arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2003.14121cs.ROcs.HC
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HATSUKI : An anime character like robot figure platform with anime-style expressions and imitation learning based action generation

Qatar University(卡塔尔大学);Fujitsu Laboratories LTD(富士通研究所);Waseda University(早稻田大学)

Pin-Chu Yang, Mohammed Al-Sada, Chang-Chieh Chiu, Kevin Kuo, Tito Pradhono Tomo, Kanata Suzuki, Nelson Yalta, Kuo-Hao Shu, Tetsuya Ogata

英文摘要:

Japanese character figurines are popular and have pivot position in Otaku culture. Although numerous robots have been developed, less have focused on otaku-culture or on embodying the anime character figurine. Therefore, we take the first steps to bridge this gap by developing Hatsuki, which is a humanoid robot platform with anime based design. Hatsuki's novelty lies in aesthetic design, 2D facial expressions, and anime-style behaviors that allows it to deliver rich interaction experiences resembling anime-characters. We explain our design implementation process of Hatsuki, followed by our evaluations. In order to explore user impressions and opinions towards Hatsuki, we conducted a questionnaire in the world's largest anime-figurine event. The results indicate that participants were generally very satisfied with Hatsuki's design, and proposed various use case scenarios and deployment contexts for Hatsuki. The second evaluation focused on imitation learning, as such method can provide better interaction ability in the real world and generate rich, context-adaptive behavior in different situations. We made Hatsuki learn 11 actions, combining voice, facial expressions and motions, through neuron network based policy model with our proposed interface. Results show our approach was successfully able to generate the actions through self-organized contexts, which shows the potential for generalizing our approach in further actions under different contexts. Lastly, we present our future research direction for Hatsuki, and provide our conclusion.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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