Decentralized cooperation in partially-observable multi-agent systems requires effective communications among agents. To support this effort, this work focuses on the class of problems where global communications are available but may be unreliable, thus precluding differentiable communication learning methods. We introduce FCMNet, a reinforcement learning based approach that allows agents to simultaneously learn a) an effective multi-hop communications protocol and b) a common, decentralized policy that enables team-level decision-making. Specifically, our proposed method utilizes the hidden states of multiple directional recurrent neural networks as communication messages among agents. Using a simple multi-hop topology, we endow each agent with the ability to receive information sequentially encoded by every other agent at each time step, leading to improved global cooperation. We demonstrate FCMNet on a challenging set of StarCraft II micromanagement tasks with shared rewards, as well as a collaborative multi-agent pathfinding task with individual rewards. There, our comparison results show that FCMNet outperforms state-of-the-art communication-based reinforcement learning methods in all StarCraft II micromanagement tasks, and value decomposition methods in certain tasks. We further investigate the robustness of FCMNet under realistic communication disturbances, such as random message loss or binarized messages (i.e., non-differentiable communication channels), to showcase FMCNet's potential applicability to robotic tasks under a variety of real-world conditions.
East China Normal University(华东师范大学);SRIAS(上海人工智能研究院);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));AIRS(深圳市人工智能与机器人研究院)
When solving a complex task, humans will spontaneously form teams and to complete different parts of the whole task, respectively. Meanwhile, the cooperation between teammates will improve efficiency. However, for current cooperative MARL methods, the cooperation team is constructed through either heuristics or end-to-end blackbox optimization. In order to improve the efficiency of cooperation and exploration, we propose a structured diversification emergence MARL framework named {\sc{Rochico}} based on reinforced organization control and hierarchical consensus learning. {\sc{Rochico}} first l…
Information sharing is key in building team cognition and enables coordination and cooperation. High-performing human teams also benefit from acting strategically with hierarchical levels of iterated communication and rationalizability, meaning a human agent can reason about the actions of their teammates in their decision-making. Yet, the majority of prior work in Multi-Agent Reinforcement Learning (MARL) does not support iterated rationalizability and only encourage inter-agent communication, resulting in a suboptimal equilibrium cooperation strategy. In this work, we show that reformulating…
PC3D: Zero-Shot Cooperation Across Variable Rosters via Personalized Context Distillation
Doctoral School of Exact and Natural Sciences, Jagiellonian University(杰哥利昂大学精确与自然科学博士学院);Faculty of Mathematics and Computer Science, Jagiellonian University(杰哥利昂大学数学与计算机科学学院)
Nanyang Technological University(南洋理工大学);Sun Yat-sen University(中山大学);King’s College London(伦敦国王学院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
Existing value-factorized based Multi-Agent deep Reinforce-ment Learning (MARL) approaches are well-performing invarious multi-agent cooperative environment under thecen-tralized training and decentralized execution(CTDE) scheme,where all agents are trained together by the centralized valuenetwork and each agent execute its policy independently. How-ever, an issue remains open: in the centralized training process,when the environment for the team is partially observable ornon-stationary, i.e., the observation and action informationof all the agents cannot represent the global states, existingm…
Purpose of review: Recent advances in sensing, actuation, and computation have opened the door to multi-robot systems consisting of hundreds/thousands of robots, with promising applications to automated manufacturing, disaster relief, harvesting, last-mile delivery, port/airport operations, or search and rescue. The community has leveraged model-free multi-agent reinforcement learning (MARL) to devise efficient, scalable controllers for multi-robot systems (MRS). This review aims to provide an analysis of the state-of-the-art in distributed MARL for multi-robot cooperation. Recent findings: De…
University of Chinese Academy of Sciences(中国科学院大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);CAS Center for Excellence in Brain Science and Intelligence Technology(中国科学院脑科学与智能技术卓越创新中心)
In recent years, reinforcement learning has faced several challenges in the multi-agent domain, such as the credit assignment issue. Value function factorization emerges as a promising way to handle the credit assignment issue under the centralized training with decentralized execution (CTDE) paradigm. However, existing value function factorization methods cannot deal with ad-hoc cooperation, that is, adapting to new configurations of teammates at test time. Specifically, these methods do not explicitly utilize the relationship between agents and cannot adapt to different sizes of inputs. To a…
Learning for Multi-robot Cooperation in Partially Observable Stochastic Environments with Macro-actions
IBM T. J. Watson Research Center(IBM T. J. 沃森研究中心);Princeton University(普林斯顿大学);Massachusetts Institute of Technology(麻省理工学院);Northeastern University(东北大学)
Learning Heterogeneous Agent Cooperation via Multiagent League Training
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
Institution for Interdisciplinary Information Sciences(交叉信息研究院);Tsinghua University(清华大学)
How cooperation emerges is a long-standing and interdisciplinary problem. Game-theoretical studies on social dilemmas reveal that altruistic incentives are critical to the emergence of cooperation but their analyses are limited to stateless games. For more realistic scenarios, multi-agent reinforcement learning has been used to study sequential social dilemmas (SSDs). Recent works show that learning to incentivize other agents can promote cooperation in SSDs. However, we find that, with these incentivizing mechanisms, the team cooperation level does not converge and regularly oscillates betwee…
From Explicit Communication to Tacit Cooperation:A Novel Paradigm for Cooperative MARL
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
Learn as Individuals, Evolve as a Team: Multi-agent LLMs Adaptation in Embodied Environments
The Hong Kong University of Science and Technology(香港科技大学);Institute of Artificial Intelligence (TeleAI), China Telecom(中国电信人工智能研究院(TeleAI));East China University of Science and Technology(华东理工大学)
A mixed aerial and ground robot team, which includes both unmanned ground vehicles (UGVs) and unmanned aerial vehicles (UAVs), is widely used for disaster rescue, social security, precision agriculture, and military missions. However, team capability and corresponding configuration vary since robots have different motion speeds, perceiving ranges, reaching areas, and resilient capabilities to the dynamic environment. Due to heterogeneous robots inside a team and the resilient capabilities of robots, it is challenging to perform a task with an optimal balance between reasonable task allocations…
Peking University(北京大学);Beijing Institute for General Artificial Intelligence (BIGAI)(北京通用人工智能研究院)
Being able to predict the mental states of others is a key factor to effective social interaction. It is also crucial for distributed multi-agent systems, where agents are required to communicate and cooperate. In this paper, we introduce such an important social-cognitive skill, i.e. Theory of Mind (ToM), to build socially intelligent agents who are able to communicate and cooperate effectively to accomplish challenging tasks. With ToM, each agent is capable of inferring the mental states and intentions of others according to its (local) observation. Based on the inferred states, the agents d…
A key challenge in the study of multiagent cooperation is the need for individual agents not only to cooperate effectively, but to decide with whom to cooperate. This is particularly critical in situations when other agents have hidden, possibly misaligned motivations and goals. Social deduction games offer an avenue to study how individuals might learn to synthesize potentially unreliable information about others, and elucidate their true motivations. In this work, we present Hidden Agenda, a two-team social deduction game that provides a 2D environment for studying learning agents in scenari…
Radboud University(拉德堡德大学);DeepMind(深度思维);Donders Institute for Brain, Cognition and Behaviour(唐德斯脑、认知与行为研究所)
In many multi-agent settings, participants can form teams to achieve collective outcomes that may far surpass their individual capabilities. Measuring the relative contributions of agents and allocating them shares of the reward that promote long-lasting cooperation are difficult tasks. Cooperative game theory offers solution concepts identifying distribution schemes, such as the Shapley value, that fairly reflect the contribution of individuals to the performance of the team or the Core, which reduces the incentive of agents to abandon their team. Applications of such methods include identify…
Modelling and exploiting teammates' policies in cooperative multi-agent systems have long been an interest and also a big challenge for the reinforcement learning (RL) community. The interest lies in the fact that if the agent knows the teammates' policies, it can adjust its own policy accordingly to arrive at proper cooperations; while the challenge is that the agents' policies are changing continuously due to they are learning concurrently, which imposes difficulty to model the dynamic policies of teammates accurately. In this paper, we present \emph{ATTention Multi-Agent Deep Deterministic …
National University of Singapore(新加坡国立大学);AI Singapore(新加坡人工智能计划);Institute of High Performance Computing, Agency for Science, Technology and Research (A*STAR)(新加坡科技研究局高性能计算研究院)
Recent advances in Artificial Intelligence have produced agents that can beat human world champions at games like Go, Starcraft, and Dota2. However, most of these models do not seem to play in a human-like manner: People infer others' intentions from their behaviour, and use these inferences in scheming and strategizing. Here, using a Bayesian Theory of Mind (ToM) approach, we investigated how much an explicit representation of others' intentions improves performance in a cooperative game. We compared the performance of humans playing with optimal-planning agents with and without ToM, in a coo…
Georgia Institute of Technology(佐治亚理工学院);Electronic Arts(美国艺电);EA Digital Platform, Data & AI(艺电数字平台数据与人工智能部门)
Human players in professional team sports achieve high level coordination by dynamically choosing complementary skills and executing primitive actions to perform these skills. As a step toward creating intelligent agents with this capability for fully cooperative multi-agent settings, we propose a two-level hierarchical multi-agent reinforcement learning (MARL) algorithm with unsupervised skill discovery. Agents learn useful and distinct skills at the low level via independent Q-learning, while they learn to select complementary latent skill variables at the high level via centralized multi-ag…
With the rise of online e-commerce platforms, more and more customers prefer to shop online. To sell more products, online platforms introduce various modules to recommend items with different properties such as huge discounts. A web page often consists of different independent modules. The ranking policies of these modules are decided by different teams and optimized individually without cooperation, which might result in competition between modules. Thus, the global policy of the whole page could be sub-optimal. In this paper, we propose a novel multi-agent cooperative reinforcement learning…
Independent RL for Cooperative-Competitive Agents: A Mean-Field Perspective
Analog Devices Incorporated(亚德诺半导体公司);Artificial Intelligence Research, JP Morgan Chase & Co(摩根大通公司人工智能研究部门);School of Mathematics and Data Science, NYU Shanghai(上海纽约大学数学与数据科学学院);Coordinated Science Lab, University of Illinois, Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校协调科学实验室)
In this paper, we consider a territory guarding game involving pursuers, evaders and a target in an environment that contains obstacles. The goal of the evaders is to capture the target, while that of the pursuers is to capture the evaders before they reach the target. All the agents have limited sensing range and can only detect each other when they are in their observation space. We focus on the challenge of effective cooperation between agents of a team. Finding exact solutions for such multi-agent systems is difficult because of the inherent complexity. We present Multi-Agent Pursuer-Evade…
Humans can selectively focus on different information based on different tasks requirements, other people's abilities and availability. Therefore, they can adapt quickly to a completely different and complex environments. If, like people, robot could obtain the same abilities, then it would greatly increase their adaptability to new and unexpected situations. Recent efforts in Heterogeneous Multi Robots Teaming have try to achieve this ability, such as the methods based on communication and multi-modal information fusion strategies. However, these methods will not only suffer from the exponent…
National Key Laboratory of Novel Software Technology(新型软件技术国家重点实验室);Polixir Technologies(波粒科技);Tsinghua University(清华大学)
Team adaptation to new cooperative tasks is a hallmark of human intelligence, which has yet to be fully realized in learning agents. Previous work on multi-agent transfer learning accommodate teams of different sizes, heavily relying on the generalization ability of neural networks for adapting to unseen tasks. We believe that the relationship among tasks provides the key information for policy adaptation. In this paper, we try to discover and exploit common structures among tasks for more efficient transfer, and propose to learn effect-based task representations as a common space of tasks, us…
Neural MMO is a computationally accessible research platform that combines large agent populations, long time horizons, open-ended tasks, and modular game systems. Existing environments feature subsets of these properties, but Neural MMO is the first to combine them all. We present Neural MMO as free and open source software with active support, ongoing development, documentation, and additional training, logging, and visualization tools to help users adapt to this new setting. Initial baselines on the platform demonstrate that agents trained in large populations explore more and learn a progr…
In recent years, multi-agent reinforcement learning (MARL) has presented impressive performance in various applications. However, physical limitations, budget restrictions, and many other factors usually impose \textit{constraints} on a multi-agent system (MAS), which cannot be handled by traditional MARL frameworks. Specifically, this paper focuses on constrained MASes where agents work \textit{cooperatively} to maximize the expected team-average return under various constraints on expected team-average costs, and develops a \textit{constrained cooperative MARL} framework, named DeCOM, for su…
Value-based methods of multi-agent reinforcement learning (MARL), especially the value decomposition methods, have been demonstrated on a range of challenging cooperative tasks. However, current methods pay little attention to the interaction between agents, which is essential to teamwork in games or real life. This limits the efficiency of value-based MARL algorithms in the two aspects: collaborative exploration and value function estimation. In this paper, we propose a novel cooperative MARL algorithm named as interactive actor-critic~(IAC), which models the interaction of agents from the pe…
HeRo Lab, Department of Computer Science, University of Georgia(佐治亚大学计算机科学系HeRo实验室);University of Georgia(佐治亚大学)
This paper focuses on the teaming aspects and the role of heterogeneity in a multi-robot system applied to robot-aided urban search and rescue (USAR) missions. We propose a needs-driven multi-robot cooperation mechanism represented through a Behavior Tree structure and evaluate the system's performance in terms of the group utility and energy cost to achieve the rescue mission in a limited time. From the theoretical analysis, we prove that the needs-driven cooperation in a heterogeneous robot system enables higher group utility than a homogeneous robot system. We also perform simulation experi…
Recent breakthroughs in AI for multi-agent games like Go, Poker, and Dota, have seen great strides in recent years. Yet none of these games address the real-life challenge of cooperation in the presence of unknown and uncertain teammates. This challenge is a key game mechanism in hidden role games. Here we develop the DeepRole algorithm, a multi-agent reinforcement learning agent that we test on The Resistance: Avalon, the most popular hidden role game. DeepRole combines counterfactual regret minimization (CFR) with deep value networks trained through self-play. Our algorithm integrates deduct…
Human social behavior is structured by relationships. We form teams, groups, tribes, and alliances at all scales of human life. These structures guide multi-agent cooperation and competition, but when we observe others these underlying relationships are typically unobservable and hence must be inferred. Humans make these inferences intuitively and flexibly, often making rapid generalizations about the latent relationships that underlie behavior from just sparse and noisy observations. Rapid and accurate inferences are important for determining who to cooperate with, who to compete with, and ho…
We study the emergence of cooperative behaviors in reinforcement learning agents by introducing a challenging competitive multi-agent soccer environment with continuous simulated physics. We demonstrate that decentralized, population-based training with co-play can lead to a progression in agents' behaviors: from random, to simple ball chasing, and finally showing evidence of cooperation. Our study highlights several of the challenges encountered in large scale multi-agent training in continuous control. In particular, we demonstrate that the automatic optimization of simple shaping rewards, n…
Attracted by team scale and function diversity, a heterogeneous multi-robot system (HMRS), where multiple robots with different functions and numbers are coordinated to perform tasks, has been widely used for complex and large-scale scenarios, including disaster search and rescue, site surveillance, and social security. However, due to the variety of the task requirements, it is challenging to accurately compose a robot team with appropriate sizes and functions to dynamically satisfy task needs while limiting the robot resource cost to a low level. To solve this problem, in this paper, a novel…
AutoAgents: A Framework for Automatic Agent Generation
Peking University(北京大学);University of Waterloo(滑铁卢大学);Beijing Academy of Artificial Intelligence(北京人工智能研究院);Hong Kong University of Science and Technology(香港科技大学)
University of Science and Technology of China(中国科学技术大学);College of Intelligence and Computing, Tianjin University(天津大学智能与计算学部);Huawei Cloud(华为云)
In cooperative multi-agent systems, agents jointly take actions and receive a team reward instead of individual rewards. In the absence of individual reward signals, credit assignment mechanisms are usually introduced to discriminate the contributions of different agents so as to achieve effective cooperation. Recently, the value decomposition paradigm has been widely adopted to realize credit assignment, and QMIX has become the state-of-the-art solution. In this paper, we revisit QMIX from two aspects. First, we propose a new perspective on credit assignment measurement and empirically show t…