arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2202.06255cs.AIcs.GTcs.LO
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零和神经符号并发随机博弈的策略合成

Strategy Synthesis for Zero-Sum Neuro-Symbolic Concurrent Stochastic Games

University of Oxford(牛津大学);University of Glasgow(格拉斯哥大学)

Rui Yan, Gabriel Santos, Gethin Norman, David Parker, Marta Kwiatkowska

AI总结:

针对神经符号系统正确性验证需求,提出神经符号并发随机博弈模型,证明零和折扣奖励下价值函数性质,首次给出两类实用迭代算法求解该连续状态博弈子类的价值与策略合成问题。

摘要:

结合神经网络与经典符号技术的神经符号人工智能方法正日益受到重视,因此需要形式化方法来推理其正确性。我们提出了一种名为神经符号并发随机博弈(NS-CSGs)的新型建模形式,它包含两个在共享连续状态环境中交互的概率有限状态智能体。每个智能体通过神经感知机制观察环境,该机制将图像等输入转换为符号感知结果,并以符号方式做出决策。我们聚焦于具有Borel状态空间的NS-CSG类别,并在该类模型各组件满足分段常数约束的条件下,证明了零和折扣累积奖励下价值函数的存在性与可测性。为计算价值并合成策略,我们首次提出了实用的价值迭代(VI)和策略迭代(PI)算法,用于求解这类新的连续状态CSG子类。这些算法需要由智能体的神经感知机制诱导出的环境有限分解,并依赖于在VI或PI下封闭的价值函数与策略的有限抽象表示。首先,我们引入了价值函数的Borel可测分段常数(B-PWC)表示,将极小极大备份扩展到该表示,并提出了名为B-PWC VI的价值迭代算法。其次,我们分别引入了两种新颖的价值函数与策略表示:常数分段线性(CON-PWL)和常数分段常数(CON-PWC),并通过将近期基于有限状态空间交替玩家选择的PI方法扩展到Borel状态空间,提出了无极小极大动作的PI,该方法无需求解标准形式博弈。

英文摘要:

Neuro-symbolic approaches to artificial intelligence, which combine neural networks with classical symbolic techniques, are growing in prominence, necessitating formal approaches to reason about their correctness. We propose a novel modelling formalism called neuro-symbolic concurrent stochastic games (NS-CSGs), which comprise two probabilistic finite-state agents interacting in a shared continuous-state environment. Each agent observes the environment using a neural perception mechanism, which converts inputs such as images into symbolic percepts, and makes decisions symbolically. We focus on the class of NS-CSGs with Borel state spaces and prove the existence and measurability of the value function for zero-sum discounted cumulative rewards under piecewise-constant restrictions on the components of this class of models. To compute values and synthesise strategies, we present, for the first time, practical value iteration (VI) and policy iteration (PI) algorithms to solve this new subclass of continuous-state CSGs. These require a finite decomposition of the environment induced by the neural perception mechanisms of the agents and rely on finite abstract representations of value functions and strategies closed under VI or PI. First, we introduce a Borel measurable piecewise-constant (B-PWC) representation of value functions, extend minimax backups to this representation and propose a value iteration algorithm called B-PWC VI. Second, we introduce two novel representations for the value functions and strategies, constant-piecewise-linear (CON-PWL) and constant-piecewise-constant (CON-PWC) respectively, and propose Minimax-action-free PI by extending a recent PI method based on alternating player choices for finite state spaces to Borel state spaces, which does not require normal-form games to be solved.

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