Object detection plays a deep role in visual systems by identifying instances for downstream algorithms. In industrial scenarios, however, a slight change in manufacturing systems would lead to costly data re-collection and human annotation processes to re-train models. Existing solutions such as semi-supervised and few-shot methods either rely on numerous human annotations or suffer low performance. In this work, we explore a novel object detector based on interactive perception (ODIP), which can be adapted to novel domains in an automated manner. By interacting with a grasping system, ODIP accumulates visual observations of novel objects, learning to identify previously unseen instances without human-annotated data. Extensive experiments show ODIP outperforms both the generic object detector and state-of-the-art few-shot object detector fine-tuned in traditional manners. A demo video is provided to further illustrate the idea.
University of Southern California(南加州大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Stanford University(斯坦福大学);Royal Institute for Technology (KTH)(瑞典皇家理工学院);Technische Universität Berlin(柏林工业大学)
Recent approaches in robotics follow the insight that perception is facilitated by interaction with the environment. These approaches are subsumed under the term of Interactive Perception (IP). It provides the following benefits: (i) interaction with the environment creates a rich sensory signal that would otherwise not be present and (ii) knowledge of the regularity in the combined space of sensory data and action parameters facilitate the prediction and interpretation of the signal. In this survey we postulate this as a principle and collect evidence in support by analyzing and categorizing …
Object finding in clutter is a skill that requires perception of the environment and in many cases physical interaction. In robotics, interactive perception defines a set of algorithms that leverage actions to improve the perception of the environment, and vice versa use perception to guide the next action. Scene interactions are difficult to model, therefore, most of the current systems use predefined heuristics. This limits their ability to efficiently search for the target object in a complex environment. In order to remove heuristics and the need for explicit models of the interactions, in…
BMW Group(宝马集团);University of Glasgow(格拉斯哥大学);The Imperial College of Science, Technology and Medicine(帝国理工学院);Donders Institute for Brain and Cognition, Radboud University(拉德堡德大学唐德斯脑认知研究所)
This work presents a novel active visuo-tactile based framework for robotic systems to accurately estimate pose of objects in dense cluttered environments. The scene representation is derived using a novel declutter graph (DG) which describes the relationship among objects in the scene for decluttering by leveraging semantic segmentation and grasp affordances networks. The graph formulation allows robots to efficiently declutter the workspace by autonomously selecting the next best object to remove and the optimal action (prehensile or non-prehensile) to perform. Furthermore, we propose a nove…
Performing simple household tasks based on language directives is very natural to humans, yet it remains an open challenge for AI agents. The 'interactive instruction following' task attempts to make progress towards building agents that jointly navigate, interact, and reason in the environment at every step. To address the multifaceted problem, we propose a model that factorizes the task into interactive perception and action policy streams with enhanced components and name it as MOCA, a Modular Object-Centric Approach. We empirically validate that MOCA outperforms prior arts by significant m…
Robotics Institute(机器人研究所);University of Michigan, Ann Arbor(密歇根大学安娜堡分校);Electrical Engineering and Computer Science(电子工程与计算机科学学院)
To be useful in everyday environments, robots must be able to observe and learn about objects. Recent datasets enable progress for classifying data into known object categories; however, it is unclear how to collect reliable object data when operating in cluttered, partially-observable environments. In this paper, we address the problem of building complete 3D models for real-world objects using a robot platform, which can remove objects from clutter for better classification. Furthermore, we are able to learn entirely new object categories as they are encountered, enabling the robot to classi…
Robots need to understand their environment to perform their task. If it is possible to pre-program a visual scene analysis process in closed environments, robots operating in an open environment would benefit from the ability to learn it through their interaction with their environment. This ability furthermore opens the way to the acquisition of affordances maps in which the action capabilities of the robot structure its visual scene understanding. We propose an approach to build such affordances maps by relying on an interactive perception approach and an online classification. In the propo…
MIPD: A Multi-sensory Interactive Perception Dataset for Embodied Intelligent Driving
College of Information Science and Technology, Beijing University of Chemical Technology(北京化工大学信息科学与技术学院);Institute of Ophthalmology, Beijing Tongren Hospital(北京同仁医院眼科研究所);College of Information Science and Engineering, Yanshan University(燕山大学信息科学与工程学院);College of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);College of Mechanics and Vehicles, Beijing Institute of Technology(北京理工大学机械与车辆学院);College of Computer Science and Technology, Tsinghua University(清华大学计算机科学与技术学院)
University of California, Berkeley(加州大学伯克利分校);Toyota Research Institute(丰田研究院)
Cables are commonplace in homes, hospitals, and industrial warehouses and are prone to tangling. This paper extends prior work on autonomously untangling long cables by introducing novel uncertainty quantification metrics and actions that interact with the cable to reduce perception uncertainty. We present Sliding and Grasping for Tangle Manipulation 2.0 (SGTM 2.0), a system that autonomously untangles cables approximately 3 meters in length with a bilateral robot using estimates of uncertainty at each step to inform actions. By interactively reducing uncertainty, Sliding and Grasping for Tang…
Virtualizing the physical world into virtual models has been a critical technique for robot navigation and planning in the real world. To foster manipulation with articulated objects in everyday life, this work explores building articulation models of indoor scenes through a robot's purposeful interactions in these scenes. Prior work on articulation reasoning primarily focuses on siloed objects of limited categories. To extend to room-scale environments, the robot has to efficiently and effectively explore a large-scale 3D space, locate articulated objects, and infer their articulations. We in…
To solve its task, a robot needs to have the ability to interpret its perceptions. In vision, this interpretation is particularly difficult and relies on the understanding of the structure of the scene, at least to the extent of its task and sensorimotor abilities. A robot with the ability to build and adapt this interpretation process according to its own tasks and capabilities would push away the limits of what robots can achieve in a non controlled environment. A solution is to provide the robot with processes to build such representations that are not specific to an environment or a situat…
Articulated Object Manipulation using Online Axis Estimation with SAM2-Based Tracking
the University of Hong Kong(香港大学);College of Computer Science and Software Engineering, Shenzhen University(深圳大学计算机与软件学院);Shanghai Jiaotong University(上海交通大学);Southern University of Science and Technology(南方科技大学)
Southern University of Science and Technology(南方科技大学);Harbin Institute of Technology(哈尔滨工业大学);The Chinese University of Hong Kong(香港中文大学);Shenzhen Research Institute, The Chinese University of Hong Kong(香港中文大学深圳研究院)
To facilitate recent advances in robotics and AI for delicate collaboration between humans and machines, we propose the Kinova Gemini, an original robotic system that integrates conversational AI dialogue and visual reasoning to make the Kinova Gen3 lite robot help people retrieve objects or complete perception-based pick-and-place tasks. When a person walks up to Kinova Gen3 lite, our Kinova Gemini is able to fulfill the user's requests in three different applications: (1) It can start a natural dialogue with people to interact and assist humans to retrieve objects and hand them to the user o…
IEETA - University of Aveiro(阿威罗大学电子与电信研究所);University of Groningen(格罗宁根大学)
Service robots are expected to autonomously and efficiently work in human-centric environments. For this type of robots, object perception and manipulation are challenging tasks due to need for accurate and real-time response. This paper presents an interactive open-ended learning approach to recognize multiple objects and their grasp affordances concurrently. This is an important contribution in the field of service robots since no matter how extensive the training data used for batch learning, a robot might always be confronted with an unknown object when operating in human-centric environme…
Evaluation of social robot navigation inherently requires human input due to its qualitative nature. Motivated by the need to scale human evaluation, we propose a general method for deploying interactive, rich-client robotic simulations on the web. Prior approaches implement specific web-compatible simulators or provide tools to build a simulator for a specific study. Instead, our approach builds on standard Linux tools to share a graphical desktop with remote users. We leverage these tools to deploy simulators on the web that would typically be constrained to desktop computing environments. A…
Visual Environment-Interactive Planning for Embodied Complex-Question Answering
School of Artificial Intelligence, Xidian University(西安电子科技大学人工智能学院);Guangzhou Institute of Technology, Xidian University(西安电子科技大学广州研究院);Pazhou Laboratory(琶洲实验室);Peng Cheng Laboratory(鹏城实验室)
Learning visuomotor control policies in robotic systems is a fundamental problem when aiming for long-term behavioral autonomy. Recent supervised-learning-based vision and motion perception systems, however, are often separately built with limited capabilities, while being restricted to few behavioral skills such as passive visual odometry (VO) or mobile robot visual localization. Here we propose an approach to unify those successful robot perception systems for active target-driven navigation tasks via reinforcement learning (RL). Our method temporally incorporates compact motion and visual p…
This paper extends recent work in interactive machine learning (IML) focused on effectively incorporating human feedback. We show how control and feedback signals complement each other in systems which model human reward. We demonstrate that simultaneously incorporating human control and feedback signals can improve interactive robotic systems' performance on a self-mirrored movement control task where an RL-agent controlled right arm attempts to match the preprogrammed movement pattern of the left arm. We illustrate the impact of varying human feedback parameters on task performance by invest…
RoboGrind: Intuitive and Interactive Surface Treatment with Industrial Robots
ArtiMinds Robotics(阿蒂明兹机器人公司);Institute for Artificial Intelligence, University of Bremen(不来梅大学人工智能研究所);Baden-Württemberg Cooperative State University(巴登-符腾堡合作州立大学);Institute of Industrial Manufacturing and Management IFF, University of Stuttgart(斯图加特大学工业制造与管理研究所(IFF));Fraunhofer Institute for Manufacturing Engineering and Automation IPA(弗劳恩霍夫制造工程与自动化研究所(IPA))
Universidade de Aveiro(阿威罗大学);Universidade do Porto(波尔图大学);Universidade do Minho(米尼奥大学)
The thesis contributes in several important ways to the research area of 3D object category learning and recognition. To cope with the mentioned limitations, we look at human cognition, in particular at the fact that human beings learn to recognize object categories ceaselessly over time. This ability to refine knowledge from the set of accumulated experiences facilitates the adaptation to new environments. Inspired by this capability, we seek to create a cognitive object perception and perceptual learning architecture that can learn 3D object categories in an open-ended fashion. In this conte…
With the rapid advance of sophisticated control algorithms, the capabilities of drones to stabilise, fly and manoeuvre autonomously have dramatically improved, enabling us to pay greater attention to entire missions and the interaction of a drone with humans and with its environment during the course of such a mission. In this paper, we present an indoor office drone assistant that is tasked to run errands and carry out simple tasks at our laboratory, while given instructions from and interacting with humans in the space. To accomplish its mission, the system has to be able to understand verba…
We present a novel approach to interactive 3D object perception for robots. Unlike previous perception algorithms that rely on known object models or a large amount of annotated training data, we propose a poking-based approach that automatically discovers and reconstructs 3D objects. The poking process not only enables the robot to discover unseen 3D objects but also produces multi-view observations for 3D reconstruction of the objects. The reconstructed objects are then memorized by neural networks with regular supervised learning and can be recognized in new test images. The experiments on …
Georgia Tech Center for Music Technology(佐治亚理工学院音乐技术中心)
We present a system for real-time lyrical improvisation between a human and a robot in the style of hip hop. Our system takes vocal input from a human rapper, analyzes the semantic meaning, and generates a response that is rapped back by a robot over a musical groove. Previous work with real-time interactive music systems has largely focused on instrumental output, and vocal interactions with robots have been explored, but not in a musical context. Our generative system includes custom methods for censorship, voice, rhythm, rhyming and a novel deep learning pipeline based on phoneme embeddings…
A Tactile-based Interactive Motion Planner for Robots in Unknown Cluttered Environments
Shanghai Research Institute for Intelligent Autonomous Systems(上海智能自主系统研究院);State Key Laboratory of Autonomous Intelligent Unmanned Systems(自主智能无人系统国家重点实验室);Frontiers Science Center for Intelligent Autonomous Systems(智能自主系统前沿科学中心);College of Electronics and Information Engineering, Tongji University(同济大学电子与信息学院)
CoReLIN: Constraint-based Reasoning for Zero-shot Lifelong Interactive Navigation
Purdue University(普渡大学);Indian Institute of Technology, Kharagpur(印度理工学院卡哈拉格普尔分校);DEVCOM Army Research Lab(DEVCOM陆军研究实验室);National University of Singapore(新加坡国立大学)
Navigation is a rich and well-grounded problem domain that drives progress in many different areas of research: perception, planning, memory, exploration, and optimisation in particular. Historically these challenges have been separately considered and solutions built that rely on stationary datasets - for example, recorded trajectories through an environment. These datasets cannot be used for decision-making and reinforcement learning, however, and in general the perspective of navigation as an interactive learning task, where the actions and behaviours of a learning agent are learned simulta…