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arXiv 2111.01909cs.GRphysics.optics
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几何全息显示

Geometrical holographic display

Guangjun Wang

摘要:

是否有可能实现一个全息显示与商业可用的组件和设备?是否有可能在不使用相干光和复杂光学元件的情况下操纵光来重建光场?是否可以最大限度地减少构建3D场景所涉及的日期量?有没有可能设计一种不需要巨大计算成本的全息视频显示器?像现在商业化的平板显示器那样,能够实现便携形式的全息视频显示器吗?这项研究对上述所有问题都给出了肯定的答案。提出了一种新的几何全息显示器,该显示器利用几何光学原理再现真实感的三维图像,具有所有人类视觉线索,且没有视觉副作用。此外,还引入了一种最少必要的光场表示方法,可以为设计FP3D或构建3D场景时如何最大限度地减少所涉及的数据量提供指导。最后,建立了一个概念验证的原型,可以提供真正的三维场景的深度范围大于5米。

英文摘要:

Is it possible to realize a holographic display with commercial available components and devices? Is it possible to manipulate light to reconstruct light field without using coherent light and complicated optical components? Is it possible to minimize the amount of date involved in building 3D scenes? Is it possible to design a holographic video display that doesn't require huge computational cost? Is it possible to realize a holographic video display with portable form like a flat-panel display commercialized nowadays? This research gives yes answers to all the above questions. A novel geometrical holographic display was proposed, which uses geometrical optical principle to reproduce realistic 3D images with all human visual cues and without visual side effects. In addition, a least necessary light field representation was introduced which can provide guidance for how to minimize the amount of data involved when designing a FP3D or building 3D scenes. Finally, a proof-of-concept prototype is set up which can provide true 3D scenes with depth range larger than 5m.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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