Lackadaisical quantum walk (LQW) is a quantum analog of a classical lazy walk, where each vertex has a self-loop of weight $l$. For a regular $\sqrt{N}\times\sqrt{N}$ 2D grid LQW can find a single marked vertex with $O(1)$ probability in $O(\sqrt{N\log N})$ steps using $l = d/N$, where $d$ is the degree of the vertices of the grid. For multiple marked vertices, however, $l = d/N$ is not optimal as the success probability decreases with the increase of the number of marked vertices. In this paper, we numerically study search by LQW for different types of 2D grids -- triangular, rectangular and honeycomb -- with multiple marked vertices. We show that in all cases the weight $l = m\cdot d/N$, where $m$ is the number of marked vertices, still leads to $O(1)$ success probability.
The concept of lackadaisical quantum walk -- quantum walk with self loops -- was first introduced for discrete-time quantum walk on one-dimensional line. Later it was successfully applied to improve the running time of the spacial search on two-dimensional grid. In this paper we study search by lackadaisical quantum walk on the two-dimensional grid with multiple marked vertices. First, we show that the lackadaisical quantum walk, similarly to the regular (non-lackadaisical) quantum walk, has exceptional configuration, i.e. placements of marked vertices for which the walk has no speed-up over t…
The lackadaisical quantum walk is a quantum analogue of the lazy random walk obtained by adding a self-loop to each vertex in the graph. We analytically prove that lackadaisical quantum walks can find a unique marked vertex on any regular locally arc-transitive graph with constant success probability quadratically faster than the hitting time. This result proves several speculations and numerical findings in previous work, including the conjectures that the lackadaisical quantum walk finds a unique marked vertex with constant success probability on the torus, cycle, Johnson graphs, and other c…
Lackadaisical quantum walk(LQW) has been an efficient technique in searching a target state from a database which is distributed on a two-dimensional lattice. We numerically study the quantum search algorithm based on the lackadaisical quantum walk on one- and two-dimensions. It is observed that specific values of the self-loop weight at each vertex of the graph is responsible for such speedup of the algorithm. Searching for a target state on one-dimensional lattice with periodic boundary conditions is possible using lackadaisical quantum walk, which can find a target state with $\mathcal{O}(1…
Nature of quantum walk in presence of multiple marked state has been studied by Nahimovs and Rivosh \cite{10.1007/978-3-662-49192-8_31}. They have shown that if the marked states are arranged in a $\sqrt{k} \times \sqrt{k}$ cluster in a $\sqrt{N} \times \sqrt{N}$ grid, then to find a single marked state among the multiple ones, quantum walk requires $Ω(\sqrt{N} - \sqrt{k})$ time. In this paper, we show that using lackadaisical quantum walk with the weight of the self-loop as $\frac{4}{N(k + \lfloor{\frac{\sqrt{k}}{2}}\rfloor)}$, where $k$ is odd, the probability of finding a marked state incre…
In this paper, we study the properties of lackadaisical quantum walks on a line. This model is first proposed in~\cite{wong2015grover} as a quantum analogue of lazy random walks where each vertex is attached $τ$ self-loops. We derive an analytic expression for the localization probability of the walker at the origin after infinite steps, and obtain the peak velocities of the walker. We also calculate rigorously the wave function of the walker starting from the origin and obtain a long time approximation for the entire probability density function. As an application of the density function, we …
The lackadaisical quantum walk is a discrete-time, coined quantum walk on a graph with a weighted self-loop at each vertex. It uses a generalized Grover coin and the flip-flop shift, which makes it equivalent to Szegedy's quantum Markov chain. It has been shown that a lackadaisical quantum walk can improve spatial search on the complete graph, discrete torus, cycle, and regular complete bipartite graph. In this paper, we observe that these are all vertex-transitive graphs, and when there is a unique marked vertex, the optimal weight of the self-loop equals the degree of the loopless graph divi…
The nature of discrete-time quantum walk in the presence of multiple marked states has been studied by Nahimovs and Rivosh. They introduced an exceptional configuration of clustered marked states $i.e.,$ if the marked states are arranged in a $\sqrt{k} \times \sqrt{k}$ cluster within a $\sqrt{N} \times \sqrt{N}$ grid, where $k=n^{2}$ and $n$ an odd integer. They showed that finding a single marked state among the multiple ones using quantum walk with AKR (Ambainis, Kempe and Rivosh) coin requires $Ω(\sqrt{N} - \sqrt{k})$ time. Furthermore, Nahimov and Rivosh also showed that the Grover's coin …
The lackadaisical quantum walk is a lazy version of a discrete-time, coined quantum walk, where each vertex has a weighted self-loop that permits the walker to stay put. They have been used to speed up spatial search on a variety of graphs, including periodic lattices, strongly regular graphs, Johnson graphs, and the hypercube. In these prior works, the weights of the self-loops preserved the symmetries of the graphs. In this paper, we show that the self-loops can break all the symmetries of vertex-transitive graphs while providing the same computational speedups. Only the weight of the self-l…
In the typical model, a discrete-time coined quantum walk searching the 2D grid for a marked vertex achieves a success probability of $O(1/\log N)$ in $O(\sqrt{N \log N})$ steps, which with amplitude amplification yields an overall runtime of $O(\sqrt{N} \log N)$. We show that making the quantum walk lackadaisical or lazy by adding a self-loop of weight $4/N$ to each vertex speeds up the search, causing the success probability to reach a constant near $1$ in $O(\sqrt{N \log N})$ steps, thus yielding an $O(\sqrt{\log N})$ improvement over the typical, loopless algorithm. This improved runtime m…
The lazy random walk, where the walker has some probability of staying put, is a useful tool in classical algorithms. We propose a quantum analogue, the lackadaisical quantum walk, where each vertex is given $l$ self-loops, and we investigate its effects on Grover's algorithm when formulated as search for a marked vertex on the complete graph of $N$ vertices. For the discrete-time quantum walk using the phase flip coin, adding a self-loop to each vertex boosts the success probability from 1/2 to 1. Additional self-loops, however, decrease the success probability. Using instead the Ambainis, Ke…
The lackadaisical quantum walk, which is a quantum walk with a weighted self-loop at each vertex, has been shown to speed up dispersion on the line and improve spatial search on the complete graph and periodic square lattice. In these investigations, each self-loop had the same weight, owing to each graph's vertex-transitivity. In this paper, we propose lackadaisical quantum walks where the self-loops have different weights. We investigate spatial search on the complete bipartite graph, which can be irregular with $N_1$ and $N_2$ vertices in each partite set, and this naturally leads to self-l…
Adding self-loops at each vertex of a graph improves the performance of quantum walks algorithms over loopless algorithms. Many works approach quantum walks to search for a single marked vertex. In this article, we experimentally address several problems related to quantum walk in the hypercube with self-loops to search for multiple marked vertices. We first investigate the quantum walk in the loopless hypercube. We saw that neighbor vertices are also amplified and that approximately $1/2$ of the system energy is concentrated in them. We show that the optimal value of $l$ for a single marked v…
Quantum computing promises to improve the information processing power to levels unreachable by classical computation. Quantum walks are heading the development of quantum algorithms for searching information on graphs more efficiently than their classical counterparts. A quantum-walk-based algorithm standing out in the literature is the lackadaisical quantum walk. The lackadaisical quantum walk is an algorithm developed to search graph structures whose vertices have a self-loop of weight $l$. This paper addresses several issues related to applying the lackadaisical quantum walk to search for …
In the typical model, a discrete-time coined quantum walk search has the same running time of $O(\sqrt{N} \log{N})$ for 2D rectangular, triangular and honeycomb grids. It is known that for 2D rectangular grid the running time can be improved to $O(\sqrt{N \log{N}})$ using several different techniques. One of such techniques is adding a self-loop of weight $4/N$ to each vertex (i.e. making the walk lackadaisical). In this paper we apply lackadaisical approach to quantum walk search on triangular and honeycomb 2D grids. We show that for both types of grids adding a self-loop of weight $6/N$ and …
We define a discrete-time, coined quantum walk on weighted graphs that is inspired by Szegedy's quantum walk. Using this, we prove that many lackadaisical quantum walks, where each vertex has $l$ integer self-loops, can be generalized to a quantum walk where each vertex has a single self-loop of real-valued weight $l$. We apply this real-valued lackadaisical quantum walk to two problems. First, we analyze it on the line or one-dimensional lattice, showing that it is exactly equivalent to a continuous deformation of the three-state Grover walk with faster ballistic dispersion. Second, we genera…
Gate-level Implementation and Resource Analysis of Lackadaisical Quantum Walk Search
DI-ENS, École Normale Supérieure, Université PSL, CNRS, INRIA(巴黎高等师范学院、巴黎文理研究大学、法国国家科学研究中心、法国国家信息与自动化研究所);Ramakrishna Mission Vivekananda Educational and Research Institute(罗摩克里希那传教士维韦卡南达教育与研究机构);Ramakrishna Mission Vivekananda Centenary College(罗摩克里希那传教士维韦卡南达百年学院);A K Choudhury School of Information Technology, University of Calcutta(加尔各答大学 A.K.楚杜里信息技术学院)
Hanoi network has a one-dimensional periodic lattice as its main structure with additional long-range edges, which allow having efficient quantum walk algorithm that can find a target state on the network faster than the exhaustive classical search. In this article, we use regular quantum walks and lackadaisical quantum walks respectively to search for a target state. From the curve fitting of the numerical results for Hanoi network of degree three and four we find that their running time for the regular quantum walks followed by amplitude amplification scales as $\mathcal{O}\left(N^{0.79} \sq…
High-dimensional quantum systems can offer extended possibilities and multiple advantages while developing advanced quantum technologies. In this paper, we propose a class of quantum-walk architecture networks that admit the efficient routing of high-dimensional quantum states. Perfect state transfer of an arbitrary unknown qudit state can be achieved between two arbitrary nodes via a one-dimensional lackadaisical discrete-time quantum walk. In addition, this method can be generalized to the high-dimensional lattices, where it allows distillable entanglement to be shared between arbitrary inpu…
Finding a marked vertex in a graph can be a complicated task when using quantum walks. Recent results show that for two or more adjacent marked vertices search by quantum walk with Grover's coin may have no speed-up over classical exhaustive search. In this paper, we analyze the probability of finding a marked vertex for a set of connected components of marked vertices. We prove two upper bounds on the probability of finding a marked vertex and sketch further research directions.
Previously it was shown that (almost) perfect state transfer can be achieved on the complete bipartite graph by a discrete-time coined quantum walk based algorithm when both the sender and receiver vertices are in the same partition of the graph and when the sender and receiver are in opposite partitions of the same size. By changing the coin operator, we analyze the state transfer problem and we show that it is still possible to achieve state transfer with high fidelity even when the sender and receiver are in different partitions with different sizes. Moreover, it is also possible to use an …
We show how a quantum walk can be used to find a marked edge or a marked complete subgraph of a complete graph. We employ a version of a quantum walk, the scattering walk, which lends itself to experimental implementation. The edges are marked by adding elements to them that impart a specific phase shift to the particle as it enters or leaves the edge. If the complete graph has N vertices and the subgraph has K vertices, the particle becomes localized on the subgraph in O(N/K) steps. This leads to a quantum search that is quadratically faster than a corresponding classical search. We show how …
In the typical spatial search problems solved by continuous-time quantum walk, changing the location of the marked vertices does not alter the search problem. In this paper, we consider search when this is no longer true. In particular, we analytically solve search on the "simplex of $K_M$ complete graphs" with all configurations of two marked vertices, two configurations of $M+1$ marked vertices, and two configurations of $2(M+1)$ marked vertices, showing that the location of the marked vertices can dramatically influence the required jumping rate of the quantum walk, such that using the wron…
We solve an open problem by constructing quantum walks that not only detect but also find marked vertices in a graph. In the case when the marked set $M$ consists of a single vertex, the number of steps of the quantum walk is quadratically smaller than the classical hitting time $HT(P,M)$ of any reversible random walk $P$ on the graph. In the case of multiple marked elements, the number of steps is given in terms of a related quantity $HT^+(\mathit{P,M})$ which we call extended hitting time. Our approach is new, simpler and more general than previous ones. We introduce a notion of interpolatio…
The running time of a quantum walk search algorithm depends on both the structure of the search space (graph) and the configuration of marked locations. While the first dependence have been studied in a number of papers, the second dependence remains mostly unstudied. We study search by quantum walks on two-dimensional grid using the algorithm of Ambainis, Kempe and Rivosh [AKR05]. The original paper analyses one and two marked location cases only. We move beyond two marked locations and study the behaviour of the algorithm for an arbitrary configuration of marked locations. In this paper we p…
There has been a very large body of research on searching a marked vertex on a graph based on quantum walks, and Grover's algorithm can be regarded as a quantum walk-based search algorithm on a special graph. However, the existing quantum walk-based search algorithms suffer severely from the soufflé problem which mainly means that the success probability of finding a marked vertex could shrink dramatically even to zero when the number of search steps is greater than the right one, thus heavily reducing the robustness and practicability of the algorithm. Surprisingly, while the soufflé problem …
In this comment paper we present two misconceptions found in paper of Nahimovs et al. \emph{On the probability of finding marked connected components using quantum walks}. First, we show that the Theorem 2 (sufficient and necessary condition for a state to be stationary) is incomplete -- it works only if unmarked vertices form a single connected component. Second, we correct derivation of \emph{a} coefficient in the Theorem 3 (lower bound on the probability) and show how to upper bound value of \emph{a}.
The defining feature of memoryless quantum walks is that they operate on the vertex space of a graph, and therefore can be used to produce search algorithms with minimal memory. We present a memoryless walk that can find a unique marked vertex on a two-dimensional grid. Our walk is based on the construction proposed by Falk, which tessellates the grid with squares of size $2 \times 2$. Our walk uses minimal memory, $O(\sqrt{N \log N})$ applications of the walk operator, and outputs the marked vertex with vanishing error probability. To accomplish this, we apply a selfloop to the marked vertex …
When searching for a marked vertex in a graph, Szegedy's usual search operator is defined by using the transition probability matrix of the random walk with absorbing barriers at the marked vertices. Instead of using this operator, we analyze searching with Szegedy's quantum walk by using reflections around the marked vertices, that is, the standard form of quantum query. We show we can boost the probability to 1 of finding a marked vertex in the complete graph. Numerical simulations suggests that the success probability can be improved for other graphs, like the two-dimensional grid. We also …
We study the discrete-time quantum walk-based search for a marked vertex on a graph. By considering various structures in which not all vertices are equivalent, we investigate the relationship between the successful search probability and the position of the marked vertex, in particular its centrality. We find that the maximum value of the search probability does not necessarily increase as the marked vertex becomes more central and we investigate an interesting relationship between the frequency of the successful search probability and the centrality of the marked vertex.
We consider the problem of finding a marked vertex in a graph from an arbitrary starting distribution, using a quantum walk based algorithm. We work in the framework introduced by Belovs which showed how to detect the existence of a marked vertex in $O(\sqrt{RW})$ quantum walk steps, where $R$ is the effective resistance and $W$ is the total weight of the graph. Our algorithm outputs a marked vertex in the same runtime up to a logarithmic factor in the number of marked vertices. When starting in the stationary distribution, this recovers the recent results of Ambainis et al. We also describe a…
Quantum walks have been useful for designing quantum algorithms that outperform their classical versions for a variety of search problems. Most of the papers, however, consider a search space containing a single marked element only. We show that if the search space contains more than one marked element, their placement may drastically affect the performance of the search. More specifically, we study search by quantum walks on general graphs and show a wide class of configurations of marked vertices, for which search by quantum walk needs $Ω(N)$ steps, that is, it has no speed-up over the class…
The scale-free property emerges in various real-world networks and is an essential property which characterizes the dynamics or features of such networks. In this work we investigate the effect of this scale-free property on a quantum information processing task of finding a marked node in the network, known as the quantum spatial search. We analyze the quantum spatial search algorithm using continuous-time quantum walk on the Bollobás network, and evaluate the time $T$ to localize the quantum walker on the marked node starting from an unbiased initial state. Our main finding is that $T$ is de…
When classically searching a database, having additional correct answers makes the search easier. For a discrete-time quantum walk searching a graph for a marked vertex, however, additional marked vertices can make the search harder by causing the system to approximately begin in a stationary state, so the system fails to evolve. In this paper, we completely characterize the stationary states, or 1-eigenvectors, of the quantum walk search operator for general graphs and configurations of marked vertices by decomposing their amplitudes into uniform and flip states. This infinitely expands the n…
This paper examines the performance of spatial search where the Grover diffusion operator is replaced by continuous-time quantum walks on a class of interdependent networks. We prove that for a set of optimal quantum walk times and marked vertex phase shifts, a deterministic algorithm for structured spatial search is established that finds the marked vertex with 100% probability. This improves on the original spatial search algorithm on the same class of graphs, which we show can only amplify to 50% probability. Our method uses $\left\lceil\fracπ{2\sqrt{2}}\sqrt{N}\right\rceil$ marked vertex p…
The coined quantum walk is a discretization of the Dirac equation of relativistic quantum mechanics, and it is the basis of many quantum algorithms. We investigate how it searches the complete bipartite graph of $N$ vertices for one of $k$ marked vertices with different initial states. We prove intriguing dependence on the number of marked and unmarked vertices in each partite set. For example, when the graph is irregular and the initial state is the typical uniform superposition over the vertices, then the success probability can vary greatly from one timestep to the next, even alternating be…
Perfect state transfer between two marked vertices of a graph by means of discrete-time quantum walk is analyzed. We consider the quantum walk search algorithm with two marked vertices, sender and receiver. It is shown by explicit calculation that for the coined quantum walks on star graph and complete graph with self-loops perfect state transfer between the sender and receiver vertex is achieved for arbitrary number of vertices $N$ in $O(\sqrt{N})$ steps of the walk. Finally, we show that Szegedy's walk with queries on complete graph allows for state transfer with unit fidelity in the limit o…
We study search by quantum walk on a two-dimensional grid using the algorithm of Ambainis, Kempe and Rivosh [AKR05]. We show what the most natural coin transformation - Grover's diffusion transformation - has a wide class of exceptional configurations of marked locations, for which the probability of finding any of the marked locations does not grow over time. This extends the class of known exceptional configurations; until now the only known such configuration was the "diagonal construction" by Ambainis and Rivosh [AR08]
Quantum walks are powerful tools for building quantum search algorithms or quantum sampling algorithms named the construction of quantum stationary state. However, the success probability of those algorithms are all far away from 1. Amplitude amplification is usually used to amplify success probability, but the soufflé problems follow. Only stop at the right step can we achieve a maximum success probability. Otherwise, as the number of steps increases, the success probability may decrease, which will cause troubles in practical application of the algorithm when the optimal number of steps is n…
We give a quantum algorithm for finding a marked element on the grid when there are multiple marked elements. Our algorithm uses quadratically fewer steps than a random walk on the grid, ignoring logarithmic factors. This is the first known quantum walk that finds a marked element in a number of steps less than the square-root of the extended hitting time. We also give a new tighter upper bound on the extended hitting time of a marked subset, expressed in terms of the hitting times of its members.
Continuous-time quantum walks are natural tools for spatial search, where one searches for a marked vertex in a graph. Sometimes, the structure of the graph causes the walker to get trapped, such that the probability of finding the marked vertex is limited. We give an example with two linked cliques, proving that the captive probability can be liberated by increasing the weights of the links. This allows the search to succeed with probability 1 without increasing the energy scaling of the algorithm. Further increasing the weights, however, slows the runtime, so the optimal search requires weig…
A randomly walking quantum particle searches in Grover's $Θ(\sqrt{N})$ iterations for a marked vertex on the complete graph of $N$ vertices by repeatedly querying an oracle that flips the amplitude at the marked vertex, scattering by a "coin" flip, and hopping. Physically, however, potential energy barriers can hinder the hop and cause the search to fail, even when the amplitude of not hopping decreases with $N$. We correct for these errors by interpreting the quantum walk search as an amplitude amplification algorithm and modifying the phases applied by the coin flip and oracle such that the …
Quantum walks are standard tools for searching graphs for marked vertices, and they often yield quadratic speedups over a classical random walk's hitting time. In some exceptional cases, however, the system only evolves by sign flips, staying in a uniform probability distribution for all time. We prove that the one-dimensional periodic lattice or cycle with any arrangement of marked vertices is such an exceptional configuration. Using this discovery, we construct a search problem where the quantum walk's random sampling yields an arbitrary speedup in query complexity over the classical random …
We present an adiabatic quantum algorithm for the abstract problem of searching marked vertices in a graph, or spatial search. Given a random walk (or Markov chain) $P$ on a graph with a set of unknown marked vertices, one can define a related absorbing walk $P'$ where outgoing transitions from marked vertices are replaced by self-loops. We build a Hamiltonian $H(s)$ from the interpolated Markov chain $P(s)=(1-s)P+sP'$ and use it in an adiabatic quantum algorithm to drive an initial superposition over all vertices to a superposition over marked vertices. The adiabatic condition implies that fo…
A quantum walk algorithm can detect the presence of a marked vertex on a graph quadratically faster than the corresponding random walk algorithm (Szegedy, FOCS 2004). However, quantum algorithms that actually find a marked element quadratically faster than a classical random walk were only known for the special case when the marked set consists of just a single vertex, or in the case of some specific graphs. We present a new quantum algorithm for finding a marked vertex in any graph, with any set of marked vertices, that is (up to a log factor) quadratically faster than the corresponding class…
In recent years, quantum walks have been widely researched and have shown exciting properties. One such is a quadratic speed-up in hitting time compared to its classical counterpart. In this paper, we design a quantum circuit for the MNRS algorithm, which finds a marked node in a graph with a quantum walk, and use it to find a hitting time for the marked nodes in the walk. We do this by implementing the circuit on IBM quantum simulators and show that the execution on a noise-free simulator results in hitting times that agree with the theoretical expectations. We also run the algorithm on a moc…
A quantum particle evolving by Schrödinger's equation contains, from the kinetic energy of the particle, a term in its Hamiltonian proportional to Laplace's operator. In discrete space, this is replaced by the discrete or graph Laplacian, which gives rise to a continuous-time quantum walk. Besides this natural definition, some quantum walk algorithms instead use the adjacency matrix to effect the walk. While this is equivalent to the Laplacian for regular graphs, it is different for non-regular graphs, and is thus an inequivalent quantum walk. We algorithmically explore this distinction by ana…
Shenvi, Kempe and Whaley's quantum random-walk search (SKW) algorithm [Phys. Rev. A 67, 052307 (2003)] is known to require $O(\sqrt N)$ number of oracle queries to find the marked element, where $N$ is the size of the search space. The overall time complexity of the SKW algorithm differs from the best achievable on a quantum computer only by a constant factor. We present improvements to the SKW algorithm which yield significant increase in success probability, and an improvement on query complexity such that the theoretical limit of a search algorithm succeeding with probability close to one i…
Quantum walk search may exhibit phenomena beyond the intuition from a conventional random walk theory. One of such examples is exceptional configuration phenomenon -- it appears that it may be much harder to find any of two or more marked vertices, that if only one of them is marked. In this paper, we analyze the probability of finding any of marked vertices in such scenarios and prove upper bounds for various sets of marked vertices. We apply the upper bounds to large collection of graphs and show that the quantum search may be slow even when taking real-world networks.