arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2107.07397cs.CV
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关卡生成和风格增强--用于游戏开发的深度学习概述

Level generation and style enhancement -- deep learning for game development overview

ECC Games SA(ECC游戏股份公司);Kozminski University(科兹明斯基大学)

Piotr Migdał, Bartłomiej Olechno, Błażej Podgórski

摘要:

我们提出了使用深度学习来创建和增强视频游戏的关卡地图和纹理的实用方法-桌面,移动和网络。我们的目标是为游戏开发者和关卡艺术家提供新的可能性。设计关卡并用细节填充它们的任务是具有挑战性的。它既耗时又费力,使层次丰富,复杂,并有一种自然的感觉。幸运的是,深度学习的最新进展为关卡设计师和视觉艺术家提供了新的工具。此外,它们还提供了一种生成无限世界的方法,以实现游戏的可重玩性,并根据玩家的需求调整教育游戏。我们提出了七种创建水平图的方法,每种方法都使用统计方法,机器学习或深度学习。特别是,我们包括:-生成对抗网络从现有的例子(如ProGAN)创建新的图像。- 超分辨率技术,用于放大图像,同时保留清晰的细节(例如ESRGAN)。- 改变视觉主题的神经风格转移。- 图像翻译-将语义映射转换为图像(例如GauGAN)。- 语义分割,用于将图像转换为语义掩码(例如,U-Net)。- 用于提取语义特征的无监督语义分割(例如Tile 2 Vec)。- 纹理合成-基于较小的样本(例如InGAN)创建大图案。

英文摘要:

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of designing levels and filling them with details is challenging. It is both time-consuming and takes effort to make levels rich, complex, and with a feeling of being natural. Fortunately, recent progress in deep learning provides new tools to accompany level designers and visual artists. Moreover, they offer a way to generate infinite worlds for game replayability and adjust educational games to players' needs. We present seven approaches to create level maps, each using statistical methods, machine learning, or deep learning. In particular, we include: - Generative Adversarial Networks for creating new images from existing examples (e.g. ProGAN). - Super-resolution techniques for upscaling images while preserving crisp detail (e.g. ESRGAN). - Neural style transfer for changing visual themes. - Image translation - turning semantic maps into images (e.g. GauGAN). - Semantic segmentation for turning images into semantic masks (e.g. U-Net). - Unsupervised semantic segmentation for extracting semantic features (e.g. Tile2Vec). - Texture synthesis - creating large patterns based on a smaller sample (e.g. InGAN).

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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