arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2203.09155cs.RO
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AdaSplats:自适应点云溅射,用于精确的3D建模和实时的高保真LiDAR仿真

AdaSplats: Adaptive Splatting of Point Clouds for Accurate 3D Modeling and Real-time High-Fidelity LiDAR Simulation

ANSYS France(ANSYS法国公司);ENSTA Paris, Institut Polytechnique de Paris(巴黎高等先进技术学院,巴黎理工学院)

Jean Pierre Richa, Jean-Emmanuel Deschaud, François Goulette, Nicolas Dalmasso

摘要:

LiDAR sensors provide rich 3D information about their surrounding{s} and are becoming increasingly important for autonomous vehicles tasks such as {localization}, semantic segmentation , object detection , and tracking. {Simulation} accelerates the testing, validation, and deployment of autonomous vehicles while {also} reducing cost and eliminating the risks of testing in real-world scenarios. We address the problem of high-fidelity LiDAR simulation and present a pipeline that leverages real-world point clouds acquired by mobile mapping systems. Point-based geometry representations, more specifically splats {(2D oriented disks with normals)}, have proven their ability to accurately model the underlying surface in large point clouds{, mainly with uniform density}. We introduce an adaptive splat generation method that accurately models the underlying 3D geometry {to handle real-world point clouds with variable densities}, especially for thin structures. Moreover, we introduce a {fast} LiDAR {sensor} simulator, {working} in the splatted model, {that leverages} the GPU parallel architecture with an acceleration structure while focusing on efficiently handling large point clouds. We test our LiDAR simulation in real-world conditions, showing qualitative and quantitative results compared to basic splatting and meshing techniques, demonstrating the interest of our modeling technique.

英文摘要:

LiDAR sensors provide rich 3D information about their surrounding{s} and are becoming increasingly important for autonomous vehicles tasks such as {localization}, semantic segmentation, object detection, and tracking. {Simulation} accelerates the testing, validation, and deployment of autonomous vehicles while {also} reducing cost and eliminating the risks of testing in real-world scenarios. We address the problem of high-fidelity LiDAR simulation and present a pipeline that leverages real-world point clouds acquired by mobile mapping systems. Point-based geometry representations, more specifically splats {(2D oriented disks with normals)}, have proven their ability to accurately model the underlying surface in large point clouds{, mainly with uniform density}. We introduce an adaptive splat generation method that accurately models the underlying 3D geometry {to handle real-world point clouds with variable densities}, especially for thin structures. Moreover, we introduce a {fast} LiDAR {sensor} simulator, {working} in the splatted model, {that leverages} the GPU parallel architecture with an acceleration structure while focusing on efficiently handling large point clouds. We test our LiDAR simulation in real-world conditions, showing qualitative and quantitative results compared to basic splatting and meshing techniques, demonstrating the interest of our modeling technique.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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