A promising approach to improve the robustness and exploration in Reinforcement Learning is collecting human feedback and that way incorporating prior knowledge of the target environment. It is, however, often too expensive to obtain enough feedback of good quality. To mitigate the issue, we aim to rely on a group of multiple experts (and non-experts) with different skill levels to generate enough feedback. Such feedback can therefore be inconsistent and infrequent. In this paper, we build upon prior work -- Advise, a Bayesian approach attempting to maximise the information gained from human feedback -- extending the algorithm to accept feedback from this larger group of humans, the trainers, while also estimating each trainer's reliability. We show how aggregating feedback from multiple trainers improves the total feedback's accuracy and make the collection process easier in two ways. Firstly, this approach addresses the case of some of the trainers being adversarial. Secondly, having access to the information about each trainer reliability provides a second layer of robustness and offers valuable information for people managing the whole system to improve the overall trust in the system. It offers an actionable tool for improving the feedback collection process or modifying the reward function design if needed. We empirically show that our approach can accurately learn the reliability of each trainer correctly and use it to maximise the information gained from the multiple trainers' feedback, even if some of the sources are adversarial.
SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning
University of Chicago(芝加哥大学);University of California San Diego(加州大学圣地亚哥分校);NEC Labs America(NEC美国实验室);University of California Berkeley(加州大学伯克利分校);University of California Santa Cruz(加州大学圣克鲁兹分校)
Methods that extract policy primitives from offline demonstrations using deep generative models have shown promise at accelerating reinforcement learning(RL) for new tasks. Intuitively, these methods should also help to trainsafeRLagents because they enforce useful skills. However, we identify these techniques are not well equipped for safe policy learning because they ignore negative experiences(e.g., unsafe or unsuccessful), focusing only on positive experiences, which harms their ability to generalize to new tasks safely. Rather, we model the latentsafetycontextusing principled contrastive …
Zhejiang University(浙江大学);Westlake University(西湖大学);UC Berkeley(加州大学伯克利分校);Institute of Advanced Technology, Westlake Institute for Advanced Study(西湖高等研究院前沿技术研究所)
Unsupervised reinforcement learning aims to acquire skills without prior goal representations, where an agent automatically explores an open-ended environment to represent goals and learn the goal-conditioned policy. However, this procedure is often time-consuming, limiting the rollout in some potentially expensive target environments. The intuitive approach of training in another interaction-rich environment disrupts the reproducibility of trained skills in the target environment due to the dynamics shifts and thus inhibits direct transferring. Assuming free access to a source environment, we…
How can a reinforcement learning (RL) agent prepare to solve downstream tasks if those tasks are not known a priori? One approach is unsupervised skill discovery, a class of algorithms that learn a set of policies without access to a reward function. Such algorithms bear a close resemblance to representation learning algorithms (e.g., contrastive learning) in supervised learning, in that both are pretraining algorithms that maximize some approximation to a mutual information objective. While prior work has shown that the set of skills learned by such methods can accelerate downstream RL tasks,…
Reinforcement learning provides a general framework for learning robotic skills while minimizing engineering effort. However, most reinforcement learning algorithms assume that a well-designed reward function is provided, and learn a single behavior for that single reward function. Such reward functions can be difficult to design in practice. Can we instead develop efficient reinforcement learning methods that acquire diverse skills without any reward function, and then repurpose these skills for downstream tasks? In this paper, we demonstrate that a recently proposed unsupervised skill discov…
University of California, Berkeley(加州大学伯克利分校);Covariant
A promising approach to solving challenging long-horizon tasks has been to extract behavior priors (skills) by fitting generative models to large offline datasets of demonstrations. However, such generative models inherit the biases of the underlying data and result in poor and unusable skills when trained on imperfect demonstration data. To better align skill extraction with human intent we present Skill Preferences (SkiP), an algorithm that learns a model over human preferences and uses it to extract human-aligned skills from offline data. After extracting human-preferred skills, SkiP also u…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zurich(苏黎世联邦理工学院)
Autonomous agents need large repertoires of skills to act reasonably on new tasks that they have not seen before. However, acquiring these skills using only a stream of high-dimensional, unstructured, and unlabeled observations is a tricky challenge for any autonomous agent. Previous methods have used variational autoencoders to encode a scene into a low-dimensional vector that can be used as a goal for an agent to discover new skills. Nevertheless, in compositional/multi-object environments it is difficult to disentangle all the factors of variation into such a fixed-length representation of …
SkillTree: Explainable Skill-Based Deep Reinforcement Learning for Long-Horizon Control Tasks
Faculty of Computing, Harbin Institute of Technology(哈尔滨工业大学计算机学院);National Key Laboratory of Novel Software Technology, Nanjing University(南京大学新型软件技术国家实验室);School of Artificial Intelligence, Nanjing University(南京大学人工智能学院);Polixir Technologies;SenseTime Research(商汤科技研究院)
Unsupervised skill discovery drives intelligent agents to explore the unknown environment without task-specific reward signal, and the agents acquire various skills which may be useful when the agents adapt to new tasks. In this paper, we propose "Multi-agent Skill Discovery"(MASD), a method for discovering skills for coordination patterns of multiple agents. The proposed method aims to maximize the mutual information between a latent code Z representing skills and the combination of the states of all agents. Meanwhile it suppresses the empowerment of Z on the state of any single agent by adve…
PR-OPD: Privileged Representation On-policy Self-Distillation for Agentic Reinforcement Learning
University of Florida(佛罗里达大学);University of Illinois at Chicago(伊利诺伊大学芝加哥分校);Case Western Reserve University(凯斯西储大学);Vanderbilt University(范德堡大学);Weill Cornell Medicine(威尔康奈尔医学院)
University College London(伦敦大学学院);Meta AI;University of Oxford(牛津大学)
Practising and honing skills forms a fundamental component of how humans learn, yet artificial agents are rarely specifically trained to perform them. Instead, they are usually trained end-to-end, with the hope being that useful skills will be implicitly learned in order to maximise discounted return of some extrinsic reward function. In this paper, we investigate how skills can be incorporated into the training of reinforcement learning (RL) agents in complex environments with large state-action spaces and sparse rewards. To this end, we created SkillHack, a benchmark of tasks and associated …
Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning
C2DL, Institute of Automation, Chinese Academy of Sciences(C2DL,自动化研究所,中国科学院);School of Artificial Intelligence, University of Chinese Academy of Sciences(人工智能学院,中国科学院大学);Tencent AI Lab(腾讯AI实验室);Tsinghua University(清华大学)
We propose a novel framework for multi-task reinforcement learning (MTRL). Using a variational inference formulation, we learn policies that generalize across both changing dynamics and goals. The resulting policies are parametrized by shared parameters that allow for transfer between different dynamics and goal conditions, and by task-specific latent-space embeddings that allow for specialization to particular tasks. We show how the latent-spaces enable generalization to unseen dynamics and goals conditions. Additionally, policies equipped with such embeddings serve as a space of skills (or o…
SkillScaffold: Scaffolding Agentic Reinforcement Learning with Policy-Adaptive Skill Credit Assignment and Selective Injection
Zhejiang University(浙江大学);Kuaishou Technology(快手科技);University of the Chinese Academy of Sciences(中国科学院大学);Zhejiang University of Science and Technology(浙江科技学院)
University of Southern California(南加州大学);Department of Computer Science(计算机科学系)
Intelligent agents rely heavily on prior experience when learning a new task, yet most modern reinforcement learning (RL) approaches learn every task from scratch. One approach for leveraging prior knowledge is to transfer skills learned on prior tasks to the new task. However, as the amount of prior experience increases, the number of transferable skills grows too, making it challenging to explore the full set of available skills during downstream learning. Yet, intuitively, not all skills should be explored with equal probability; for example information about the current state can hint whic…
Queensland University of Technology(昆士兰科技大学);CSIRO(澳大利亚联邦科学与工业研究组织)
Skill-based reinforcement learning (RL) has emerged as a promising strategy to leverage prior knowledge for accelerated robot learning. Skills are typically extracted from expert demonstrations and are embedded into a latent space from which they can be sampled as actions by a high-level RL agent. However, this skill space is expansive, and not all skills are relevant for a given robot state, making exploration difficult. Furthermore, the downstream RL agent is limited to learning structurally similar tasks to those used to construct the skill space. We firstly propose accelerating exploration…
Columbia University(哥伦比亚大学);J.P. Morgan AI Research(摩根大通人工智能研究院);Carnegie Mellon University(卡内基梅隆大学)
We introduce ASPiRe (Adaptive Skill Prior for RL), a new approach that leverages prior experience to accelerate reinforcement learning. Unlike existing methods that learn a single skill prior from a large and diverse dataset, our framework learns a library of different distinction skill priors (i.e., behavior priors) from a collection of specialized datasets, and learns how to combine them to solve a new task. This formulation allows the algorithm to acquire a set of specialized skill priors that are more reusable for downstream tasks; however, it also brings up additional challenges of how to…
Mobile robot navigation in complex and dynamic environments is a challenging but important problem. Reinforcement learning approaches fail to solve these tasks efficiently due to reward sparsities, temporal complexities and high-dimensionality of sensorimotor spaces which are inherent in such problems. We present a novel approach to train action policies to acquire navigation skills for wheel-legged robots using deep reinforcement learning. The policy maps height-map image observations to motor commands to navigate to a target position while avoiding obstacles. We propose to acquire the multif…
Georgia Institute of Technology(佐治亚理工学院);Electronic Arts(美国艺电);EA Digital Platform, Data & AI(艺电数字平台数据与人工智能部门)
Human players in professional team sports achieve high level coordination by dynamically choosing complementary skills and executing primitive actions to perform these skills. As a step toward creating intelligent agents with this capability for fully cooperative multi-agent settings, we propose a two-level hierarchical multi-agent reinforcement learning (MARL) algorithm with unsupervised skill discovery. Agents learn useful and distinct skills at the low level via independent Q-learning, while they learn to select complementary latent skill variables at the high level via centralized multi-ag…
University of Southern California(南加州大学);KAIST(韩国科学技术院);NAVER AI Lab(NAVER人工智能实验室)
Model-based reinforcement learning (RL) is a sample-efficient way of learning complex behaviors by leveraging a learned single-step dynamics model to plan actions in imagination. However, planning every action for long-horizon tasks is not practical, akin to a human planning out every muscle movement. Instead, humans efficiently plan with high-level skills to solve complex tasks. From this intuition, we propose a Skill-based Model-based RL framework (SkiMo) that enables planning in the skill space using a skill dynamics model, which directly predicts the skill outcomes, rather than predicting …
Current reinforcement learning (RL) in robotics often experiences difficulty in generalizing to new downstream tasks due to the innate task-specific training paradigm. To alleviate it, unsupervised RL, a framework that pre-trains the agent in a task-agnostic manner without access to the task-specific reward, leverages active exploration for distilling diverse experience into essential skills or reusable knowledge. For exploiting such benefits also in robotic manipulation, we propose an unsupervised method for transferable manipulation skill discovery that ties structured exploration toward int…
The ability to combine known skills to create new ones may be crucial in the solution of complex reinforcement learning problems that unfold over extended periods. We argue that a robust way of combining skills is to define and manipulate them in the space of pseudo-rewards (or "cumulants"). Based on this premise, we propose a framework for combining skills using the formalism of options. We show that every deterministic option can be unambiguously represented as a cumulant defined in an extended domain. Building on this insight and on previous results on transfer learning, we show how to appr…
Deep reinforcement learning has demonstrated increasing capabilities for continuous control problems, including agents that can move with skill and agility through their environment. An open problem in this setting is that of developing good strategies for integrating or merging policies for multiple skills, where each individual skill is a specialist in a specific skill and its associated state distribution. We extend policy distillation methods to the continuous action setting and leverage this technique to combine expert policies, as evaluated in the domain of simulated bipedal locomotion a…
Identifying Important Sensory Feedback for Learning Locomotion Skills
University of Edinburgh(爱丁堡大学);Shenzhen Amigaga Technology Co Ltd(深圳阿米嘎嘎科技有限公司);École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院(EPFL));University College London(伦敦大学学院)
Warwick Manufacturing Group(华威制造集团);University of Warwick(华威大学)
Transfer learning methods for reinforcement learning (RL) domains facilitate the acquisition of new skills using previously acquired knowledge. The vast majority of existing approaches assume that the agents have the same design, e.g. same shape and action spaces. In this paper we address the problem of transferring previously acquired skills amongst morphologically different agents (MDAs). For instance, assuming that a bipedal agent has been trained to move forward, could this skill be transferred on to a one-leg hopper so as to make its training process for the same task more sample efficien…
In recent years, reinforcement learning (RL) has shown outstanding performance for locomotion control of highly articulated robotic systems. Such approaches typically involve tedious reward function tuning to achieve the desired motion style. Imitation learning approaches such as adversarial motion priors aim to reduce this problem by encouraging a pre-defined motion style. In this work, we present an approach to augment the concept of adversarial motion prior-based RL to allow for multiple, discretely switchable styles. We show that multiple styles and skills can be learned simultaneously wit…
Offline Reinforcement Learning with Discrete Diffusion Skills
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
MaestroMotif: Skill Design from Artificial Intelligence Feedback
Mila(米拉研究所);McGill University(麦吉尔大学);Meta;University of Texas Austin(德克萨斯大学奥斯汀分校);Université de Montréal(蒙特利尔大学);University of Alberta(阿尔伯塔大学);Amii(阿尔伯塔创新人工智能研究所)
Hierarchical Reinforcement Learning (HRL) is a promising approach to solving long-horizon problems with sparse and delayed rewards. Many existing HRL algorithms either use pre-trained low-level skills that are unadaptable, or require domain-specific information to define low-level rewards. In this paper, we aim to adapt low-level skills to downstream tasks while maintaining the generality of reward design. We propose an HRL framework which sets auxiliary rewards for low-level skill training based on the advantage function of the high-level policy. This auxiliary reward enables efficient, simul…
Deep reinforcement learning (DRL) is capable of learning high-performing policies on a variety of complex high-dimensional tasks, ranging from video games to robotic manipulation. However, standard DRL methods often suffer from poor sample efficiency, partially because they aim to be entirely problem-agnostic. In this work, we introduce a novel approach to exploration and hierarchical skill learning that derives its sample efficiency from intuitive assumptions it makes about the behavior of objects both in the physical world and simulations which mimic physics. Specifically, we propose the Hyp…