Survival analysis is playing a major role in manufacturing sector by analyzing occurrence of any unwanted event based on the input data. Predictive maintenance, which is a part of survival analysis, helps to find any device failure based on the current incoming data from different sensor or any equipment. Deep learning techniques were used to automate the predictive maintenance problem to some extent, but they are not very helpful in predicting the device failure for the input data which the algorithm had not learned. Since neural network predicts the output based on previous learned input features, it cannot perform well when there is more variation in input features. Performance of the model is degraded with the occurrence of changes in input data and finally the algorithm fails in predicting the device failure. This problem can be solved by our proposed method where the algorithm can predict the device failure more precisely than the existing deep learning algorithms. The proposed solution involves implementation of Deep Reinforcement Learning algorithm called Double Deep Q Network (DDQN) for classifying the device failure based on the input features. The algorithm is capable of learning different variation of the input feature and is robust in predicting whether the device will fail or not based on the input data. The proposed DDQN model is trained with limited or lesser amount of input data. The trained model predicted larger amount of test data efficiently and performed well compared to other deep learning and machine learning models.
Although recent model-free reinforcement learning algorithms have been shown to be capable of mastering complicated decision-making tasks, the sample complexity of these methods has remained a hurdle to utilizing them in many real-world applications. In this regard, model-based reinforcement learning proposes some remedies. Yet, inherently, model-based methods are more computationally expensive and susceptible to sub-optimality. One reason is that model-generated data are always less accurate than real data, and this often leads to inaccurate transition and reward function models. With the aim…
Obtaining a survival strategy (policy) is one of the fundamental problems of biological agents. In this paper, we generalize the formulation of previous research related to the survival of an agent and we formulate the survival problem as a maximization of the multi-step survival probability in future time steps. We introduce a method for converting the maximization of multi-step survival probability into a classical reinforcement learning problem. Using this conversion, the reward function (negative temporal cost function) is expressed as the log of the temporal survival probability. And we s…
There has been considerable interest in leveraging RL and stochastic control methods to learn optimal treatment strategies for critically ill patients, directly from observational data. However, there is significant ambiguity on the control objective and on the best reward choice for the standard RL objective. In this work, we propose a clinically motivated control objective for critically ill patients, for which the value functions have a simple medical interpretation. Further, we present theoretical results and adapt our method to a practical Deep RL algorithm, which can be used alongside an…
Vilcek Institute of Graduate Biomedical Sciences, NYU Grossman School of Medicine(纽约大学格罗斯曼医学院维尔切克生物医学科学研究生院);NYU Langone Health System(纽约大学朗格尼医疗系统);Merck & Co., Inc(默克公司);New York University(纽约大学)
The prognosis for patients with epithelial ovarian cancer remains dismal despite improvements in survival for other cancers. Treatment involves multiple lines of chemotherapy and becomes increasingly heterogeneous after first-line therapy. Reinforcement learning with real-world outcomes data has the potential to identify novel treatment strategies to improve overall survival. We design a reinforcement learning environment to model epithelial ovarian cancer treatment trajectories and use model free reinforcement learning to investigate therapeutic regimens for simulated patients.
Stochastic Decision Horizons for Survival-Based Constrained Reinforcement Learning
Max Planck Institute for Human Cognitive and Brain Sciences(马克斯·普朗克人类认知与脑科学研究所);Center for Scalable Data Analytics and Artificial Intelligence (ScaDS.AI)(可扩展数据分析与人工智能中心 (ScaDS.AI));Hertie Institute for Clinical Brain Research & Center for Integrative Neuroscience(赫尔特临床脑研究所在线及整合神经科学中心);University of Tübingen(图宾根大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Rutgers University(罗格斯大学);Electronics and Telecommunications Research Institute(电子与电信研究所);Rutgers Center for Cognitive Science(罗格斯认知科学中心)
Object-centric world models provide structured representation of the scene and can be an important backbone in reinforcement learning and planning. However, existing approaches suffer in partially-observable environments due to the lack of belief states. In this paper, we propose Structured World Belief, a model for learning and inference of object-centric belief states. Inferred by Sequential Monte Carlo (SMC), our belief states provide multiple object-centric scene hypotheses. To synergize the benefits of SMC particles with object representations, we also propose a new object-centric dynamic…
University of Bristol(布里斯托大学);CortAIx, Thales(泰雷兹公司 CortAIx)
The potential of reinforcement learning (RL) to deliver aligned and performant agents is partially bottlenecked by the reward engineering problem. One alternative to heuristic trial-and-error is preference-based RL (PbRL), where a reward function is inferred from sparse human feedback. However, prior PbRL methods lack interpretability of the learned reward structure, which hampers the ability to assess robustness and alignment. We propose an online, active preference learning algorithm that constructs reward functions with the intrinsically interpretable, compositional structure of a tree. Usi…
CleanSurvival: Automated data preprocessing for time-to-event models using reinforcement learning
German University in Cairo(埃及德国亚历山大大学);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心(DFKI));University of Saarland(萨尔大学);University of Kaiserslautern–Landau (RPTU)(凯撒斯劳滕-兰道大学(RPTU))
Microsoft Research(微软研究院);University of Florida(佛罗里达大学);JD AI Research(京东人工智能研究院)
We propose a hierarchically structured reinforcement learning approach to address the challenges of planning for generating coherent multi-sentence stories for the visual storytelling task. Within our framework, the task of generating a story given a sequence of images is divided across a two-level hierarchical decoder. The high-level decoder constructs a plan by generating a semantic concept (i.e., topic) for each image in sequence. The low-level decoder generates a sentence for each image using a semantic compositional network, which effectively grounds the sentence generation conditioned on…
Reinforcement learning is a promising paradigm for solving sequential decision-making problems, but low data efficiency and weak generalization across tasks are bottlenecks in real-world applications. Model-based meta reinforcement learning addresses these issues by learning dynamics and leveraging knowledge from prior experience. In this paper, we take a closer look at this framework, and propose a new Thompson-sampling based approach that consists of a new model to identify task dynamics together with an amortized policy optimization step. We show that our model, called a graph structured su…
Recent deep reinforcement learning (DRL) successes rely on end-to-end learning from fixed-size observational inputs (e.g. image, state-variables). However, many challenging and interesting problems in decision making involve observations or intermediary representations which are best described as a set of entities: either the image-based approach would miss small but important details in the observations (e.g. ojects on a radar, vehicles on satellite images, etc.), the number of sensed objects is not fixed (e.g. robotic manipulation), or the problem simply cannot be represented in a meaningful…
Solving hard-exploration environments in an important challenge in Reinforcement Learning. Several approaches have been proposed and studied, such as Intrinsic Motivation, co-evolution of agents and tasks, and multi-agent competition. In particular, the interplay between multiple agents has proven to be capable of generating human-relevant emergent behaviour that would be difficult or impossible to learn in single-agent settings. In this work, an extensible competitive environment for multi-agent interplay was developed, which features realistic physics and human-relevant semantics. Moreover, …
Cambridge University(剑桥大学);Imperial College London(伦敦帝国学院);MIT(麻省理工学院)
Sepsis is a leading cause of mortality in intensive care units and costs hospitals billions annually. Treating a septic patient is highly challenging, because individual patients respond very differently to medical interventions and there is no universally agreed-upon treatment for sepsis. In this work, we propose an approach to deduce treatment policies for septic patients by using continuous state-space models and deep reinforcement learning. Our model learns clinically interpretable treatment policies, similar in important aspects to the treatment policies of physicians. The learned policie…
Recent research on structured exploration placed emphasis on identifying novel states in the state space and incentivizing the agent to revisit them through intrinsic reward bonuses. In this study, we question whether the performance boost demonstrated through these methods is indeed due to the discovery of structure in exploratory schedule of the agent or is the benefit largely attributed to the perturbations in the policy and reward space manifested in pursuit of structured exploration. In this study we investigate the effect of perturbations in policy and reward spaces on the exploratory be…
McGill University(麦吉尔大学);School of Computer Science(计算机学院)
Model-based Bayesian reinforcement learning has generated significant interest in the AI community as it provides an elegant solution to the optimal exploration-exploitation tradeoff in classical reinforcement learning. Unfortunately, the applicability of this type of approach has been limited to small domains due to the high complexity of reasoning about the joint posterior over model parameters. In this paper, we consider the use of factored representations combined with online planning techniques, to improve scalability of these methods. The main contribution of this paper is a Bayesian fra…
Exploration is a fundamental challenge in reinforcement learning (RL). Many of the current exploration methods for deep RL use task-agnostic objectives, such as information gain or bonuses based on state visitation. However, many practical applications of RL involve learning more than a single task, and prior tasks can be used to inform how exploration should be performed in new tasks. In this work, we explore how prior tasks can inform an agent about how to explore effectively in new situations. We introduce a novel gradient-based fast adaptation algorithm -- model agnostic exploration with s…
Tasks involving localization, memorization and planning in partially observable 3D environments are an ongoing challenge in Deep Reinforcement Learning. We present EgoMap, a spatially structured neural memory architecture. EgoMap augments a deep reinforcement learning agent's performance in 3D environments on challenging tasks with multi-step objectives. The EgoMap architecture incorporates several inductive biases including a differentiable inverse projection of CNN feature vectors onto a top-down spatially structured map. The map is updated with ego-motion measurements through a differentiab…
Reward Engineering for Spatial Epidemic Simulations: A Reinforcement Learning Platform for Individual Behavioral Learning
Department of Computer Science University of British Columbia(计算机科学系,不列颠哥伦比亚大学);Department of Mathematics and Institute of Applied Mathematics University of British Columbia(数学系和应用数学研究所,不列颠哥伦比亚大学)
We present BRIEE (Block-structured Representation learning with Interleaved Explore Exploit), an algorithm for efficient reinforcement learning in Markov Decision Processes with block-structured dynamics (i.e., Block MDPs), where rich observations are generated from a set of unknown latent states. BRIEE interleaves latent states discovery, exploration, and exploitation together, and can provably learn a near-optimal policy with sample complexity scaling polynomially in the number of latent states, actions, and the time horizon, with no dependence on the size of the potentially infinite observa…
Indian Institute of Science(印度科学理工学院);Indian Institute of Technology Bombay(印度理工学院孟买分校);Xerox Research Centre India(施乐印度研究中心)
A recent goal in the Reinforcement Learning (RL) framework is to choose a sequence of actions or a policy to maximize the reward collected or minimize the regret incurred in a finite time horizon. For several RL problems in operation research and optimal control, the optimal policy of the underlying Markov Decision Process (MDP) is characterized by a known structure. The current state of the art algorithms do not utilize this known structure of the optimal policy while minimizing regret. In this work, we develop new RL algorithms that exploit the structure of the optimal policy to minimize reg…
SRT: Accelerating Reinforcement Learning via Speculative Rollout with Tree-Structured Cache
Cornell University(康奈尔大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Tsinghua University(清华大学);University of Washington(华盛顿大学);ByteDance(字节跳动)
Reinforcement learning agents must generalize beyond their training experience. Prior work has focused mostly on identical training and evaluation environments. Starting from the recently introduced Crafter benchmark, a 2D open world survival game, we introduce a new set of environments suitable for evaluating some agent's ability to generalize on previously unseen (numbers of) objects and to adapt quickly (meta-learning). In Crafter, the agents are evaluated by the number of unlocked achievements (such as collecting resources) when trained for 1M steps. We show that current agents struggle to…
Pacific Northwest National Laboratory (PNNL)(太平洋西北国家实验室)
This paper discusses learning a structured feedback control to obtain sufficient robustness to exogenous inputs for linear dynamic systems with unknown state matrix. The structural constraint on the controller is necessary for many cyber-physical systems, and our approach presents a design for any generic structure, paving the way for distributed learning control. The ideas from reinforcement learning (RL) in conjunction with control-theoretic sufficient stability and performance guarantees are used to develop the methodology. First, a model-based framework is formulated using dynamic programm…
Imperial College London(帝国理工学院);Einstein Center for Neurosciences Berlin(柏林爱因斯坦神经科学中心);Technical University Berlin(柏林工业大学);MRC London Institute of Medical Sciences(英国医学研究委员会伦敦医学科学研究所)
From a young age humans learn to use grammatical principles to hierarchically combine words into sentences. Action grammars is the parallel idea, that there is an underlying set of rules (a "grammar") that govern how we hierarchically combine actions to form new, more complex actions. We introduce the Action Grammar Reinforcement Learning (AG-RL) framework which leverages the concept of action grammars to consistently improve the sample efficiency of Reinforcement Learning agents. AG-RL works by using a grammar inference algorithm to infer the "action grammar" of an agent midway through traini…
Language Technologies Institute, Carnegie Mellon University(卡内基梅隆大学语言技术研究所)
Neural dialog models have exhibited strong performance, however their end-to-end nature lacks a representation of the explicit structure of dialog. This results in a loss of generalizability, controllability and a data-hungry nature. Conversely, more traditional dialog systems do have strong models of explicit structure. This paper introduces several approaches for explicitly incorporating structure into neural models of dialog. Structured Fusion Networks first learn neural dialog modules corresponding to the structured components of traditional dialog systems and then incorporate these module…
A critical component to enabling intelligent reasoning in partially observable environments is memory. Despite this importance, Deep Reinforcement Learning (DRL) agents have so far used relatively simple memory architectures, with the main methods to overcome partial observability being either a temporal convolution over the past k frames or an LSTM layer. More recent work (Oh et al., 2016) has went beyond these architectures by using memory networks which can allow more sophisticated addressing schemes over the past k frames. But even these architectures are unsatisfactory due to the reason t…
Despite progress in visual perception tasks such as image classification and detection, computers still struggle to understand the interdependency of objects in the scene as a whole, e.g., relations between objects or their attributes. Existing methods often ignore global context cues capturing the interactions among different object instances, and can only recognize a handful of types by exhaustively training individual detectors for all possible relationships. To capture such global interdependency, we propose a deep Variation-structured Reinforcement Learning (VRL) framework to sequentially…
Apple Inc.(苹果公司);Carnegie Mellon University(卡内基梅隆大学)
In recent years, Deep Reinforcement Learning has made impressive advances in solving several important benchmark problems for sequential decision making. Many control applications use a generic multilayer perceptron (MLP) for non-vision parts of the policy network. In this work, we propose a new neural network architecture for the policy network representation that is simple yet effective. The proposed Structured Control Net (SCN) splits the generic MLP into two separate sub-modules: a nonlinear control module and a linear control module. Intuitively, the nonlinear control is for forward-looki…
In both the fields of computer science and medicine there is very strong interest in developing personalized treatment policies for patients who have variable responses to treatments. In particular, I aim to find an optimal personalized treatment policy which is a non-deterministic function of the patient specific covariate data that maximizes the expected survival time or clinical outcome. I developed an algorithmic framework to solve multistage decision problem with a varying number of stages that are subject to censoring in which the "rewards" are expected survival times. In specific, I dev…
Combining deep model-free reinforcement learning with on-line planning is a promising approach to building on the successes of deep RL. On-line planning with look-ahead trees has proven successful in environments where transition models are known a priori. However, in complex environments where transition models need to be learned from data, the deficiencies of learned models have limited their utility for planning. To address these challenges, we propose TreeQN, a differentiable, recursive, tree-structured model that serves as a drop-in replacement for any value function network in deep RL wi…
Compressing Deep Reinforcement Learning Networks with a Dynamic Structured Pruning Method for Autonomous Driving
School of Automation, Guangdong University of Technology(广东工业大学自动化学院);School of Computer Science and Engineering, Nanyang Technological University(南洋理工大学计算机科学与工程学院)
End-to-end reinforcement learning agents learn a state representation and a policy at the same time. Recurrent neural networks (RNNs) have been trained successfully as reinforcement learning agents in settings like dialogue that require structured prediction. In this paper, we investigate the representations learned by RNN-based agents when trained with both policy gradient and value-based methods. We show through extensive experiments and analysis that, when trained with policy gradient, recurrent neural networks often fail to learn a state representation that leads to an optimal policy in se…
Meta-reinforcement learning (meta-RL) aims to quickly solve new tasks by leveraging knowledge from prior tasks. However, previous studies often assume a single mode homogeneous task distribution, ignoring possible structured heterogeneity among tasks. Leveraging such structures can better facilitate knowledge sharing among related tasks and thus improve sample efficiency. In this paper, we explore the structured heterogeneity among tasks via clustering to improve meta-RL. We develop a dedicated exploratory policy to discover task structures via divide-and-conquer. The knowledge of the identifi…