechnic University(香港理工大学);ARC Lab, Tencent PCG(腾讯平台与内容事业群ARC实验室);The Chinese University of Hong Kong(香港中文大学)
UrbanWorld2.0: A Multimodal Agentic Framework for Reality-Aligned 3D World Generation at City-Scale
College of AI, Tsinghua University(人工智能学院,清华大学);Shenzhen International Graduate School, Tsinghua University(深圳国际研究生院,清华大学);Department of Electronic Engineering, BNRist, Tsinghua University(电子工程系,北京研究院,清华大学)
SenseTime Research and Tetras.AI(商汤科技研究院与Tetras.AI);Rutgers University(罗格斯大学);Sun Yat-sen University(中山大学);Shanghai AI Laboratory(上海人工智能实验室);S-Lab Nanyang Technological University(南洋理工大学S-Lab)
In the animation industry, cartoon videos are usually produced at low frame rate since hand drawing of such frames is costly and time-consuming. Therefore, it is desirable to develop computational models that can automatically interpolate the in-between animation frames. However, existing video interpolation methods fail to produce satisfying results on animation data. Compared to natural videos, animation videos possess two unique characteristics that make frame interpolation difficult: 1) cartoons comprise lines and smooth color pieces. The smooth areas lack textures and make it difficult to…
Northeastern University(东北大学);University of Massachusetts, Dartmouth(马萨诸塞大学达特茅斯分校)
Kinship, a soft biometric detectable in media, is fundamental for a myriad of use-cases. Despite the difficulty of detecting kinship, annual data challenges using still-images have consistently improved performances and attracted new researchers. Now, systems reach performance levels unforeseeable a decade ago, closing in on performances acceptable to deploy in practice. Like other biometric tasks, we expect systems can receive help from other modalities. We hypothesize that adding modalities to FIW, which has only still-images, will improve performance. Thus, to narrow the gap between researc…
Perceptual Visual Quality Assessment: Principles, Methods, and Future Directions
Cardiff University(卡迪夫大学);University of Klagenfurt(克拉根福大学);Shanghai Jiao Tong University(上海交通大学);University of Nantes(南特大学);University of Texas at Austin(德克萨斯大学奥斯汀分校)