人机创意交互(HRCI):通过讲故事游戏探索人工智能体的创造力
Human-Robot Creative Interactions (HRCI): Exploring Creativity in Artificial Agents Using a Story-Telling Game
AI总结:
本文通过讲故事游戏和2×2实验考察机器人动作对创造能动性归因的影响,改编SSCS并结合Godspeed量表测量,发现动作显著影响生命感、可爱度与感知安全性。
摘要:
在人机交互(HRI)这一交叉学科领域中,社交机器人的创造力仍需进一步关注。本文研究了所感知到的创造能动性与社交机器人生命感之间的假设关联。本工作的目标是评估机器人动作在将创造力归因于机器人时的相关性。研究结果将为未来人机创意交互(HRCI)的设计提供参考。该研究使用一款基于视觉意象、受“Story Cubes”游戏启发的讲故事游戏,以探索社交机器人被感知到的创造能动性。该游戏被用于讲述一个带有替代结局的经典儿童故事。研究设计了一项2×2实验,以比较两种条件:机器人讲述故事的原始版本,以及机器人对故事结尾进行情节反转。实验使用了一台Robotis Mini人形机器人。作为一项新颖贡献,我们提出对Short Scale Creative Self量表(SSCS)进行改编,以衡量机器人被感知到的创造能动性。我们还使用Godspeed量表来探索此情境下社交机器人的不同属性。在参与者评分中,我们没有获得机器人动作或故事情节的显著主效应。然而,我们在生命感、可爱度和感知安全性等特征上识别出机器人动作的显著主效应。这项初步工作鼓励进一步研究采用不同机器人具身形态和动作进行实验,以评估机器人被感知到的创造能动性,并为未来参与创意交互的机器人设计提供依据。
英文摘要:
Creativity in social robots requires further attention in the interdisciplinary field of Human-Robot Interaction (HRI). This paper investigates the hypothesised connection between the perceived creative agency and the animacy of social robots. The goal of this work is to assess the relevance of robot movements in the attribution of creativity to robots. The results of this work inform the design of future Human-Robot Creative Interactions (HRCI). The study uses a storytelling game based on visual imagery inspired by the game 'Story Cubes' to explore the perceived creative agency of social robots. This game is used to tell a classic story for children with an alternative ending. A 2x2 experiment was designed to compare two conditions: the robot telling the original version of the story and the robot plot-twisting the end of the story. A Robotis Mini humanoid robot was used for the experiment. As a novel contribution, we propose an adaptation of the Short Scale Creative Self scale (SSCS) to measure perceived creative agency in robots. We also use the Godspeed scale to explore different attributes of social robots in this setting. We did not obtain significant main effects of the robot movements or the story in the participants' scores. However, we identified significant main effects of the robot movements in features of animacy, likeability, and perceived safety. This initial work encourages further studies experimenting with different robot embodiment and movements to evaluate the perceived creative agency in robots and inform the design of future robots that participate in creative interactions.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。