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arXiv 2108.09779cs.ROcs.LG

将灵巧操作从GPU仿真迁移到远程真实世界TriFinger机器人

Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World TriFinger

University of Toronto(多伦多大学);Vector Institute(矢量研究所);Nvidia(英伟达公司);ETH Zurich(苏黎世联邦理工学院);Snap(Snap公司);MPI Tubingen(蒂宾根马克斯·普朗克研究所);KTH(皇家理工学院)

Arthur Allshire, Mayank Mittal, Varun Lodaya, Viktor Makoviychuk, Denys Makoviichuk, Felix Widmaier, Manuel Wüthrich, Stefan Bauer, Ankur Handa, Animesh Garg

AI总结:

本研究提出基于IsaacGym仿真训练的三指灵巧操作系统,采用关键点位姿表示与域随机化方法,在远程真实TriFinger机器人上实现83%的6自由度立方体操作成功率,并开源代码与训练模型。

摘要:

我们提出了一种用于学习高难度灵巧操作任务的系统,该任务仅用3根手指将立方体移动到任意6自由度位姿,模型在NVIDIA的IsaacGym仿真器中训练。我们通过实验证明,在训练无模型强化学习智能体时,针对6自由度物体位姿,将关键点作为策略观测输入并用于奖励计算,相比位置+四元数表示,在仿真效果和 sim-to-real(仿真到真实)迁移方面均有优势。结合域随机化策略与被操作物体位姿的关键点表示,我们在真实机器人挑战赛主办方维护的远程TriFinger系统上取得了83%的高成功率。为助力手内操作学习领域的后续研究,我们已在https://s2r2-ig.github.io 开放该系统的代码库,以及经过数十亿步经验训练的模型检查点。

英文摘要:

We present a system for learning a challenging dexterous manipulation task involving moving a cube to an arbitrary 6-DoF pose with only 3-fingers trained with NVIDIA's IsaacGym simulator. We show empirical benefits, both in simulation and sim-to-real transfer, of using keypoints as opposed to position+quaternion representations for the object pose in 6-DoF for policy observations and in reward calculation to train a model-free reinforcement learning agent. By utilizing domain randomization strategies along with the keypoint representation of the pose of the manipulated object, we achieve a high success rate of 83% on a remote TriFinger system maintained by the organizers of the Real Robot Challenge. With the aim of assisting further research in learning in-hand manipulation, we make the codebase of our system, along with trained checkpoints that come with billions of steps of experience available, at https://s2r2-ig.github.io

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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