Real-time object pose estimation is necessary for many robot manipulation algorithms. However, state-of-the-art methods for object pose estimation are trained for a specific set of objects; these methods thus need to be retrained to estimate the pose of each new object, often requiring tens of GPU-days of training for optimal performance. In this paper, we propose the OSSID framework, leveraging a slow zero-shot pose estimator to self-supervise the training of a fast detection algorithm. This fast detector can then be used to filter the input to the pose estimator, drastically improving its inference speed. We show that this self-supervised training exceeds the performance of existing zero-shot detection methods on two widely used object pose estimation and detection datasets, without requiring any human annotations. Further, we show that the resulting method for pose estimation has a significantly faster inference speed, due to the ability to filter out large parts of the image. Thus, our method for self-supervised online learning of a detector (trained using pseudo-labels from a slow pose estimator) leads to accurate pose estimation at real-time speeds, without requiring human annotations. Supplementary materials and code can be found at https://georgegu1997.github.io/OSSID/
GAMMA: Graspability-Aware Mobile MAnipulation Policy Learning based on Online Grasping Pose Fusion
CFCS, School of Computer Science, Peking University(北京大学计算机学院CFCS);Beijing Academy of Artificial Intelligence(北京人工智能研究院);Galbot Tongji University(同济大学Galbot)
Robotic Grasping of Harvested Tomato Trusses Using Vision and Online Learning
Delft University of Technology(代尔夫特理工大学);Czech Technical University in Prague(布拉格捷克技术大学);Czech Institute of Informatics, Robotics, and Cybernetics(捷克信息学、机器人学与控制论研究所)
This work provides a framework for a workspace aware online grasp planner. This framework greatly improves the performance of standard online grasp planning algorithms by incorporating a notion of reachability into the online grasp planning process. Offline, a database of hundreds of thousands of unique end-effector poses were queried for feasability. At runtime, our grasp planner uses this database to bias the hand towards reachable end-effector configurations. The bias keeps the grasp planner in accessible regions of the planning scene so that the resulting grasps are tailored to the situati…
University of Bonn(波恩大学);University of Oxford(牛津大学);Lamarr Institute for Machine Learning and Artificial Intelligence(拉马尔机器学习与人工智能研究所)
Determining the state of a mobile robot is an essential building block of robot navigation systems. In this paper, we address the problem of estimating the robots pose in an indoor environment using 2D LiDAR data and investigate how modern environment models can improve gold standard Monte-Carlo localization (MCL) systems. We propose a neural occupancy field to implicitly represent the scene using a neural network. With the pretrained network, we can synthesize 2D LiDAR scans for an arbitrary robot pose through volume rendering. Based on the implicit representation, we can obtain the similarit…
Multi-person articulated pose tracking in unconstrained videos is an important while challenging problem. In this paper, going along the road of top-down approaches, we propose a decent and efficient pose tracker based on pose flows. First, we design an online optimization framework to build the association of cross-frame poses and form pose flows (PF-Builder). Second, a novel pose flow non-maximum suppression (PF-NMS) is designed to robustly reduce redundant pose flows and re-link temporal disjoint ones. Extensive experiments show that our method significantly outperforms best-reported result…
Foundation Feature-Driven Online End-Effector Pose Estimation: A Marker-Free and Learning-Free Approach
Peking University(北京大学);Center on Frontiers of Computing Studies, School of Computer Science, Peking University(北京大学计算机科学学院计算前沿研究中心);PKU-Agibot Lab(北大-星猿哲实验室);National Key Laboratory for Multimedia Information Processing, School of Computer Science, Peking University(北京大学计算机科学学院多媒体信息处理国家重点实验室)
In this paper, we propose a novel effective light-weight framework, called LightTrack, for online human pose tracking. The proposed framework is designed to be generic for top-down pose tracking and is faster than existing online and offline methods. Single-person Pose Tracking (SPT) and Visual Object Tracking (VOT) are incorporated into one unified functioning entity, easily implemented by a replaceable single-person pose estimation module. Our framework unifies single-person pose tracking with multi-person identity association and sheds first light upon bridging keypoint tracking with object…
Estimating the articulated 3D hand-object pose from a single RGB image is a highly ambiguous and challenging problem, requiring large-scale datasets that contain diverse hand poses, object types, and camera viewpoints. Most real-world datasets lack these diversities. In contrast, data synthesis can easily ensure those diversities separately. However, constructing both valid and diverse hand-object interactions and efficiently learning from the vast synthetic data is still challenging. To address the above issues, we propose ArtiBoost, a lightweight online data enhancement method. ArtiBoost can…
This paper presents a hybrid real-time camera pose estimation framework with a novel partitioning scheme and introduces motion averaging to monocular Simultaneous Localization and Mapping (SLAM) systems. Breaking through the limitations of fixed-size temporal partitioning in many conventional SLAM pipelines, our approach significantly improves the accuracy of local bundle adjustment by gathering spatially-strongly-connected cameras into each block. With the dynamic initialization using intermediate computation values, \XL{we improve the Levenberg-Marquardt solver to further enhance the efficie…
We present an online approach to efficiently and simultaneously detect and track the 2D pose of multiple people in a video sequence. We build upon Part Affinity Field (PAF) representation designed for static images, and propose an architecture that can encode and predict Spatio-Temporal Affinity Fields (STAF) across a video sequence. In particular, we propose a novel temporal topology cross-linked across limbs which can consistently handle body motions of a wide range of magnitudes. Additionally, we make the overall approach recurrent in nature, where the network ingests STAF heatmaps from pre…
The University of Hong Kong(香港大学);Nanjing University of Science and Technology(南京理工大学)
This paper proposes a new and efficient method to estimate 6-DoF ego-states: attitudes and positions in real time. The proposed method extract information of ego-states by observing a feature called "TROVE" (Three Rays and One VErtex). TROVE features are projected from structures that are ubiquitous on man-made constructions and objects. The proposed method does not search for conventional corner-type features nor use Perspective-n-Point (PnP) methods, and it achieves a real-time estimation of attitudes and positions up to 60 Hz. The accuracy of attitude estimates can reach 0.3 degrees and tha…
Efficient Online 3D Multi-Camera Multi-Object Tracking and Pose Estimation
School of Electrical Engineering and Computer Science(电子工程与计算机科学学院);School of Electrical Engineering, Computing and Mathematical Sciences(电子工程、计算与数学科学学院);School of Engineering and Technology(工程与技术学院)
Several autonomy pipelines now have core components that rely on deep learning approaches. While these approaches work well in nominal conditions, they tend to have unexpected and severe failure modes that create concerns when used in safety-critical applications, including self-driving cars. There are several works that aim to characterize the robustness of networks offline, but currently there is a lack of tools to monitor the correctness of network outputs online during operation. We investigate the problem of online output monitoring for neural networks that estimate 3D human shapes and po…
Center for Research in Computer Vision (CRCV), University of Central Florida(中佛罗里达大学计算机视觉研究中心)
This paper proposes a person-centric and online approach to the challenging problem of localization and prediction of actions and interactions in videos. Typically, localization or recognition is performed in an offline manner where all the frames in the video are processed together. This prevents timely localization and prediction of actions and interactions - an important consideration for many tasks including surveillance and human-machine interaction. In our approach, we estimate human poses at each frame and train discriminative appearance models using the superpixels inside the pose boun…
Hangzhou Normal University(杭州师范大学);Zhejiang University(浙江大学)
Existing state-of-the-art human pose estimation methods require heavy computational resources for accurate predictions. One promising technique to obtain an accurate yet lightweight pose estimator is knowledge distillation, which distills the pose knowledge from a powerful teacher model to a less-parameterized student model. However, existing pose distillation works rely on a heavy pre-trained estimator to perform knowledge transfer and require a complex two-stage learning procedure. In this work, we investigate a novel Online Knowledge Distillation framework by distilling Human Pose structure…
Horizon Robotics(地平线机器人);Huazhong University of Science and Technology(华中科技大学)
In this work, we propose a novel deep online correction (DOC) framework for monocular visual odometry. The whole pipeline has two stages: First, depth maps and initial poses are obtained from convolutional neural networks (CNNs) trained in self-supervised manners. Second, the poses predicted by CNNs are further improved by minimizing photometric errors via gradient updates of poses during inference phases. The benefits of our proposed method are twofold: 1) Different from online-learning methods, DOC does not need to calculate gradient propagation for parameters of CNNs. Thus, it saves more co…
Calibration of multi-camera systems, i.e. determining the relative poses between the cameras, is a prerequisite for many tasks in computer vision and robotics. Camera calibration is typically achieved using offline methods that use checkerboard calibration targets. These methods, however, often are cumbersome and lengthy, considering that a new calibration is required each time any camera pose changes. In this work, we propose a novel, marker-free online method for the extrinsic calibration of multiple smart edge sensors, relying solely on 2D human keypoint detections that are computed locally…
Despite learning-based visual odometry (VO) has shown impressive results in recent years, the pretrained networks may easily collapse in unseen environments. The large domain gap between training and testing data makes them difficult to generalize to new scenes. In this paper, we propose an online adaptation framework for deep VO with the assistance of scene-agnostic geometric computations and Bayesian inference. In contrast to learning-based pose estimation, our method solves pose from optical flow and depth while the single-view depth estimation is continuously improved with new observations…
Technical University of Munich(慕尼黑工业大学);Artisense GmbH
In this paper we propose a framework for integrating map-based relocalization into online direct visual odometry. To achieve map-based relocalization for direct methods, we integrate image features into Direct Sparse Odometry (DSO) and rely on feature matching to associate online visual odometry (VO) with a previously built map. The integration of the relocalization poses is threefold. Firstly, they are incorporated as pose priors in the direct image alignment of the front-end tracking. Secondly, they are tightly integrated into the back-end bundle adjustment. Thirdly, an online fusion module …
An Online Adaptation Method for Robust Depth Estimation and Visual Odometry in the Open World
Brain-inspired Application Technology Center (BATC)(类脑应用技术中心);School of Electronic Information and Electrical Engineering, Shanghai Jiao Tong University(上海交通大学电子信息与电气工程学院)
University of Linköping(林雪平大学);University of Waterloo(滑铁卢大学)
This paper describes recent developments in object specific pose and shape prediction from single images. The main contribution is a new approach to camera pose prediction by self-supervised learning of keypoints corresponding to locations on a category specific deformable shape. We designed a network to generate a proxy ground-truth heatmap from a set of keypoints distributed all over the category-specific mean shape, where each is represented by a unique color on a labeled texture. The proxy ground-truth heatmap is used to train a deep keypoint prediction network, which can be used in online…
We present a deep neural network (DNN) that uses both sensor data (gyroscope) and image content (optical flow) to stabilize videos through unsupervised learning. The network fuses optical flow with real/virtual camera pose histories into a joint motion representation. Next, the LSTM block infers the new virtual camera pose, and this virtual pose is used to generate a warping grid that stabilizes the frame. Novel relative motion representation as well as a multi-stage training process are presented to optimize our model without any supervision. To the best of our knowledge, this is the first DN…
Otto von Guericke University Magdeburg(马格德堡奥托·冯·格里克大学)
We present a real-time semantic mapping approach for mobile vision systems with a 2D to 3D object detection pipeline and rapid data association for generated landmarks. Besides the semantic map enrichment the associated detections are further introduced as semantic constraints into a simultaneous localization and mapping (SLAM) system for pose correction purposes. This way, we are able generate additional meaningful information that allows to achieve higher-level tasks, while simultaneously leveraging the view-invariance of object detections to improve the accuracy and the robustness of the od…
State-of-the-art methods for large-scale 3D reconstruction from RGB-D sensors usually reduce drift in camera tracking by globally optimizing the estimated camera poses in real-time without simultaneously updating the reconstructed surface on pose changes. We propose an efficient on-the-fly surface correction method for globally consistent dense 3D reconstruction of large-scale scenes. Our approach uses a dense Visual RGB-D SLAM system that estimates the camera motion in real-time on a CPU and refines it in a global pose graph optimization. Consecutive RGB-D frames are locally fused into keyfra…
ReCoSplat: Online Feed-Forward Gaussian Splatting via Render-and-Compare
University of California Merced(加州大学默塞德分校);ETH Zurich(苏黎世联邦理工学院);NVIDIA;Shanghai Jiao Tong University(上海交通大学);Hong Kong University of Science and Technology(香港科技大学)
University of California, Merced(加州大学默塞德分校);NVIDIA(英伟达);University of California, San Diego(加州大学圣地亚哥分校)
This paper presents an algorithm to reconstruct temporally consistent 3D meshes of deformable object instances from videos in the wild. Without requiring annotations of 3D mesh, 2D keypoints, or camera pose for each video frame, we pose video-based reconstruction as a self-supervised online adaptation problem applied to any incoming test video. We first learn a category-specific 3D reconstruction model from a collection of single-view images of the same category that jointly predicts the shape, texture, and camera pose of an image. Then, at inference time, we adapt the model to a test video ov…
RemixFusion: Residual-based Mixed Representation for Large-scale Online RGB-D Reconstruction
National Key Laboratory of Parallel and Distributed Computing(平行与分布式计算国家重点实验室);National University of Defense Technology(国防科技大学);Peking University(北京大学);Xiangjiang Laboratory(湘江实验室)
Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but capturing large scenes can take significant time, and the risk of transient changes to the scene goes up as the capture time increases. These are good reasons to want instead to capture several smaller sub-scenes that can be joined to make the whole scene. Achieving this has traditionally been difficult: joining sub-scenes that may never have been viewed from the same angle requires a high-quality camera relocaliser that can cope with novel poses, and tracking drift in each sub-scene can prevent th…
Online reconstruction based on RGB-D sequences has thus far been restrained to relatively slow camera motions (<1m/s). Under very fast camera motion (e.g., 3m/s), the reconstruction can easily crumble even for the state-of-the-art methods. Fast motion brings two challenges to depth fusion: 1) the high nonlinearity of camera pose optimization due to large inter-frame rotations and 2) the lack of reliably trackable features due to motion blur. We propose to tackle the difficulties of fast-motion camera tracking in the absence of inertial measurements using random optimization, in particular, the…
University of Bologna(博洛尼亚大学);University of Oxford(牛津大学)
Camera relocalisation is an important problem in computer vision, with applications in simultaneous localisation and mapping, virtual/augmented reality and navigation. Common techniques either match the current image against keyframes with known poses coming from a tracker, or establish 2D-to-3D correspondences between keypoints in the current image and points in the scene in order to estimate the camera pose. Recently, regression forests have become a popular alternative to establish such correspondences. They achieve accurate results, but must be trained offline on the target scene, preventi…
Sun Yat-sen University(中山大学);The Hong Kong Polytechnic University(香港理工大学);Huawei Cloud(华为云)
Text-to-motion generation is an emerging and challenging problem, which aims to synthesize motion with the same semantics as the input text. However, due to the lack of diverse labeled training data, most approaches either limit to specific types of text annotations or require online optimizations to cater to the texts during inference at the cost of efficiency and stability. In this paper, we investigate offline open-vocabulary text-to-motion generation in a zero-shot learning manner that neither requires paired training data nor extra online optimization to adapt for unseen texts. Inspired b…
IIIT Hyderabad(海得拉巴国际信息技术学院);Mila, Universite de Montreal(蒙特利尔大学米拉研究所)
This paper introduces geometry and object shape and pose costs for multi-object tracking in urban driving scenarios. Using images from a monocular camera alone, we devise pairwise costs for object tracks, based on several 3D cues such as object pose, shape, and motion. The proposed costs are agnostic to the data association method and can be incorporated into any optimization framework to output the pairwise data associations. These costs are easy to implement, can be computed in real-time, and complement each other to account for possible errors in a tracking-by-detection framework. We perfor…
Stanford University(斯坦福大学);Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所);Microsoft Research(微软研究院)
Real-time, high-quality, 3D scanning of large-scale scenes is key to mixed reality and robotic applications. However, scalability brings challenges of drift in pose estimation, introducing significant errors in the accumulated model. Approaches often require hours of offline processing to globally correct model errors. Recent online methods demonstrate compelling results, but suffer from: (1) needing minutes to perform online correction preventing true real-time use; (2) brittle frame-to-frame (or frame-to-model) pose estimation resulting in many tracking failures; or (3) supporting only unstr…
Incremental (online) structure from motion pipelines seek to recover the camera matrix associated with an image $I_n$ given $n-1$ images, $I_1,...,I_{n-1}$, whose camera matrices have already been recovered. In this paper, we introduce a novel solution to the six-point online algorithm to recover the exterior parameters associated with $I_n$. Our algorithm uses just six corresponding pairs of 2D points, extracted each from $I_n$ and from \textit{any} of the preceding $n-1$ images, allowing the recovery of the full six degrees of freedom of the $n$'th camera, and unlike common methods, does not…
University of West Bohemia(西波西米亚大学);Gymnasium of Johannes Kepler(约翰内斯·开普勒文理中学)
Today's sign language recognition models require large training corpora of laboratory-like videos, whose collection involves an extensive workforce and financial resources. As a result, only a handful of such systems are publicly available, not to mention their limited localization capabilities for less-populated sign languages. Utilizing online text-to-video dictionaries, which inherently hold annotated data of various attributes and sign languages, and training models in a few-shot fashion hence poses a promising path for the democratization of this technology. In this work, we collect and o…
We present a challenging dataset, ChangeSim, aimed at online scene change detection (SCD) and more. The data is collected in photo-realistic simulation environments with the presence of environmental non-targeted variations, such as air turbidity and light condition changes, as well as targeted object changes in industrial indoor environments. By collecting data in simulations, multi-modal sensor data and precise ground truth labels are obtainable such as the RGB image, depth image, semantic segmentation, change segmentation, camera poses, and 3D reconstructions. While the previous online SCD …
University of Verona(维罗纳大学);Università di Bologna(博洛尼亚大学);Università di Modena e Reggio Emilia(摩德纳雷焦艾米利亚大学);University of Science, Ho Chi Minh City(胡志明市科学大学);Zuse Institute Berlin(柏林祖斯研究所)
This paper presents the outcomes of a contest organized to evaluate methods for the online recognition of heterogeneous gestures from sequences of 3D hand poses. The task is the detection of gestures belonging to a dictionary of 16 classes characterized by different pose and motion features. The dataset features continuous sequences of hand tracking data where the gestures are interleaved with non-significant motions. The data have been captured using the Hololens 2 finger tracking system in a realistic use-case of mixed reality interaction. The evaluation is based not only on the detection pe…