Being able to learn from small amounts of data is a key characteristic of human intelligence, but exactly {\em how} small? In this paper, we introduce a novel experimental paradigm that allows us to examine classification in an extremely data-scarce setting, asking whether humans can learn more categories than they have exemplars (i.e., can humans do "less-than-one shot" learning?). An experiment conducted using this paradigm reveals that people are capable of learning in such settings, and provides several insights into underlying mechanisms. First, people can accurately infer and represent high-dimensional feature spaces from very little data. Second, having inferred the relevant spaces, people use a form of prototype-based categorization (as opposed to exemplar-based) to make categorical inferences. Finally, systematic, machine-learnable patterns in responses indicate that people may have efficient inductive biases for dealing with this class of data-scarce problems.
Human action recognition refers to automatic recognizing human actions from a video clip. In reality, there often exist multiple human actions in a video stream. Such a video stream is often weakly-annotated with a set of relevant human action labels at a global level rather than assigning each label to a specific video episode corresponding to a single action, which leads to a multi-label learning problem. Furthermore, there are many meaningful human actions in reality but it would be extremely difficult to collect/annotate video clips regarding all of various human actions, which leads to a …
University of British Columbia(不列颠哥伦比亚大学);Helwan University(赫尔万大学)
Classifying and analyzing human cells is a lengthy procedure, often involving a trained professional. In an attempt to expedite this process, an active area of research involves automating cell classification through use of deep learning-based techniques. In practice, a large amount of data is required to accurately train these deep learning models. However, due to the sparse human cell datasets currently available, the performance of these models is typically low. This study investigates the feasibility of using few-shot learning-based techniques to mitigate the data requirements for accurate…
We propose Recognition as Part Composition (RPC), an image encoding approach inspired by human cognition. It is based on the cognitive theory that humans recognize complex objects by components, and that they build a small compact vocabulary of concepts to represent each instance with. RPC encodes images by first decomposing them into salient parts, and then encoding each part as a mixture of a small number of prototypes, each representing a certain concept. We find that this type of learning inspired by human cognition can overcome hurdles faced by deep convolutional networks in low-shot gene…
Humans can naturally learn to execute a new task by seeing it performed by other individuals once, and then reproduce it in a variety of configurations. Endowing robots with this ability of imitating humans from third person is a very immediate and natural way of teaching new tasks. Only recently, through meta-learning, there have been successful attempts to one-shot imitation learning from humans; however, these approaches require a lot of human resources to collect the data in the real world to train the robot. But is there a way to remove the need for real world human demonstrations during …
A proper semantic representation for encoding side information is key to the success of zero-shot learning. In this paper, we explore two alternative semantic representations especially for zero-shot human action recognition: textual descriptions of human actions and deep features extracted from still images relevant to human actions. Such side information are accessible on Web with little cost, which paves a new way in gaining side information for large-scale zero-shot human action recognition. We investigate different encoding methods to generate semantic representations for human actions fr…
Humans and animals are capable of learning a new behavior by observing others perform the skill just once. We consider the problem of allowing a robot to do the same -- learning from a raw video pixels of a human, even when there is substantial domain shift in the perspective, environment, and embodiment between the robot and the observed human. Prior approaches to this problem have hand-specified how human and robot actions correspond and often relied on explicit human pose detection systems. In this work, we present an approach for one-shot learning from a video of a human by using human and…
Existing Human-Object Interaction (HOI) Detection approaches have achieved great progress on nonrare classes while rare HOI classes are still not well-detected. In this paper, we intend to apply human prior knowledge into the existing work. So we add human-labeled rules to PaStaNet and propose Rb-PaStaNet aimed at improving rare HOI classes detection. Our results show a certain improvement of the rare classes, while the non-rare classes and the overall improvement is more considerable.
We propose a point cloud annotation framework that employs human-in-loop learning to enable the creation of large point cloud datasets with per-point annotations. Sparse labels from a human annotator are iteratively propagated to generate a full segmentation of the network by fine-tuning a pre-trained model of an allied task via a few-shot learning paradigm. We show that the proposed framework significantly reduces the amount of human interaction needed in annotating point clouds, without sacrificing on the quality of the annotations. Our experiments also suggest the suitability of the framewo…
Brown University(布朗大学);Carney Institute for Brain Science(卡尼脑科学研究所);Artificial and Natural Intelligence Toulouse Institute(图卢兹人工与自然智能研究所);Université de Toulouse(图卢兹大学)
Robust generalization to new concepts has long remained a distinctive feature of human intelligence. However, recent progress in deep generative models has now led to neural architectures capable of synthesizing novel instances of unknown visual concepts from a single training example. Yet, a more precise comparison between these models and humans is not possible because existing performance metrics for generative models (i.e., FID, IS, likelihood) are not appropriate for the one-shot generation scenario. Here, we propose a new framework to evaluate one-shot generative models along two axes: s…
University of Waterloo(滑铁卢大学);Institute of Computing Technology, Chinese Academy of Science(中国科学院计算技术研究所)
We aim to bridge the gap between our common-sense few-sample human learning and large-data machine learning. We derive a theory of human-like few-shot learning from von-Neuman-Landauer's principle. modelling human learning is difficult as how people learn varies from one to another. Under commonly accepted definitions, we prove that all human or animal few-shot learning, and major models including Free Energy Principle and Bayesian Program Learning that model such learning, approximate our theory, under Church-Turing thesis. We find that deep generative model like variational autoencoder (VAE)…
Business analytics and machine learning have become essential success factors for various industries - with the downside of cost-intensive gathering and labeling of data. Few-shot learning addresses this challenge and reduces data gathering and labeling costs by learning novel classes with very few labeled data. In this paper, we design a human-in-the-loop (HITL) system for few-shot learning and analyze an extensive range of mechanisms that can be used to acquire human expert knowledge for instances that have an uncertain prediction outcome. We show that the acquisition of human expert knowled…
MEWL: Few-shot multimodal word learning with referential uncertainty
Peking University(北京大学);Beijing Institute for General Artificial Intelligence(北京通用人工智能研究院);Beijing Institute of Technology(北京理工大学);Yangtze Delta Region Academy of Beijing Institute of Technology(北京理工大学长三角研究院)
Few-shot learning is a technique to learn a model with a very small amount of labeled training data by transferring knowledge from relevant tasks. In this paper, we propose a few-shot learning method for wearable sensor based human activity recognition, a technique that seeks high-level human activity knowledge from low-level sensor inputs. Due to the high costs to obtain human generated activity data and the ubiquitous similarities between activity modes, it can be more efficient to borrow information from existing activity recognition models than to collect more data to train a new model fro…
Can we learn robot manipulation for everyday tasks, only by watching videos of humans doing arbitrary tasks in different unstructured settings? Unlike widely adopted strategies of learning task-specific behaviors or direct imitation of a human video, we develop a a framework for extracting agent-agnostic action representations from human videos, and then map it to the agent's embodiment during deployment. Our framework is based on predicting plausible human hand trajectories given an initial image of a scene. After training this prediction model on a diverse set of human videos from the intern…
Standard myopic active learning assumes that human annotations are always obtainable whenever new samples are selected. This, however, is unrealistic in many real-world applications where human experts are not readily available at all times. In this paper, we consider the single shot setting: all the required samples should be chosen in a single shot and no human annotation can be exploited during the selection process. We propose a new method, Active Learning through Random Labeling (ALRL), which substitutes single human annotator for multiple, what we will refer to as, pseudo annotators. The…
Deep neural networks require large training sets but suffer from high computational cost and long training times. Training on much smaller training sets while maintaining nearly the same accuracy would be very beneficial. In the few-shot learning setting, a model must learn a new class given only a small number of samples from that class. One-shot learning is an extreme form of few-shot learning where the model must learn a new class from a single example. We propose the `less than one'-shot learning task where models must learn $N$ new classes given only $M<N$ examples and we show that this i…
Human motion prediction is a complex task as it involves forecasting variables over time on a graph of connected sensors. This is especially true in the case of few-shot learning, where we strive to forecast motion sequences for previously unseen actions based on only a few examples. Despite this, almost all related approaches for few-shot motion prediction do not incorporate the underlying graph, while it is a common component in classical motion prediction. Furthermore, state-of-the-art methods for few-shot motion prediction are restricted to motion tasks with a fixed output space meaning th…
Massachusetts Institute of Technology(麻省理工学院);Columbia University(哥伦比亚大学);Harvard University(哈佛大学);University of Waterloo(滑铁卢大学)
We demonstrate that a neural network pre-trained on text and fine-tuned on code solves mathematics course problems, explains solutions, and generates new questions at a human level. We automatically synthesize programs using few-shot learning and OpenAI's Codex transformer and execute them to solve course problems at 81% automatic accuracy. We curate a new dataset of questions from MIT's largest mathematics courses (Single Variable and Multivariable Calculus, Differential Equations, Introduction to Probability and Statistics, Linear Algebra, and Mathematics for Computer Science) and Columbia U…
Video-to-video synthesis (vid2vid) aims at converting an input semantic video, such as videos of human poses or segmentation masks, to an output photorealistic video. While the state-of-the-art of vid2vid has advanced significantly, existing approaches share two major limitations. First, they are data-hungry. Numerous images of a target human subject or a scene are required for training. Second, a learned model has limited generalization capability. A pose-to-human vid2vid model can only synthesize poses of the single person in the training set. It does not generalize to other humans that are …
From Channel Bias to Feature Redundancy: Uncovering the "Less is More" Principle in Few-Shot Learning
Southwest Jiaotong University(西南交通大学);University of Electronic Science and Technology of China(电子科技大学);The University of Hong Kong(香港大学);Tongji University(同济大学)
While reinforcement learning (RL) has become a more popular approach for robotics, designing sufficiently informative reward functions for complex tasks has proven to be extremely difficult due their inability to capture human intent and policy exploitation. Preference based RL algorithms seek to overcome these challenges by directly learning reward functions from human feedback. Unfortunately, prior work either requires an unreasonable number of queries implausible for any human to answer or overly restricts the class of reward functions to guarantee the elicitation of the most informative qu…
From Random to Informed Data Selection: A Diversity-Based Approach to Optimize Human Annotation and Few-Shot Learning
Escola Politécnica, Universidade de São Paulo(圣保罗大学理工学院);Télécom Paris, Institut Polytechnique de Paris(巴黎高等电信学校,巴黎综合理工学院);Faculty of Economics, University of Porto(波尔图大学经济学院);INESC TEC(葡萄牙系统工程与计算机技术研究所)
Ought;Hugging Face;Stiftung Neue Verantwortung(新责任基金会);NTT Research(NTT 研究);Oxford Internet Institute(牛津互联网研究所);Alan Turing Institute(艾伦·图灵研究所);Harvard Kennedy School(哈佛肯尼迪学院);University of Oxford(牛津大学);Australian Catholic University(澳大利亚天主教大学)
Large pre-trained language models have shown promise for few-shot learning, completing text-based tasks given only a few task-specific examples. Will models soon solve classification tasks that have so far been reserved for human research assistants? Existing benchmarks are not designed to measure progress in applied settings, and so don't directly answer this question. The RAFT benchmark (Real-world Annotated Few-shot Tasks) focuses on naturally occurring tasks and uses an evaluation setup that mirrors deployment. Baseline evaluations on RAFT reveal areas current techniques struggle with: rea…
Borealis AI;Simon Fraser University(西蒙菲莎大学);University of British Columbia(不列颠哥伦比亚大学);Vector Institute for AI(Vector人工智能研究所)
Human activity videos involve rich, varied interactions between people and objects. In this paper we develop methods for generating such videos -- making progress toward addressing the important, open problem of video generation in complex scenes. In particular, we introduce the task of generating human-object interaction videos in a zero-shot compositional setting, i.e., generating videos for action-object compositions that are unseen during training, having seen the target action and target object separately. This setting is particularly important for generalization in human activity video g…
University of Chinese Academy of Sciences(中国科学院大学);Beijing Unisound Information Technology Co., Ltd(北京云知声信息技术有限公司)
The training of deep-learning-based text classification models relies heavily on a huge amount of annotation data, which is difficult to obtain. When the labeled data is scarce, models tend to struggle to achieve satisfactory performance. However, human beings can distinguish new categories very efficiently with few examples. This is mainly due to the fact that human beings can leverage knowledge obtained from relevant tasks. Inspired by human intelligence, we propose to introduce external knowledge into few-shot learning to imitate human knowledge. A novel parameter generator network is inves…
Standard deep learning systems require thousands or millions of examples to learn a concept, and cannot integrate new concepts easily. By contrast, humans have an incredible ability to do one-shot or few-shot learning. For instance, from just hearing a word used in a sentence, humans can infer a great deal about it, by leveraging what the syntax and semantics of the surrounding words tells us. Here, we draw inspiration from this to highlight a simple technique by which deep recurrent networks can similarly exploit their prior knowledge to learn a useful representation for a new word from littl…
Radio-Frequency (RF) based device-free Human Activity Recognition (HAR) rises as a promising solution for many applications. However, device-free (or contactless) sensing is often more sensitive to environment changes than device-based (or wearable) sensing. Also, RF datasets strictly require on-line labeling during collection, starkly different from image and text data collections where human interpretations can be leveraged to perform off-line labeling. Therefore, existing solutions to RF-HAR entail a laborious data collection process for adapting to new environments. To this end, we propose…
We propose an end-to-end neural model for zero-shot abstractive text summarization of paragraphs, and introduce a benchmark task, ROCSumm, based on ROCStories, a subset for which we collected human summaries. In this task, five-sentence stories (paragraphs) are summarized with one sentence, using human summaries only for evaluation. We show results for extractive and human baselines to demonstrate a large abstractive gap in performance. Our model, SummAE, consists of a denoising auto-encoder that embeds sentences and paragraphs in a common space, from which either can be decoded. Summaries for…