Classical reinforcement learning (RL) aims to optimize the expected cumulative rewards. In this work, we consider the RL setting where the goal is to optimize the quantile of the cumulative rewards. We parameterize the policy controlling actions by neural networks and propose a novel policy gradient algorithm called Quantile-Based Policy Optimization (QPO) and its variant Quantile-Based Proximal Policy Optimization (QPPO) to solve deep RL problems with quantile objectives. QPO uses two coupled iterations running at different time scales for simultaneously estimating quantiles and policy parameters and is shown to converge to the global optimal policy under certain conditions. Our numerical results demonstrate that the proposed algorithms outperform the existing baseline algorithms under the quantile criterion.
Constrained reinforcement learning (RL) is an area of RL whose objective is to find an optimal policy that maximizes expected cumulative return while satisfying a given constraint. Most of the previous constrained RL works consider expected cumulative sum cost as the constraint. However, optimization with this constraint cannot guarantee a target probability of outage event that the cumulative sum cost exceeds a given threshold. This paper proposes a framework, named Quantile Constrained RL (QCRL), to constrain the quantile of the distribution of the cumulative sum cost that is a necessary and…
University of Alberta(阿尔伯塔大学);Noah’s Ark Lab, Huawei(华为诺亚方舟实验室);Auburn University(奥本大学)
In this paper, we propose the Quantile Option Architecture (QUOTA) for exploration based on recent advances in distributional reinforcement learning (RL). In QUOTA, decision making is based on quantiles of a value distribution, not only the mean. QUOTA provides a new dimension for exploration via making use of both optimism and pessimism of a value distribution. We demonstrate the performance advantage of QUOTA in both challenging video games and physical robot simulators.
Sorbonnes Universités UPMC Univ Paris 06(索邦大学(巴黎第六大学));CNRS(法国国家科学研究中心);School of Electronics and Information Technology(电子与信息学院);SYSU-CMU Joint Institute of Engineering(中山大学-卡内基梅隆大学联合工程学院);SYSU-CMU Shunde Joint Research Institute(中山大学-卡内基梅隆大学顺德联合研究院)
In reinforcement learning, the standard criterion to evaluate policies in a state is the expectation of (discounted) sum of rewards. However, this criterion may not always be suitable, we consider an alternative criterion based on the notion of quantiles. In the case of episodic reinforcement learning problems, we propose an algorithm based on stochastic approximation with two timescales. We evaluate our proposition on a simple model of the TV show, Who wants to be a millionaire.
Shanghai University of Finance and Economics(上海财经大学)
Although distributional reinforcement learning (DRL) has been widely examined in the past few years, there are two open questions people are still trying to address. One is how to ensure the validity of the learned quantile function, the other is how to efficiently utilize the distribution information. This paper attempts to provide some new perspectives to encourage the future in-depth studies in these two fields. We first propose a non-decreasing quantile function network (NDQFN) to guarantee the monotonicity of the obtained quantile estimates and then design a general exploration framework …
In this work, we build on recent advances in distributional reinforcement learning to give a generally applicable, flexible, and state-of-the-art distributional variant of DQN. We achieve this by using quantile regression to approximate the full quantile function for the state-action return distribution. By reparameterizing a distribution over the sample space, this yields an implicitly defined return distribution and gives rise to a large class of risk-sensitive policies. We demonstrate improved performance on the 57 Atari 2600 games in the ALE, and use our algorithm's implicitly defined dist…
Optimistic Reinforcement Learning with Quantile Objectives
Grado Department of Industrial & Systems Engineering, Virginia Tech, Blacksburg, VA 24061, USA(弗吉尼亚理工大学工业与系统工程系);Department of Industrial, Manufacturing, and Systems Engineering, University of Texas at Arlington, Arlington, TX 76019, USA(德克萨斯理工大学工业、制造与系统工程系)
UC San Diego(加州大学圣迭戈分校);Microsoft Research(微软研究院);Tsinghua University(清华大学)
Distributional Reinforcement Learning (RL) differs from traditional RL in that, rather than the expectation of total returns, it estimates distributions and has achieved state-of-the-art performance on Atari Games. The key challenge in practical distributional RL algorithms lies in how to parameterize estimated distributions so as to better approximate the true continuous distribution. Existing distributional RL algorithms parameterize either the probability side or the return value side of the distribution function, leaving the other side uniformly fixed as in C51, QR-DQN or randomly sampled …
Policy gradient based reinforcement learning algorithms coupled with neural networks have shown success in learning complex policies in the model free continuous action space control setting. However, explicitly parameterized policies are limited by the scope of the chosen parametric probability distribution. We show that alternatively to the likelihood based policy gradient, a related objective can be optimized through advantage weighted quantile regression. Our approach models the policy implicitly in the network, which gives the agent the freedom to approximate any distribution in each acti…
DeepMind;University of Cambridge(剑桥大学);Google Brain(谷歌大脑)
In reinforcement learning an agent interacts with the environment by taking actions and observing the next state and reward. When sampled probabilistically, these state transitions, rewards, and actions can all induce randomness in the observed long-term return. Traditionally, reinforcement learning algorithms average over this randomness to estimate the value function. In this paper, we build on recent work advocating a distributional approach to reinforcement learning in which the distribution over returns is modeled explicitly instead of only estimating the mean. That is, we examine methods…
We introduce quantile filtered imitation learning (QFIL), a novel policy improvement operator designed for offline reinforcement learning. QFIL performs policy improvement by running imitation learning on a filtered version of the offline dataset. The filtering process removes $ s,a $ pairs whose estimated Q values fall below a given quantile of the pushforward distribution over values induced by sampling actions from the behavior policy. The definitions of both the pushforward Q distribution and resulting value function quantile are key contributions of our method. We prove that QFIL gives us…
Distributional reinforcement learning (DRL) extends the value-based approach by approximating the full distribution over future returns instead of the mean only, providing a richer signal that leads to improved performances. Quantile Regression (QR) based methods like QR-DQN project arbitrary distributions into a parametric subset of staircase distributions by minimizing the 1-Wasserstein distance. However, due to biases in the gradients, the quantile regression loss is used instead for training, guaranteeing the same minimizer and enjoying unbiased gradients. Non-crossing constraints on the q…
Distributional Off-Policy Evaluation with Deep Quantile Process Regression
School of Statistics and Data Science, and Philosophy and Social Sciences Laboratory of Data Science in Finance and Economics at the Ministry of Education, Jiangxi University of Finance and Economics(统计学与数据科学学院,暨教育部金融与经济数据科学与社会科学实验室,江西财经大学);School of Statistics and Data Science, Shanghai University of Finance and Economics(统计学与数据科学学院,上海财经大学);School of Artificial Intelligence, and Hubei Key Laboratory of Computational Science, Wuhan University(人工智能学院,湖北省计算科学重点实验室,武汉大学)
In most common settings of Markov Decision Process (MDP), an agent evaluate a policy based on expectation of (discounted) sum of rewards. However in many applications this criterion might not be suitable from two perspective: first, in risk aversion situation expectation of accumulated rewards is not robust enough, this is the case when distribution of accumulated reward is heavily skewed; another issue is that many applications naturally take several objective into consideration when evaluating a policy, for instance in autonomous driving an agent needs to balance speed and safety when choosi…
When multiple agents learn in a decentralized manner, the environment appears non-stationary from the perspective of an individual agent due to the exploration and learning of the other agents. Recently proposed deep multi-agent reinforcement learning methods have tried to mitigate this non-stationarity by attempting to determine which samples are from other agent exploration or suboptimality and take them less into account during learning. Based on the same philosophy, this paper introduces a decentralized quantile estimator, which aims to improve performance by distinguishing non-stationary …
In the Markov decision process model, policies are usually evaluated by expected cumulative rewards. As this decision criterion is not always suitable, we propose in this paper an algorithm for computing a policy optimal for the quantile criterion. Both finite and infinite horizons are considered. Finally we experimentally evaluate our approach on random MDPs and on a data center control problem.
We show how an action-dependent baseline can be used by the policy gradient theorem using function approximation, originally presented with action-independent baselines by (Sutton et al. 2000).
In this paper we present a new way of predicting the performance of a reinforcement learning policy given historical data that may have been generated by a different policy. The ability to evaluate a policy from historical data is important for applications where the deployment of a bad policy can be dangerous or costly. We show empirically that our algorithm produces estimates that often have orders of magnitude lower mean squared error than existing methods---it makes more efficient use of the available data. Our new estimator is based on two advances: an extension of the doubly robust estim…
Policy-based reinforcement learning methods suffer from the policy collapse problem. We find valued-based reinforcement learning methods with ε-greedy mechanism are capable of enjoying three characteristics, Closed-form Diversity, Objective-invariant Exploration and Adaptive Trade-off, which help value-based methods avoid the policy collapse problem. However, there does not exist a parallel mechanism for policy-based methods that achieves all three characteristics. In this paper, we propose an entropy regularization free mechanism that is designed for policy-based methods, which achieves Close…
Quantile-Coupled Flow Matching for Distributional Reinforcement Learning
Oxford Robotics Institute, University of Oxford(牛津大学机器人研究所);Bristol Robotics Laboratory, University of the West of England(布里斯托尔机器人实验室,西英格兰大学);Dyson Institute of Engineering & Technology(戴森工程与技术研究院)
Nara Institute of Science and Technology(奈良先端科学技术大学院大学)
In this paper, we propose cautious policy programming (CPP), a novel value-based reinforcement learning (RL) algorithm that can ensure monotonic policy improvement during learning. Based on the nature of entropy-regularized RL, we derive a new entropy regularization-aware lower bound of policy improvement that only requires estimating the expected policy advantage function. CPP leverages this lower bound as a criterion for adjusting the degree of a policy update for alleviating policy oscillation. Different from similar algorithms that are mostly theory-oriented, we also propose a novel interp…
The multi-agent setting is intricate and unpredictable since the behaviors of multiple agents influence one another. To address this environmental uncertainty, distributional reinforcement learning algorithms that incorporate uncertainty via distributional output have been integrated with multi-agent reinforcement learning (MARL) methods, achieving state-of-the-art performance. However, distributional MARL algorithms still rely on the traditional $ε$-greedy, which does not take cooperative strategy into account. In this paper, we present a risk-based exploration that leads to collaboratively o…
Recent advances of gradient temporal-difference methods allow to learn off-policy multiple value functions in parallel with- out sacrificing convergence guarantees or computational efficiency. This opens up new possibilities for sound ensemble techniques in reinforcement learning. In this work we propose learning an ensemble of policies related through potential-based shaping rewards. The ensemble induces a combination policy by using a voting mechanism on its components. Learning happens in real time, and we empirically show the combination policy to outperform the individual policies of the …
We have developed a model for online continual or lifelong reinforcement learning (RL) inspired on the insect brain. Our model leverages the offline training of a feature extraction and a common general policy layer to enable the convergence of RL algorithms in online settings. Sharing a common policy layer across tasks leads to positive backward transfer, where the agent continuously improved in older tasks sharing the same underlying general policy. Biologically inspired restrictions to the agent's network are key for the convergence of RL algorithms. This provides a pathway towards efficien…
Ruhr West University of Applied Sciences(鲁尔西应用科学大学)
In recent years distributional reinforcement learning has produced many state of the art results. Increasingly sample efficient Distributional algorithms for the discrete action domain have been developed over time that vary primarily in the way they parameterize their approximations of value distributions, and how they quantify the differences between those distributions. In this work we transfer three of the most well-known and successful of those algorithms (QR-DQN, IQN and FQF) to the continuous action domain by extending two powerful actor-critic algorithms (TD3 and SAC) with distribution…
Despite advances in hierarchical reinforcement learning, its applications to path planning in autonomous driving on highways are challenging. One reason is that conventional hierarchical reinforcement learning approaches are not amenable to autonomous driving due to its riskiness: the agent must move avoiding multiple obstacles such as other agents that are highly unpredictable, thus safe regions are small, scattered, and changeable over time. To overcome this challenge, we propose a spatially hierarchical reinforcement learning method for state space and policy space. The high-level policy se…
Value-based reinforcement-learning algorithms provide state-of-the-art results in model-free discrete-action settings, and tend to outperform actor-critic algorithms. We argue that actor-critic algorithms are limited by their need for an on-policy critic. We propose Bootstrapped Dual Policy Iteration (BDPI), a novel model-free reinforcement-learning algorithm for continuous states and discrete actions, with an actor and several off-policy critics. Off-policy critics are compatible with experience replay, ensuring high sample-efficiency, without the need for off-policy corrections. The actor, b…
Microsoft Research(微软研究院);Georgia Institute of Technology(佐治亚理工学院)
Dropout has long been a staple of supervised learning, but is rarely used in reinforcement learning. We analyze why naive application of dropout is problematic for policy-gradient learning algorithms and introduce consistent dropout, a simple technique to address this instability. We demonstrate consistent dropout enables stable training with A2C and PPO in both continuous and discrete action environments across a wide range of dropout probabilities. Finally, we show that consistent dropout enables the online training of complex architectures such as GPT without needing to disable the model's …
University of Alberta(阿尔伯塔大学);Technische Universität Darmstadt(达姆施塔特工业大学)
Off-policy Reinforcement Learning (RL) holds the promise of better data efficiency as it allows sample reuse and potentially enables safe interaction with the environment. Current off-policy policy gradient methods either suffer from high bias or high variance, delivering often unreliable estimates. The price of inefficiency becomes evident in real-world scenarios such as interaction-driven robot learning, where the success of RL has been rather limited, and a very high sample cost hinders straightforward application. In this paper, we propose a nonparametric Bellman equation, which can be sol…
IBM Research Ireland(IBM爱尔兰研究院);Trinity College Dublin(都柏林圣三一学院)
Explainability of Reinforcement Learning (RL) policies remains a challenging research problem, particularly when considering RL in a safety context. Understanding the decisions and intentions of an RL policy offer avenues to incorporate safety into the policy by limiting undesirable actions. We propose the use of a Boolean Decision Rules model to create a post-hoc rule-based summary of an agent's policy. We evaluate our proposed approach using a DQN agent trained on an implementation of a lava gridworld and show that, given a hand-crafted feature representation of this gridworld, simple genera…
Deep learning classifiers are known to be inherently vulnerable to manipulation by intentionally perturbed inputs, named adversarial examples. In this work, we establish that reinforcement learning techniques based on Deep Q-Networks (DQNs) are also vulnerable to adversarial input perturbations, and verify the transferability of adversarial examples across different DQN models. Furthermore, we present a novel class of attacks based on this vulnerability that enable policy manipulation and induction in the learning process of DQNs. We propose an attack mechanism that exploits the transferabilit…
We introduce Implicit Policy, a general class of expressive policies that can flexibly represent complex action distributions in reinforcement learning, with efficient algorithms to compute entropy regularized policy gradients. We empirically show that, despite its simplicity in implementation, entropy regularization combined with a rich policy class can attain desirable properties displayed under maximum entropy reinforcement learning framework, such as robustness and multi-modality.