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arXiv 2205.00451cs.AIcs.GT
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Ludii 游戏描述语言是通用的

The Ludii Game Description Language is Universal

Maastricht University(马斯特里赫特大学);Université catholique de Louvain(天主教鲁汶大学);Flinders University(弗林德斯大学)

Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne

AI总结:

本文证明 Ludii 游戏描述语言具有通用性,将其表示能力从有限、确定性、完全可观察扩展式博弈扩展至有限非确定性与不完美信息博弈。

摘要:

目前存在多种不同的游戏描述语言(GDL),每一种都旨在允许用单一的、比通用编程语言更高级的语言来描述范围广泛的任意游戏(即一般游戏)。以此类格式描述的游戏随后可作为自动化一般博弈智能体的挑战,这些智能体应能够游玩以此类语言描述的任意游戏,而无需事先了解待玩游戏。Ludii 一般博弈系统所使用的语言此前已被证明能够为任意有限、确定性、完全可观察的扩展式博弈表示等价游戏。在本文中,我们通过将此结论扩展到有限非确定性和不完美信息博弈,证明了该语言的通用性。

英文摘要:

There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games described in such formats can subsequently be presented as challenges for automated general game playing agents, which are expected to be capable of playing any arbitrary game described in such a language without prior knowledge about the games to be played. The language used by the Ludii general game system was previously shown to be capable of representing equivalent games for any arbitrary, finite, deterministic, fully observable extensive-form game. In this paper, we prove its universality by extending this to include finite non-deterministic and imperfect-information games.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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