Imitation learning trains control policies by mimicking pre-recorded expert demonstrations. In partially observable settings, imitation policies must rely on observation histories, but many seemingly paradoxical results show better performance for policies that only access the most recent observation. Recent solutions ranging from causal graph learning to deep information bottlenecks have shown promising results, but failed to scale to realistic settings such as visual imitation. We propose a solution that outperforms these prior approaches by upweighting demonstration keyframes corresponding to expert action changepoints. This simple approach easily scales to complex visual imitation settings. Our experimental results demonstrate consistent performance improvements over all baselines on image-based Gym MuJoCo continuous control tasks. Finally, on the CARLA photorealistic vision-based urban driving simulator, we resolve a long-standing issue in behavioral cloning for driving by demonstrating effective imitation from observation histories. Supplementary materials and code at: \url{https://tinyurl.com/imitation-keyframes}.
Recent successes in machine learning have led to a shift in the design of autonomous systems, improving performance on existing tasks and rendering new applications possible. Data-focused approaches gain relevance across diverse, intricate applications when developing data collection and curation pipelines becomes more effective than manual behaviour design. The following work aims at increasing the efficiency of this pipeline in two principal ways: by utilising more powerful sources of informative data and by extracting additional information from existing data. In particular, we target three…
Japanese character figurines are popular and have pivot position in Otaku culture. Although numerous robots have been developed, less have focused on otaku-culture or on embodying the anime character figurine. Therefore, we take the first steps to bridge this gap by developing Hatsuki, which is a humanoid robot platform with anime based design. Hatsuki's novelty lies in aesthetic design, 2D facial expressions, and anime-style behaviors that allows it to deliver rich interaction experiences resembling anime-characters. We explain our design implementation process of Hatsuki, followed by our eva…
University of Tsukuba(筑波大学);Saitama University(埼玉大学)
Robotic motion generation methods using machine learning have been studied in recent years. Bilateral control-based imitation learning can imitate human motions using force information. By means of this method, variable speed motion generation that considers physical phenomena such as the inertial force and friction can be achieved. However, the previous study only focused on a simple reciprocating motion. To learn the complex relationship between the force and speed more accurately, it is necessary to learn multiple actions using many joints. In this paper, we propose a variable speed motion …
Dyson Robotics Lab(戴森机器人实验室);Imperial College London(伦敦帝国理工学院)
Much like humans, robots should have the ability to leverage knowledge from previously learned tasks in order to learn new tasks quickly in new and unfamiliar environments. Despite this, most robot learning approaches have focused on learning a single task, from scratch, with a limited notion of generalisation, and no way of leveraging the knowledge to learn other tasks more efficiently. One possible solution is meta-learning, but many of the related approaches are limited in their ability to scale to a large number of tasks and to learn further tasks without forgetting previously learned ones…
Recent work on imitation learning has generated policies that reproduce expert behavior from multi-modal data. However, past approaches have focused only on recreating a small number of distinct, expert maneuvers, or have relied on supervised learning techniques that produce unstable policies. This work extends InfoGAIL, an algorithm for multi-modal imitation learning, to reproduce behavior over an extended period of time. Our approach involves reformulating the typical imitation learning setting to include "burn-in demonstrations" upon which policies are conditioned at test time. We demonstra…
Learning Generalizable 3D Manipulation With 10 Demonstrations
State Key Laboratory of Robotics, Shenyang Institute of Automation, Chinese Academy of Sciences(中国科学院沈阳自动化研究所 机器人学国家重点实验室);University of Chinese Academy of Sciences(中国科学院大学);College of Automation Science and Engineering, South China University of Technology(华南理工大学自动化科学与工程学院)
AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning
Peking University(北京大学);Beijing University of Posts and Telecommunications(北京邮电大学);Inst. for Artificial Intelligence, Peking University(北京大学人工智能研究院);Nat’l Eng. Research Center of Visual Technology, Peking University(北京大学视觉技术国家工程研究中心);State Key Laboratory of General Artificial Intelligence, Peking University(北京大学通用人工智能国家重点实验室)
University of Montreal(蒙特利尔大学);Mila(米拉研究所);McGill University(麦吉尔大学);Concordia University(康考迪亚大学)
Imitation from observation (IfO) is a learning paradigm that consists of training autonomous agents in a Markov Decision Process (MDP) by observing expert demonstrations without access to its actions. These demonstrations could be sequences of environment states or raw visual observations of the environment. Recent work in IfO has focused on this problem in the case of observations of low-dimensional environment states, however, access to these highly-specific observations is unlikely in practice. In this paper, we adopt a challenging, but more realistic problem formulation, learning control p…
Sun Yat-sen University(中山大学);Carnegie Mellon University(卡内基梅隆大学);Petuum Inc.(Petuum公司);UC San Diego(加州大学圣地亚哥分校)
Recent neural approaches to data-to-text generation have mostly focused on improving content fidelity while lacking explicit control over writing styles (e.g., word choices, sentence structures). More traditional systems use templates to determine the realization of text. Yet manual or automatic construction of high-quality templates is difficult, and a template acting as hard constraints could harm content fidelity when it does not match the record perfectly. We study a new way of stylistic control by using existing sentences as soft templates. That is, the model learns to imitate the writing…