Shape informs how an object should be grasped, both in terms of where and how. As such, this paper describes a segmentation-based architecture for decomposing objects sensed with a depth camera into multiple primitive shapes, along with a post-processing pipeline for robotic grasping. Segmentation employs a deep network, called PS-CNN, trained on synthetic data with 6 classes of primitive shapes and generated using a simulation engine. Each primitive shape is designed with parametrized grasp families, permitting the pipeline to identify multiple grasp candidates per shape region. The grasps are rank ordered, with the first feasible one chosen for execution. For task-free grasping of individual objects, the method achieves a 94.2% success rate placing it amongst the top performing grasp methods when compared to top-down and SE(3)-based approaches. Additional tests involving variable viewpoints and clutter demonstrate robustness to setup. For task-oriented grasping, PS-CNN achieves a 93.0% success rate. Overall, the outcomes support the hypothesis that explicitly encoding shape primitives within a grasping pipeline should boost grasping performance, including task-free and task-relevant grasp prediction.
A segmentation-based architecture is proposed to decompose objects into multiple primitive shapes from monocular depth input for robotic manipulation. The backbone deep network is trained on synthetic data with 6 classes of primitive shapes generated by a simulation engine. Each primitive shape is designed with parametrized grasp families, permitting the pipeline to identify multiple grasp candidates per shape primitive region. The grasps are priority ordered via proposed ranking algorithm, with the first feasible one chosen for execution. On task-free grasping of individual objects, the metho…
In this paper, we investigate the problem of grasping novel objects in unstructured environments. To address this problem, consideration of the object geometry, reachability and force closure analysis are required. We propose a framework for grasping unknown objects by localizing contact regions on the contours formed by a set of depth edges in a single view 2D depth image. According to the edge geometric features obtained from analyzing the data of the depth map, the contact regions are determined. Finally,We validate the performance of the approach by applying it to the scenes with both sing…
Introducing Environmental Constraints to Grasping Strategies for Paper-Like Flexible Materials Using a Soft Gripper
College of Mechanical and Electrical Engineering, Nanjing University(南京大学机械与电子工程学院);Jiangsu Key Laboratory of Bionic Materials and Equipment, Nanjing University of Aeronautics and Astronautics(江苏生物材料与设备重点实验室,南京航空航天大学)
A Hyperspectral Imaging Guided Robotic Grasping System
Department of Mechanical and Automation Engineering, T-Stone Robotics Institute, The Chinese University of Hong Kong, Hong Kong SAR(机械与自动化工程系,T-Stone机器人研究所,香港中文大学,香港特别行政区);School of Instrumentation and Optoelectronic Engineering, Beihang University(仪器与光电工程学院,北航大学)
University of California, Berkeley(加州大学伯克利分校);NVIDIA Corporation(英伟达公司);University of Utah(犹他大学);University of Washington(华盛顿大学)
Robotic grasping of 3D deformable objects (e.g., fruits/vegetables, internal organs, bottles/boxes) is critical for real-world applications such as food processing, robotic surgery, and household automation. However, developing grasp strategies for such objects is uniquely challenging. In this work, we efficiently simulate grasps on a wide range of 3D deformable objects using a GPU-based implementation of the corotational finite element method (FEM). To facilitate future research, we open-source our simulated dataset (34 objects, 1e5 Pa elasticity range, 6800 grasp evaluations, 1.1M grasp meas…
Bosch Center for Artificial Intelligence(博世人工智能中心)
Many possible fields of application of robots in real world settings hinge on the ability of robots to grasp objects. As a result, robot grasping has been an active field of research for many years. With our publication we contribute to the endeavor of enabling robots to grasp, with a particular focus on bin picking applications. Bin picking is especially challenging due to the often cluttered and unstructured arrangement of objects and the often limited graspability of objects by simple top down grasps. To tackle these challenges, we propose a fully self-supervised reinforcement learning appr…
The discontinuities and multi-modality introduced by contacts make manipulation planning challenging. Many previous works avoid this problem by pre-designing a set of high-level motion primitives like grasping and pushing. However, such motion primitives are often not adequate to describe dexterous manipulation motions. In this work, we propose a method for dexterous manipulation planning at a more primitive level. The key idea is to use contact modes to guide the search in a sampling-based planning framework. Our method can automatically generate contact transitions and motion trajectories un…
This report describes our approach for Phase 3 of the Real Robot Challenge. To solve cuboid manipulation tasks of varying difficulty, we decompose each task into the following primitives: moving the fingers to the cuboid to grasp it, turning it on the table to minimize orientation error, and re-positioning it to the goal position. We use model-based trajectory optimization and control to plan and execute these primitives. These grasping, turning, and re-positioning primitives are sequenced with a state-machine that determines which primitive to execute given the current object state and goal. …
Real-time robotic grasping, supporting a subsequent precise object-in-hand operation task, is a priority target towards highly advanced autonomous systems. However, such an algorithm which can perform sufficiently-accurate grasping with time efficiency is yet to be found. This paper proposes a novel method with a 2-stage approach that combines a fast 2D object recognition using a deep neural network and a subsequent accurate and fast 6D pose estimation based on Point Pair Feature framework to form a real-time 3D object recognition and grasping solution capable of multi-object class scenes. The…
We study an emerging problem named "grasping the invisible" in robotic manipulation, in which a robot is tasked to grasp an initially invisible target object via a sequence of pushing and grasping actions. In this problem, pushes are needed to search for the target and rearrange cluttered objects around it to enable effective grasps. We propose to solve the problem by formulating a deep learning approach in a critic-policy format. The target-oriented motion critic, which maps both visual observations and target information to the expected future rewards of pushing and grasping motion primitive…
Both goal-agnostic and goal-oriented tasks have practical value for robotic grasping: goal-agnostic tasks target all objects in the workspace, while goal-oriented tasks aim at grasping pre-assigned goal objects. However, most current grasping methods are only better at coping with one task. In this work, we propose a bifunctional push-grasping synergistic strategy for goal-agnostic and goal-oriented grasping tasks. Our method integrates pushing along with grasping to pick up all objects or pre-assigned goal objects with high action efficiency depending on the task requirement. We introduce a b…
Robotic grasping is one of the most fundamental robotic manipulation tasks and has been actively studied. However, how to quickly teach a robot to grasp a novel target object in clutter remains challenging. This paper attempts to tackle the challenge by leveraging object attributes that facilitate recognition, grasping, and quick adaptation. In this work, we introduce an end-to-end learning method of attribute-based robotic grasping with one-grasp adaptation capability. Our approach fuses the embeddings of a workspace image and a query text using a gated-attention mechanism and learns to predi…
Robotic grasping of arbitrary objects even in completely known environments still remains a challenging problem. Most previously developed algorithms had focused on fingertip grasp, failing to solve the problem even for fully actuated hands/grippers during adaptive/wrapping type of grasps, where each finger makes contact with object at several points. Kinematic closed form solutions are not possible for such an articulated finger which simultaneously reaches several given goal points. This paper, presents a framework for computing best grasp for an underactuated robotic gripper, based on a nov…
6D pose recognition has been a crucial factor in the success of robotic grasping, and recent deep learning based approaches have achieved remarkable results on benchmarks. However, their generalization capabilities in real-world applications remain unclear. To overcome this gap, we introduce 6IMPOSE, a novel framework for sim-to-real data generation and 6D pose estimation. 6IMPOSE consists of four modules: First, a data generation pipeline that employs the 3D software suite Blender to create synthetic RGBD image datasets with 6D pose annotations. Second, an annotated RGBD dataset of five house…
Istituto Italiano di Tecnologia(意大利技术研究院);University of Naples Federico II(那不勒斯费德里科二世大学)
Manipulation in contrast to grasping is a trajectorial task that needs to use dexterous hands. Improving the dexterity of robot hands, increases the controller complexity and thus requires to use the concept of postural synergies. Inspired from postural synergies, this research proposes a new framework called kernelized synergies that focuses on the re-usability of the same subspace for precision grasping and dexterous manipulation. In this work, the computed subspace of postural synergies; parameterized by probabilistic movement primitives, is treated with kernel to preserve its grasping and …
Visual-tactile manipulation to collect household waste in outdoor
Instituto Universitario de Investigación Informática, Universidad de Alicante(阿利坎特大学大学信息学研究学院);Universidad de Alicante(阿利坎特大学);Universidad Miguel Hernández(米格尔·埃尔南德斯大学)
Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心);Tsinghua University(清华大学)
Grasping in dense clutter is a fundamental skill for autonomous robots. However, the crowdedness and occlusions in the cluttered scenario cause significant difficulties to generate valid grasp poses without collisions, which results in low efficiency and high failure rates. To address these, we present a generic framework called GE-Grasp for robotic motion planning in dense clutter, where we leverage diverse action primitives for occluded object removal and present the generator-evaluator architecture to avoid spatial collisions. Therefore, our GE-Grasp is capable of grasping objects in dense …
University of Applied Sciences Koblenz(科布伦茨应用科学大学);Georg-August-University Göttingen(哥廷根大学);University Medical Center Göttingen(哥廷根大学医学中心)
We propose a method for 3D object reconstruction and 6D-pose estimation from 2D images that uses knowledge about object shape as the primary key. In the proposed pipeline, recognition and labeling of objects in 2D images deliver 2D segment silhouettes that are compared with the 2D silhouettes of projections obtained from various views of a 3D model representing the recognized object class. By computing transformation parameters directly from the 2D images, the number of free parameters required during the registration process is reduced, making the approach feasible. Furthermore, 3D transforma…
A major challenge for the realization of intelligent robots is to supply them with cognitive abilities in order to allow ordinary users to program them easily and intuitively. One way of such programming is teaching work tasks by interactive demonstration. To make this effective and convenient for the user, the machine must be capable to establish a common focus of attention and be able to use and integrate spoken instructions, visual perceptions, and non-verbal clues like gestural commands. We report progress in building a hybrid architecture that combines statistical methods, neural networks…
GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping
Beihang University(北京航空航天大学);EncoSmart(恩科智能);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);AIR, Tsinghua University(清华大学AIR);Imperial College London(帝国理工学院);China Mobile Research Institute(中国移动研究院);Wuhan University(武汉大学);Shanghai AI Laboratory(上海人工智能实验室);the University of Hong Kong(香港大学)
Institut de Robòtica i Informàtica Industrial, CSIC-UPC(工业机器人与信息研究所(西班牙国家研究委员会-加泰罗尼亚理工大学))
Compliant and soft hands have gained a lot of attention in the past decade because of their ability to adapt to the shape of the objects, increasing their effectiveness for grasping. However, when it comes to grasping highly flexible objects such as textiles, we face the dual problem: it is the object that will adapt to the shape of the hand or gripper. In this context, the classic grasp analysis or grasping taxonomies are not suitable for describing textile objects grasps. This work proposes a novel definition of textile object grasps that abstracts from the robotic embodiment or hand shape a…
Grasping by Spiraling: Reproducing Elephant Movements with Rigid-Soft Robot Synergy
Advanced Robotics Centre, National University of Singapore(新加坡国立大学先进机器人中心);Integrative Sciences and Engineering Programme, National University of Singapore Graduate School(新加坡国立大学研究生院整合科学与工程计划);School of Computer Science and Technology, University of Science and Technology of China(中国科学技术大学计算机科学与技术学院);Institute of High Performance Computing (IHPC), Agency for Science, Technology and Research (A*STAR)(新加坡科技研究局高性能计算研究所)
Autonomous grasping is an important factor for robots physically interacting with the environment and executing versatile tasks. However, a universally applicable, cost-effective, and rapidly deployable autonomous grasping approach is still limited by those target objects with fuzzy-depth information. Examples are transparent, specular, flat, and small objects whose depth is difficult to be accurately sensed. In this work, we present a solution to those fuzzy-depth objects. The framework of our approach includes two major components: one is a soft robotic hand and the other one is a Fuzzy-dept…
To aid humans in everyday tasks, robots need to know which objects exist in the scene, where they are, and how to grasp and manipulate them in different situations. Therefore, object recognition and grasping are two key functionalities for autonomous robots. Most state-of-the-art approaches treat object recognition and grasping as two separate problems, even though both use visual input. Furthermore, the knowledge of the robot is fixed after the training phase. In such cases, if the robot encounters new object categories, it must be retrained to incorporate new information without catastrophic…
Robotic grasping in cluttered environments is often infeasible due to obstacles preventing possible grasps. Then, pre-grasping manipulation like shifting or pushing an object becomes necessary. We developed an algorithm that can learn, in addition to grasping, to shift objects in such a way that their grasp probability increases. Our research contribution is threefold: First, we present an algorithm for learning the optimal pose of manipulation primitives like clamping or shifting. Second, we learn non-prehensible actions that explicitly increase the grasping probability. Making one skill (shi…
Aristotle University of Thessaloniki(塞萨洛尼基亚里士多德大学);Information Technologies Institute (ITI) Center of Research and Technology Hellas (CERTH)(希腊研究与技术中心信息技术研究所)
Extracting a known target object from a pile of other objects in a cluttered environment is a challenging robotic manipulation task encountered in many robotic applications. In such conditions, the target object touches or is covered by adjacent obstacle objects, thus rendering traditional grasping techniques ineffective. In this paper, we propose a pushing policy aiming at singulating the target object from its surrounding clutter, by means of lateral pushing movements of both the neighboring objects and the target object until sufficient 'grasping room' has been achieved. To achieve the abov…
Tactile perception is crucial for a variety of robot tasks including grasping and in-hand manipulation. New advances in flexible, event-driven, electronic skins may soon endow robots with touch perception capabilities similar to humans. These electronic skins respond asynchronously to changes (e.g., in pressure, temperature), and can be laid out irregularly on the robot's body or end-effector. However, these unique features may render current deep learning approaches such as convolutional feature extractors unsuitable for tactile learning. In this paper, we propose a novel spiking graph neural…
Recognizing objects in dense clutter accurately plays an important role to a wide variety of robotic manipulation tasks including grasping, packing, rearranging and many others. However, conventional visual recognition models usually miss objects because of the significant occlusion among instances and causes incorrect prediction due to the visual ambiguity with the high object crowdedness. In this paper, we propose an interactive exploration framework called Smart Explorer for recognizing all objects in dense clutters. Our Smart Explorer physically interacts with the clutter to maximize the r…
Huazhong University of Science and Technology(华中科技大学);Nagoya University(名古屋大学)
Eye movement is closely related to limb actions, so it can be used to infer movement intentions. More importantly, in some cases, eye movement is the only way for paralyzed and impaired patients with severe movement disorders to communicate and interact with the environment. Despite this, eye-tracking technology still has very limited application scenarios as an intention recognition method. The goal of this paper is to achieve a natural fixation-based grasping intention recognition method, with which a user with hand movement disorders can intuitively express what tasks he/she wants to do by …
Probabilistic Movement Primitives (ProMPs) are a widely used representation of movements for human-robot interaction. They also facilitate the factorization of temporal and spatial structure of movements. In this work we investigate a method to temporally align observations so that when learning ProMPs, information in the spatial structure of the observed motion is maximized while maintaining a smooth phase velocity. We apply the method on recordings of hand trajectories in a two-dimensional reaching task. A system for simultaneous recognition of movement and phase is proposed and performance …
Affordance information about a scene provides important clues as to what actions may be executed in pursuit of meeting a specified goal state. Thus, integrating affordance-based reasoning into symbolic action plannning pipelines would enhance the flexibility of robot manipulation. Unfortunately, the top performing affordance recognition methods use object category priors to boost the accuracy of affordance detection and segmentation. Object priors limit generalization to unknown object categories. This paper describes an affordance recognition pipeline based on a category-agnostic region propo…
Shantou University(汕头大学);Texas State University(德克萨斯州立大学)
Object recognition and grasping plays a key role in robotic systems, especially for the autonomous robots to implement object sorting tasks in a warehouse. In this paper, we present a global texture-shape 3D feature descriptor which can be utilized in a system of object recognition and grasping, and can perform object sorting tasks well. Our proposed descriptor stems from the clustered viewpoint feature histogram (CVFH), which relies on the geometrical information of the whole 3D object surface only, and can not perform well in recognizing the objects with similar geometrical information. Ther…