The increased complexity of state-of-the-art reinforcement learning (RL) algorithms have resulted in an opacity that inhibits explainability and understanding. This has led to the development of several post-hoc explainability methods that aim to extract information from learned policies thus aiding explainability. These methods rely on empirical observations of the policy and thus aim to generalize a characterization of agents' behaviour. In this study, we have instead developed a method to imbue a characteristic behaviour into agents' policies through regularization of their objective functions. Our method guides the agents' behaviour during learning which results in an intrinsic characterization; it connects the learning process with model explanation. We provide a formal argument and empirical evidence for the viability of our method. In future work, we intend to employ it to develop agents that optimize individual financial customers' investment portfolios based on their spending personalities.
Nara Institute of Science and Technology(奈良先端科学技术大学院大学)
In this paper, we propose cautious policy programming (CPP), a novel value-based reinforcement learning (RL) algorithm that can ensure monotonic policy improvement during learning. Based on the nature of entropy-regularized RL, we derive a new entropy regularization-aware lower bound of policy improvement that only requires estimating the expected policy advantage function. CPP leverages this lower bound as a criterion for adjusting the degree of a policy update for alleviating policy oscillation. Different from similar algorithms that are mostly theory-oriented, we also propose a novel interp…
Policy-based reinforcement learning methods suffer from the policy collapse problem. We find valued-based reinforcement learning methods with ε-greedy mechanism are capable of enjoying three characteristics, Closed-form Diversity, Objective-invariant Exploration and Adaptive Trade-off, which help value-based methods avoid the policy collapse problem. However, there does not exist a parallel mechanism for policy-based methods that achieves all three characteristics. In this paper, we propose an entropy regularization free mechanism that is designed for policy-based methods, which achieves Close…
DeepStock: Reinforcement Learning with Policy Regularizations for Inventory Management
Booth School of Business, University of Chicago(芝加哥大学商学院);Taobao & Tmall Group(淘宝与天猫集团);School of Economics, Sichuan University(四川大学经济学院);Graduate School of Business, Columbia University(哥伦比亚大学商学院);School of Operations Research and Information Engineering, Cornell University(康奈尔大学运筹学与信息工程学院)
Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));University of Science and Technology of China(中国科学技术大学);Beihang University(北京航空航天大学)
Offline reinforcement learning (RL) defines a sample-efficient learning paradigm, where a policy is learned from static and previously collected datasets without additional interaction with the environment. The major obstacle to offline RL is the estimation error arising from evaluating the value of out-of-distribution actions. To tackle this problem, most existing offline RL methods attempt to acquire a policy both ``close" to the behaviors contained in the dataset and sufficiently improved over them, which requires a trade-off between two possibly conflicting targets. In this paper, we propo…
We show how an action-dependent baseline can be used by the policy gradient theorem using function approximation, originally presented with action-independent baselines by (Sutton et al. 2000).
In this paper we present a new way of predicting the performance of a reinforcement learning policy given historical data that may have been generated by a different policy. The ability to evaluate a policy from historical data is important for applications where the deployment of a bad policy can be dangerous or costly. We show empirically that our algorithm produces estimates that often have orders of magnitude lower mean squared error than existing methods---it makes more efficient use of the available data. Our new estimator is based on two advances: an extension of the doubly robust estim…
Entropy regularization is an important idea in reinforcement learning, with great success in recent algorithms like Soft Q Network (SQN) and Soft Actor-Critic (SAC1). In this work, we extend this idea into the on-policy realm. We propose the soft policy gradient theorem (SPGT) for on-policy maximum entropy reinforcement learning. With SPGT, a series of new policy optimization algorithms are derived, such as SPG, SA2C, SA3C, SDDPG, STRPO, SPPO, SIMPALA and so on. We find that SDDPG is equivalent to SAC1. For policy gradient, the policy network is often represented as a Gaussian distribution wit…
Although deep Reinforcement Learning (RL) has proven successful in a wide range of tasks, one challenge it faces is interpretability when applied to real-world problems. Saliency maps are frequently used to provide interpretability for deep neural networks. However, in the RL domain, existing saliency map approaches are either computationally expensive and thus cannot satisfy the real-time requirement of real-world scenarios or cannot produce interpretable saliency maps for RL policies. In this work, we propose an approach of Distillation with selective Input Gradient Regularization (DIGR) whi…
State University of New York at Stony Brook(纽约州立大学石溪分校);Peking University(北京大学)
Classical reinforcement learning (RL) aims to optimize the expected cumulative rewards. In this work, we consider the RL setting where the goal is to optimize the quantile of the cumulative rewards. We parameterize the policy controlling actions by neural networks and propose a novel policy gradient algorithm called Quantile-Based Policy Optimization (QPO) and its variant Quantile-Based Proximal Policy Optimization (QPPO) to solve deep RL problems with quantile objectives. QPO uses two coupled iterations running at different time scales for simultaneously estimating quantiles and policy parame…
Nara Institute of Science and Technology(奈良先端科学技术大学院大学);Osaka University(大阪大学);Advanced Telecommunication Research(国际电气通信基础技术研究所)
Maximum Tsallis entropy (MTE) framework in reinforcement learning has gained popularity recently by virtue of its flexible modeling choices including the widely used Shannon entropy and sparse entropy. However, non-Shannon entropies suffer from approximation error and subsequent underperformance either due to its sensitivity or the lack of closed-form policy expression. To improve the tradeoff between flexibility and empirical performance, we propose to strengthen their error-robustness by enforcing implicit Kullback-Leibler (KL) regularization in MTE motivated by Munchausen DQN (MDQN). We do …
Recent advances of gradient temporal-difference methods allow to learn off-policy multiple value functions in parallel with- out sacrificing convergence guarantees or computational efficiency. This opens up new possibilities for sound ensemble techniques in reinforcement learning. In this work we propose learning an ensemble of policies related through potential-based shaping rewards. The ensemble induces a combination policy by using a voting mechanism on its components. Learning happens in real time, and we empirically show the combination policy to outperform the individual policies of the …
We have developed a model for online continual or lifelong reinforcement learning (RL) inspired on the insect brain. Our model leverages the offline training of a feature extraction and a common general policy layer to enable the convergence of RL algorithms in online settings. Sharing a common policy layer across tasks leads to positive backward transfer, where the agent continuously improved in older tasks sharing the same underlying general policy. Biologically inspired restrictions to the agent's network are key for the convergence of RL algorithms. This provides a pathway towards efficien…
Korea Advanced Institute of Science and Technology(韩国科学技术院)
In this paper, sample-aware policy entropy regularization is proposed to enhance the conventional policy entropy regularization for better exploration. Exploiting the sample distribution obtainable from the replay buffer, the proposed sample-aware entropy regularization maximizes the entropy of the weighted sum of the policy action distribution and the sample action distribution from the replay buffer for sample-efficient exploration. A practical algorithm named diversity actor-critic (DAC) is developed by applying policy iteration to the objective function with the proposed sample-aware entro…
Trust Region Policy Optimization (TRPO) is a popular and empirically successful policy search algorithm in reinforcement learning (RL). It iteratively solved the surrogate problem which restricts consecutive policies to be close to each other. TRPO is an on-policy algorithm. On-policy methods bring many benefits, like the ability to gauge each resulting policy. However, they typically discard all the knowledge about the policies which existed before. In this work, we use a replay buffer to borrow from the off-policy learning setting to TRPO. Entropy regularization is usually used to improve po…
We introduce Implicit Policy, a general class of expressive policies that can flexibly represent complex action distributions in reinforcement learning, with efficient algorithms to compute entropy regularized policy gradients. We empirically show that, despite its simplicity in implementation, entropy regularization combined with a rich policy class can attain desirable properties displayed under maximum entropy reinforcement learning framework, such as robustness and multi-modality.
Despite advances in hierarchical reinforcement learning, its applications to path planning in autonomous driving on highways are challenging. One reason is that conventional hierarchical reinforcement learning approaches are not amenable to autonomous driving due to its riskiness: the agent must move avoiding multiple obstacles such as other agents that are highly unpredictable, thus safe regions are small, scattered, and changeable over time. To overcome this challenge, we propose a spatially hierarchical reinforcement learning method for state space and policy space. The high-level policy se…
University of California, Berkeley(加州大学伯克利分校);National University of Singapore(新加坡国立大学)
Deep Reinforcement Learning (Deep RL) has been receiving increasingly more attention thanks to its encouraging performance on a variety of control tasks. Yet, conventional regularization techniques in training neural networks (e.g., $L_2$ regularization, dropout) have been largely ignored in RL methods, possibly because agents are typically trained and evaluated in the same environment, and because the deep RL community focuses more on high-level algorithm designs. In this work, we present the first comprehensive study of regularization techniques with multiple policy optimization algorithms o…
Value-based reinforcement-learning algorithms provide state-of-the-art results in model-free discrete-action settings, and tend to outperform actor-critic algorithms. We argue that actor-critic algorithms are limited by their need for an on-policy critic. We propose Bootstrapped Dual Policy Iteration (BDPI), a novel model-free reinforcement-learning algorithm for continuous states and discrete actions, with an actor and several off-policy critics. Off-policy critics are compatible with experience replay, ensuring high sample-efficiency, without the need for off-policy corrections. The actor, b…
Microsoft Research(微软研究院);Georgia Institute of Technology(佐治亚理工学院)
Dropout has long been a staple of supervised learning, but is rarely used in reinforcement learning. We analyze why naive application of dropout is problematic for policy-gradient learning algorithms and introduce consistent dropout, a simple technique to address this instability. We demonstrate consistent dropout enables stable training with A2C and PPO in both continuous and discrete action environments across a wide range of dropout probabilities. Finally, we show that consistent dropout enables the online training of complex architectures such as GPT without needing to disable the model's …
University of Alberta(阿尔伯塔大学);Technische Universität Darmstadt(达姆施塔特工业大学)
Off-policy Reinforcement Learning (RL) holds the promise of better data efficiency as it allows sample reuse and potentially enables safe interaction with the environment. Current off-policy policy gradient methods either suffer from high bias or high variance, delivering often unreliable estimates. The price of inefficiency becomes evident in real-world scenarios such as interaction-driven robot learning, where the success of RL has been rather limited, and a very high sample cost hinders straightforward application. In this paper, we propose a nonparametric Bellman equation, which can be sol…
We propose a new policy gradient method, named homotopic policy mirror descent (HPMD), for solving discounted, infinite horizon MDPs with finite state and action spaces. HPMD performs a mirror descent type policy update with an additional diminishing regularization term, and possesses several computational properties that seem to be new in the literature. We first establish the global linear convergence of HPMD instantiated with Kullback-Leibler divergence, for both the optimality gap, and a weighted distance to the set of optimal policies. Then local superlinear convergence is obtained for bo…
In this paper, a sparse Markov decision process (MDP) with novel causal sparse Tsallis entropy regularization is proposed.The proposed policy regularization induces a sparse and multi-modal optimal policy distribution of a sparse MDP. The full mathematical analysis of the proposed sparse MDP is provided.We first analyze the optimality condition of a sparse MDP. Then, we propose a sparse value iteration method which solves a sparse MDP and then prove the convergence and optimality of sparse value iteration using the Banach fixed point theorem. The proposed sparse MDP is compared to soft MDPs wh…
IBM Research Ireland(IBM爱尔兰研究院);Trinity College Dublin(都柏林圣三一学院)
Explainability of Reinforcement Learning (RL) policies remains a challenging research problem, particularly when considering RL in a safety context. Understanding the decisions and intentions of an RL policy offer avenues to incorporate safety into the policy by limiting undesirable actions. We propose the use of a Boolean Decision Rules model to create a post-hoc rule-based summary of an agent's policy. We evaluate our proposed approach using a DQN agent trained on an implementation of a lava gridworld and show that, given a hand-crafted feature representation of this gridworld, simple genera…
Deep learning classifiers are known to be inherently vulnerable to manipulation by intentionally perturbed inputs, named adversarial examples. In this work, we establish that reinforcement learning techniques based on Deep Q-Networks (DQNs) are also vulnerable to adversarial input perturbations, and verify the transferability of adversarial examples across different DQN models. Furthermore, we present a novel class of attacks based on this vulnerability that enable policy manipulation and induction in the learning process of DQNs. We propose an attack mechanism that exploits the transferabilit…
Coordinated Sciences Laboratory, University of Illinois, Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校协调科学实验室)
Efficient and robust policy transfer remains a key challenge for reinforcement learning to become viable for real-wold robotics. Policy transfer through warm initialization, imitation, or interacting over a large set of agents with randomized instances, have been commonly applied to solve a variety of Reinforcement Learning tasks. However, this seems far from how skill transfer happens in the biological world: Humans and animals are able to quickly adapt the learned behaviors between similar tasks and learn new skills when presented with new situations. Here we seek to answer the question: Wil…
JD Intelligent Cities Research, JD Technology(京东科技京东智能城市研究院);Institute for AI Industry Research (AIR), Tsinghua University(清华大学人工智能产业研究院)
Most prior approaches to offline reinforcement learning (RL) utilize \textit{behavior regularization}, typically augmenting existing off-policy actor critic algorithms with a penalty measuring divergence between the policy and the offline data. However, these approaches lack guaranteed performance improvement over the behavior policy. In this work, we start from the performance difference between the learned policy and the behavior policy, we derive a new policy learning objective that can be used in the offline setting, which corresponds to the advantage function value of the behavior policy,…
Learning in sparse reward settings remains a challenge in Reinforcement Learning, which is often addressed by using intrinsic rewards. One promising strategy is inspired by human curiosity, requiring the agent to learn to predict the future. In this paper a curiosity-driven agent is extended to use these predictions directly for training. To achieve this, the agent predicts the value function of the next state at any point in time. Subsequently, the consistency of this prediction with the current value function is measured, which is then used as a regularization term in the loss function of th…
The outcome of Jacobian singular values regularization was studied for supervised learning problems. It also was shown that Jacobian conditioning regularization can help to avoid the ``mode-collapse'' problem in Generative Adversarial Networks. In this paper, we try to answer the following question: Can information about policy conditioning help to shape a more stable and general policy of reinforcement learning agents? To answer this question, we conduct a study of Jacobian conditioning behavior during policy optimization. To the best of our knowledge, this is the first work that research con…
Policy evaluation or value function or Q-function approximation is a key procedure in reinforcement learning (RL). It is a necessary component of policy iteration and can be used for variance reduction in policy gradient methods. Therefore its quality has a significant impact on most RL algorithms. Motivated by manifold regularized learning, we propose a novel kernelized policy evaluation method that takes advantage of the intrinsic geometry of the state space learned from data, in order to achieve better sample efficiency and higher accuracy in Q-function approximation. Applying the proposed …
McGill University(麦吉尔大学);Mila Québec AI Institute(米拉魁北克人工智能研究所)
Many practical applications of reinforcement learning constrain agents to learn from a fixed batch of data which has already been gathered, without offering further possibility for data collection. In this paper, we demonstrate that due to errors introduced by extrapolation, standard off-policy deep reinforcement learning algorithms, such as DQN and DDPG, are incapable of learning with data uncorrelated to the distribution under the current policy, making them ineffective for this fixed batch setting. We introduce a novel class of off-policy algorithms, batch-constrained reinforcement learning…
Knowledge Representation is important issue in reinforcement learning. In this paper, we bridge the gap between reinforcement learning and knowledge representation, by providing a rich knowledge representation framework, based on normal logic programs with answer set semantics, that is capable of solving model-free reinforcement learning problems for more complex do-mains and exploits the domain-specific knowledge. We prove the correctness of our approach. We show that the complexity of finding an offline and online policy for a model-free reinforcement learning problem in our approach is NP-c…
University of Cambridge(剑桥大学);DeepMind;Max Planck Institute(马克斯·普朗克研究所);Uber AI Labs(Uber人工智能实验室);UC Berkeley(加州大学伯克利分校)
Off-policy model-free deep reinforcement learning methods using previously collected data can improve sample efficiency over on-policy policy gradient techniques. On the other hand, on-policy algorithms are often more stable and easier to use. This paper examines, both theoretically and empirically, approaches to merging on- and off-policy updates for deep reinforcement learning. Theoretical results show that off-policy updates with a value function estimator can be interpolated with on-policy policy gradient updates whilst still satisfying performance bounds. Our analysis uses control variate…
New York University(纽约大学);Google Research(谷歌研究院);Google DeepMind(谷歌DeepMind)
Many modern approaches to offline Reinforcement Learning (RL) utilize behavior regularization, typically augmenting a model-free actor critic algorithm with a penalty measuring divergence of the policy from the offline data. In this work, we propose an alternative approach to encouraging the learned policy to stay close to the data, namely parameterizing the critic as the log-behavior-policy, which generated the offline data, plus a state-action value offset term, which can be learned using a neural network. Behavior regularization then corresponds to an appropriate regularizer on the offset t…
Graduate School of Science and Technology, Nara Institute of Science and Technology(奈良科学技术大学大学院科学技术研究科)
This paper aims to establish an entropy-regularized value-based reinforcement learning method that can ensure the monotonic improvement of policies at each policy update. Unlike previously proposed lower-bounds on policy improvement in general infinite-horizon MDPs, we derive an entropy-regularization aware lower bound. Since our bound only requires the expected policy advantage function to be estimated, it is scalable to large-scale (continuous) state-space problems. We propose a novel reinforcement learning algorithm that exploits this lower-bound as a criterion for adjusting the degree of a…
This paper investigates a type of instability that is linked to the greedy policy improvement in approximated reinforcement learning. We show empirically that non-deterministic policy improvement can stabilize methods like LSPI by controlling the improvements' stochasticity. Additionally we show that a suitable representation of the value function also stabilizes the solution to some degree. The presented approach is simple and should also be easily transferable to more sophisticated algorithms like deep reinforcement learning.